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in nvidia's control panel, it'd be Display>Adjust desktop size and position
In here, select "Screen Adjustment".
This will allow you to scale the image as larger or smaller, without changing the display resolution.
This is NOT a valid solution to the scaling problem. First, it gives black bars within the "larger than the screen" area in which the game is displayed, besides losing rendering resolution (theoretically). I can see this because I have a 3 monitor setup.
But mainly because when I tried this fix, later it got reset after alt tabbing and then the same reduced screen is still centered inside the black rectangle, but this rectangle's origin is on the upper left corner of the monitor, so again we lose viewable area.
I've seen this problem happen also in other games like HammerWatch. I thought it was because its video engine has always been pretty much unsophisticated, I expected more of Awesomenauts.
EDIT: FIXED IT.
You need to find the game's executable.
Typically
(for example, C:/program files/ steam/steam apps/common/awesomenauts). Right click on the main game executable, and in the compatibility tab choose to enable "Disable display scaling on high DPI settings". Fixed other games for me too. This tip should be known.
The solution you suggest it for a different type of problem. The topic starter is running a fullscreen game at a resolution other than his screen's resolution. Scaling that is up to the driver or the monitor and isn't even a Windows thing.
The problem you were having is that Windows scales up the game's window and doesn't show it at its own resolution. These issues seems similar, but are caused by very different things.