Awesomenauts

Awesomenauts

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Pickle Bath Mar 19, 2020 @ 1:35pm
Dedicated servers in 2020?
I haven't played this game in forever but had an itch to revisit it. Did they ever get around to adding dedicated servers or is it still player hosted?

Not gonna stop me from playing for a bit again, but I just wanted to know as I wait for the game to download.
Last edited by Pickle Bath; Mar 19, 2020 @ 1:36pm
Originally posted by potterman28wxcv:
Still peer to peer.

Dedicated servers won't happen anytime soon, especially considering they stopped development on Awesomenauts indefinitely to focus on their new IP
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potterman28wxcv Mar 19, 2020 @ 2:26pm 
Still peer to peer.

Dedicated servers won't happen anytime soon, especially considering they stopped development on Awesomenauts indefinitely to focus on their new IP
Pickle Bath Mar 19, 2020 @ 3:44pm 
Sounds good, thanks for the info, that's what I figured (seems like the games that start P2P end up that way, I mean heck Vermintide 2 still is as well).
potterman28wxcv Mar 19, 2020 @ 4:58pm 
Yeah because changing it to be server oriented would mean rewriting more than half of the code, as well as doing all over again the painful testing to make sure it works right.
Artemis of Dust Mar 20, 2020 @ 6:55am 
Also worth recognising that some games like Fighting Games often rely on Peer-to-peer communications because it reduces latency and is far more practical to implement. Server-client is not some be-all-end-all when it comes to good performance and behaves very differently.

Also like potterman28wxcv said, it's a huge investment to change all of the code to go from peer-to-peer to server-client, and there's not really a reason they'd ever do it.
Pickle Bath Mar 20, 2020 @ 7:12am 
Originally posted by Sir Emo Tarquin Death Chapington:
Also worth recognising that some games like Fighting Games often rely on Peer-to-peer communications because it reduces latency and is far more practical to implement. Server-client is not some be-all-end-all when it comes to good performance and behaves very differently.

For sure a 1vs1 game, often played in a LAN setup, where millisecond lag can be a big problem, can be better peer to peer. Awesomenauts as a 6 person game where (at least in the past) shoddy host migration was a hassle is not exactly the best showcase of P2P, nor is it when the smaller playerbase means you get matched with distant people with higher latency. The only noticeable upside for something like Awesomenauts is we can play it long after the devs would have shut down traditional dedicated servers, as long as they keep up their main indexing server so players can find each other. Thanks for the info though, I'll be picking it up again for a bit since I have fond memories of the game.

Originally posted by potterman28wxcv:
to focus on their new IP

Is their new IP that Swords & Soldiers game or do they have something else in the works? I haven't followed Ronimo in a long while.
Last edited by Pickle Bath; Mar 20, 2020 @ 7:13am
potterman28wxcv Mar 20, 2020 @ 7:34am 
Originally posted by Deep in Cups:
Originally posted by Sir Emo Tarquin Death Chapington:
Also worth recognising that some games like Fighting Games often rely on Peer-to-peer communications because it reduces latency and is far more practical to implement. Server-client is not some be-all-end-all when it comes to good performance and behaves very differently.

For sure a 1vs1 game, often played in a LAN setup, where millisecond lag can be a big problem, can be better peer to peer. Awesomenauts as a 6 person game where (at least in the past) shoddy host migration was a hassle is not exactly the best showcase of P2P, nor is it when the smaller playerbase means you get matched with distant people with higher latency. The only noticeable upside for something like Awesomenauts is we can play it long after the devs would have shut down traditional dedicated servers, as long as they keep up their main indexing server so players can find each other. Thanks for the info though, I'll be picking it up again for a bit since I have fond memories of the game.
I'm playing through Quake Champions right now. So, a server oriented game. I jumped in a server with 200 ms ping. It was unplayable. i was phasing through walls left and right. Most of the time I was hitting opponents, these were in fact elsewhere, and my hits didn't register. It was a very unpleasant experience for me.

Even with 80 ms ping on another server it was horrible.

People tend to praise server-client architecture as heaven but I can't imagine what it would be like with the reduced playerbase we have in awesomenauts. In a scenario where everyone is at 80 ping from the nearest server, Instead of getting shot where in our screen it shouldn't hit, we'd all be phasing through walls and platforms, constantly impairing our movement which is a very important aspect of awesomenauts.

Having 50-100 ms latency on a server client architecture might be fine on games like League of Legends / DOTA / HoTS - there's barely any physics in these games, it's mostly clicking, dashing and aiming. I think games like awesomenauts work better on Peer to Peer. The issues you see aren't related to the architecture, but to the disparity of the playerbase. If the only remaining players left to be matched with are 200 ms ping from each other, having a dedicated server won't magically help the physical ping time ; it might actually make things worse.

I mean, I can play on wifi in Awesomenauts and it works great! Can't say the same of Quake Champions.

Originally posted by Deep in Cups:
Originally posted by potterman28wxcv:
to focus on their new IP
Is their new IP that Swords & Soldiers game or do they have something else in the works? I haven't followed Ronimo in a long while.
They have something else in the works. I believe there's been a private testing group going on too. Officially, nothing is revealed yet, other than the fact that they're working on a new IP.

PS : hello Sir Emo Tarquin Death Chapington :) It's been a long time since i saw your username anywhere
Last edited by potterman28wxcv; Mar 20, 2020 @ 7:39am
Artemis of Dust Mar 20, 2020 @ 7:44am 
Originally posted by Deep in Cups:
Is their new IP that Swords & Soldiers game or do they have something else in the works? I haven't followed Ronimo in a long while.
They've for a while now been working on an entirely new IP, but it's still under wraps, only people who know of it are under strict NDA and the details about it are extremely few and vague. Ronimo has halted development on 'nauts indefinitely since their entire company is being pooled onto this, and has been for a while now.

Originally posted by potterman28wxcv:
PS : hello Sir Emo Tarquin Death Chapington :) It's been a long time since i saw your username anywhere

o/
Last edited by Artemis of Dust; Mar 20, 2020 @ 7:51am
Rin May 1, 2020 @ 10:14am 
Pffffft! Hah!

Good one.
santtack Jun 17, 2020 @ 6:36am 
Let this game die forever
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Date Posted: Mar 19, 2020 @ 1:35pm
Posts: 9