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Alone you cant take them down when in a good area.
I would suggest quit the game and come back with a hard counter naut.
Right now, maybe Coco is a hard counter against its turrets.
Coco is hard to play because she's reliant on using all her abilities. Lightning ball has a long range with the range upgrade, but the radius is still fairly small. Its damage is on the lower end when compared to other nukes in the came.
They literally did nothing whatsoever to his damage. They removed 5 base hp and made missiles not do damage in an area. Booming bullets now work with missiles. That's literally it. Still easy, still effective.
Gnaw's weedlings are hardly "untouchable". If you can get to them right when he spawns them, you should just be able to instantly kill them. Without the health upgrade, lonestar's trinamite will kill them instantly.
If gnaw has a huge nest set up and he's farmed enough to max the weedlings, it's your own fault. Deny him farm, constantly mess with his weedlings, and just kill him outright if you get the chance.
Quitting and returning with a counter naut is scummy and you should feel bad for doing it. You pick a naut at the start of the game, that is the naut you use for the remainder of that game. I don't care if you're getting your ass handed to you. You stick with the one naut.
Clunk's reflect was removed because it was a stupid idea. "Hey guys, I'm the tankiest naut with extremely high burst and great self sustain, as well as snares, slows, and one of the mechanically best auto attacks in game. Give me RBAY!"
TL;DR Gnaw plays defensively. Try luring him out and bursting him down. Coco is Coco. Gnaw's weedlings aren't really that dangerous (unless it's a nest of 6 with damage and attack speed.) Don't quit and return with a counter naut. Clunk's reflect removed because imba. Oh, and the teamwork thing that Magnificent Bastard mentioned. You might wanna try that too.
If Gnaw has farmed enough so we cant topple the turrets, its not our fault nor my fault, its just the producers, or in this case the developer's fault, for leaving a character uncheck and making his turrets to a point that are nearly untouchables. Expecting the players to stay for a long period of time just so knowing that nothing cant be done at the end, its better to change the odds to help your team.
We as players must find a way to dispose of them. And his turrets are indeed very but very dangerous with high health. Teamwork against a nest is just asking for suicides and trouble. If you are attacking a nest, you will be attacked by the nest and the whole team.
If your team dont have the right nauts to topple them you must change the odds or just quit and start another match.