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What do I have to write after the command? 1, 2, 3? Or the number for the amount of times like 2x, 4x, etc?
You don't need compatibility bits to force SGSSAA in SSII.
https://www.screenshotcomparison.com/comparison/3413
I downloaded the game again to restest just to be sure. But it still works just fine
https://www.screenshotcomparison.com/comparison/3414
I actually tried this, but it had no effect on the game.
SGSSAA can have higher quality than Subpix=2 with 8xSGSSAA but costs more performance and is slightly softer (But has much less aliasing left). You can make the image sharper with a driver LOD adjustment or by setting the in game LOD to a negative value.
They are all valid choices. SGSSAA looks better in motion though.
4xSGSSAA with an LOD adjustment is similar to Subpix=2 but is slightly better quality and handles specular and shader aliasing better.
Comparisons:
https://www.screenshotcomparison.com/comparison/3505
https://www.screenshotcomparison.com/comparison/3506
https://www.screenshotcomparison.com/comparison/3507
https://www.screenshotcomparison.com/comparison/3509
https://www.screenshotcomparison.com/comparison/3510
Post your inspector settings. It should look like this
http://u.cubeupload.com/MrBonk/ins.jpg
However, I had this problem in multiple games and tracked it down to Microsoft breaking Anti Aliasing with some Windows 10 update. Not sure if it was for all fullscreen applications or DX9.
But luckily there is a way to bypass this problem. Use the AA compability ID "0x004412C1". This works on almost all DX9 games I tried. Not sure why exactly, maybe that is just the generic ID for DX9 render compatibility but whatever. SGSSAA and other supersampling options work just dandy with that ID.