Serious Sam 2

Serious Sam 2

Parnkung Aug 2, 2014 @ 12:21am
Can 't Play Local multiplayer ?
After Update Change gamespy to Steamworks for play online , i can 't play multiplayer by local ?

who know how can i to fix it ?
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Showing 1-15 of 16 comments
ты ч м о вася
Grauhaar7 Oct 9, 2014 @ 4:49am 
Myst, if you have the fix, pls. post it in English
Freedom Mar 17, 2015 @ 9:49pm 
most people buy this game from steam because want to play offline local co-op with friend or family at home.

please fix Local Lan function back for SS2 thanks
AlenL Mar 18, 2015 @ 10:48am 
Local coop was never supported by SS2. Perhaps there's been some misunderstanding?
hpolmanteer Oct 3, 2015 @ 5:09am 
Originally posted by AlenL:
Local coop was never supported by SS2. Perhaps there's been some misunderstanding?
On the dvd disk version or non steam of this ganme the local co op works just fine so to me its a steam thing. Been thinking of reloading the disk version again to get back that opotion.
AlenL Oct 5, 2015 @ 4:17am 
Perhaps you mean Serious Sam: The Second Encounter? Or do you by "local coop" mean LAN gameplay? Because "local coop" is usually used for split-screen play.
Mielie Nov 4, 2015 @ 12:18pm 
Originally posted by AlenL:
Perhaps you mean Serious Sam: The Second Encounter? Or do you by "local coop" mean LAN gameplay? Because "local coop" is usually used for split-screen play.

He probably meant local as in LAN. I have the same problem, I bought two copies of the game to play with my wife, but could not get it to work in LAN Co-OP. Simply could not connect to eachother no matter what we tried. We tried disabling firewalls and anti virus, tried using ethernet or WiFi to no avail.

Kept getting the error, 'session no longer active'.

This was quite dissapointing, I know the game is old, but I was hoping co-op would work.
AlenL Nov 4, 2015 @ 11:38pm 
I'm sorry, I'm not actively developing SS2 at the moment (Dk does that now), so perhaps I'm suggesting a wrong approach... but have you tried playing local coop using Steam connection? Just like - you create a server for only two people and immediately invite her? The network packets would go locally anyway, just the connection establishing would go via internet.
gregoryalanpalmer Jan 18, 2016 @ 4:18pm 
For everyone wanting to know how to play local multiplayer on local lan, have one PC host the game, give it a name so its easier to locate, setup host for local network then create game. Who all want to join that local lan game need to go through find match under internet, not local network. It will generate online matches and the local lan match in same list. I know it is working correctly because my ping time is 30ms. And I have satellite internet which avg 800ms. No lag perfect play. They just mislabeled or screwed up the path. It works great tho.
dak2424dak Jan 18, 2016 @ 4:22pm 
For everyone wanting to know how to play local multiplayer on local lan, have one PC host the game, give it a name so its easier to locate, setup host for local network then create game. Who all want to join that local lan game need to go through find match under internet, not local network. It will generate online matches and the local lan match in same list. I know it is working correctly because my ping time is 30ms. And I have satellite internet which avg 800ms. No lag perfect play. They just mislabeled or screwed up the path. It works great tho.
Mrbud420 💩 Jan 19, 2016 @ 5:28am 
Originally posted by AlenL:
I'm sorry, I'm not actively developing SS2 at the moment (Dk does that now), so perhaps I'm suggesting a wrong approach... but have you tried playing local coop using Steam connection? Just like - you create a server for only two people and immediately invite her? The network packets would go locally anyway, just the connection establishing would go via internet.

How do you have DEVOLPER tag next to your name you are not a DEVOLPER. Im pretty sure everyone knows you are not actively developing SS2 at the moment becuase no one is. The game was done being developed years ago. One of the stupidiest things I have seen someone write.
SeriousCCIE Jan 23, 2016 @ 10:38am 
So, this has to go to the internet now to play a LAN only match?

How is removing the previous method making this better? Having both options would be what I want, as a consumer. I do not want to have a LAN only game session require an internet connection.

Jeesh, just the other day I fired up two older laptops I use for LAN gaming and played the new John Romero e1m8 map for Doom. Those laptops can't even run something like steam -- but can run the original serious sam and other games from that era.

I guess if I want to keep features I like, I have to keep things in a vacuum, much like that example. (The BFG edition of doom on steam doesnt even have multiplayer for doom and doom 2).

Maybe it is not the decision of anyone reading this thread, but it is very disappointing to see yet another program get an update and take away features and call it an improvement because Cloud.





AlenL Jan 25, 2016 @ 12:41am 
AFAIK, that feature was removed because it didn't work since the move to Steamworks for networking.
Dk  [developer] Jan 25, 2016 @ 10:21am 
Yes, what AlenL said. Since Steamworks was implemented there was basically no difference between the "Internet" and "Local Network" menu selections except the "Local Network" server list wasn't working properly.

So to make things less confusing, and make it work basically the same as Serious Sam HD games, and Serious Sam 3 BFE (which had Steamworks implemented from the beginning), I removed them.
AlenL Jan 25, 2016 @ 11:49pm 
Local didn't, but Internet did, since GameSpy servers were down. In order to make Internet connections work, we switched the networking protocol over to Steamworks. However, Steamworks doesn't have a concept of LAN built in. In order to support that, we'd need to support both protocols at the same time. Since using Internet for local games works well for a large majority of cases, as shown in other games, we retained that.
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