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this is a team game, don't focus on your k/d.
Sometimes I level up spit first and go for kills(damage, range and slow/something else)
Sometimes I feel like playing defensively and level up my weedlings(hp regen, more max hp and double shot)
Sometimes I just feel like pushing and spamming weedlings all over the place(damage, double shot and less parts)
It really depends on your playstyle, figure out whatever fits it best.
With this strategy you usually rack up a real good amount of solar and keep the enemy on the defense all the time. So don't forget, keep the pressure on the enemy but don't go and kill yourself, let those weedlings die instead.
I honestly prefer Gnaw for defensive measures though. I often purchase his Weedling abilities as quickly as possible and first. Putting them infront of turrents or in key spots where Drones will pass, can garner a very quick Solar count. One Weedling in the right spot, fully upgraded with Bigger Health, Two Shots and Added Damage, is a force to be reckoned with, while two or more can be devastating, especially if spaced out so the enemy is forced to change directions and attacks to take just one out (Staggered over a popular area, can snatch quick kills and do lots of damage during a cluster♥♥♥♥, try to pick the spots you notice the two sides are battling in often).
I aim for his Boots and Solar Tree as quickly as possible for the escape plan, when things goto hell and try not to stray too far from catapult pads, Turrents or simply avoid being isolated.
Gnaw is also a Turrent slayer with the Defensive build. Sneak onto a lower or upper level with him and a couple of drones and 2 weeds stored, preferable with a health ball overhead if you can manage it (or one weedling in the jungles, sniping criters for health). Drop the two podlings just infront of the Drones as they wander up to the turrent. They eat some of the turrent hits, before the drones take over, giving the drones a little extra life as they start in on the turrent.
Dig in yourself once the First drone goes half health and back off when you are at a quarter (a few quick bites every so often to help things along) Save your spit if you have it upgraded, for when enemies come along (I like the slow option for this to ensure a quick escape).
The Turrent can lose a solid half of it's life very quickly to fully upgraded Weedlings, a pair of drones and yourself. Turrents are quarter health don't even require the drones present.
Just make sure the majority of the other team is busy with your team mates and maybe a weedling sitting on a Turrent to support them.
Retreat often and support your allies by creating Areas of Safety or Artillery Support with your Weedlings, to help kill counts where necessary.
That's about all I can think of at this juncture. Hope it helps.