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And funny thing, all compliements i've see always come from OP assassin-style players (Gnaw, Leon, Coco) who are too newbie to win or even 1 kill VS skilled non-assassin player.
And from what I've seen, the Characters are pretty balanced. Only that some are more annoying than others. And even that depends on the character you're playing as. Every Nauts has their counter Nauts. And every Nauts can be deadly if played right. Hey, at least you can dodge attacks in this game, that's a pretty big deal.
Gnaw's weedlings, clunk homing missle against turrets, coco hitting people in base.
Stuff like that. Now you may say 'every naut has a counter' true, but that don't mean that you have the counter in the match. Or in your build. Being unable to change your build, not knowing enemy nauts.
You can't just say there is a counter. Unlike other games like smite,dota, etc.
I can't just start building magic protection if there is high magic damage. Now don't get me wrong, i love the idea of making your build before match. But it also destorys the whole 'naut can be countered' argument.
Certain nauts against other might as well just give up because you can't do anything.
Some of them may be Powerful but every 'Naut has a strong playstyle that varies depending on what other 'Nauts are with them. Skolldir can Wreck Coco, if he can get within range. Gnaw is relatively squishy and his weedlings suffer greatly from long range attacks. Yuri's mines are easily swept aside by Lonestars Bull or Leons running clones.
Play with your team. Learn to read, not just the 'naut you're playing but also the team mates you are with. Some are still learning, so be patient as well and give tips and pointers, not "You suck noob" commentary that doesn't actually help anyone.