Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"pre-order" and "day-one purchase" are both four letter-words to me.
I read a review that highlighted all the same irritations that you had. Yes, I do sometimes feel the movement clunky on the mouse and keyboard but I hear aiming the reticle with a mouse is still the way to do it.
I think it's clunkiness? Might be on purpose? Only because it adds to the chaoticness of the firefight. And despite the third person view, few games have felt as real to me as Max Payne 3.
Max Payne 3 really feels like playing through a movie like no other game really has for me. That is not a rip on the long cutscenes because I liked the story a lot. Yes, San Pao does ROCK. I agree with you there. From the swanky clubs to the slums, San Pao gives great settings. (*SPOILER alert.) Hoboken and Panama ain't so bad either.
But mazaltov for highlighting the same complaints as people who review games professionally. Me personally though? If i launch Max Payne through the air in bullet time, and there is a wall there. I want to screw up up and get shot, because I did just screw up.
Bullet-time luanches are already such a huge advantage that it shouldn't be any more uber than it is with some handholding, autocorrect feature that negates your impact into a wall. I realize that is just one aspects of your critiques on the gameplay but it is one that I remember reading about before and I am kind of glad that it is that way. It would be little too newb-friendly otherwise. I kind of equate that with Gearbox making Borderlands 1 and 2 REALLY hard in some parts. That is a triple A title for them, blockbuster smash, with massive appeal. They could have easily made that game more newb-friendly (and I am not calling you a newb per se) for more dollars but they thought of the more hardcore gamers needing some challenge.
Another comparison might be to Dead Space 1. The game limits your movement and view which feeds into the "f*ck it's me against ALL these space zombies. How the heck am I going to get out of this?"
In short, I think your complaints are specific and valid. They might have prevented me from ever buying the game because I had heard them repeated elsewhere. Once I played the game, however, it seems like the things some people might not like were design decisions that feed into built-in disadvantages for the player, ramping up the tension imho.
I enjoyed the game as a whole, but there were some irritating parts. Having Passos constantly tell me to hurry up got on my nerves. How the heck am I supposed to find the items in the environment if I speed my way through the level? And then that part in the stadium where you have to protect Passos with your sniper rifle. Why didn't Passos just pick up a rifle from one of the guys you shoot at the start? Just seemed idiotic to me. I've played the first 2 MP games with keyboard and mouse, but using the controller in MP3 was easier on my wrists. Getting old, I guess.
Add to that a bug that removes all weapons when you die and select RETRY to continue.
The aiming is weird, feels like negative acceleration is on half the time and not on the other half, whatever it is it is far from ideal.
I find myself not using bullet time as much in this game because of the aim system being the way it is and the fact it doesn't seem to reward the player for being aggressive, the best reward comes from being a sissy and ducking behind cover most of the time.
It is well optimised for PC though, my 6870 can run it with everything set as high as possible except the Anti aliasing at a decent frame rate.
I honestly found the game to be profoundly easy even on the hardest difficulty. I always put my games on the hardest right from the start, so I guess when you condition yourself for that from the beginning, it's not that challenging. That said, I never had much trouble with aiming. There were a few rare instances where Max does get in the way of your shooting, but it didn't happen to me often at all. As far as the cover mechanics, I only found it clunky at first, and it was indeed very clunky, but I got used to it after awhile and didn't notice it anymore. I never had my aiming go wild on me though, not sure what's causing that, nor did I have any acceleration issues with turning. I used my KB+Mouse just fine with this one, I didn't feel a gamepad was necessary.
As far as gameplay, I felt very satisfied with this one. I loved how it played out like a movie, IMO it's the first game that captured that feel in a very good way. I didn't use bullet time often at all, it's almost cheating. If there were 1 enemy per bullet, then I could clear the area in one jump with all headshots.
I found the game entertaining, and I just recently reinstalled it and I play the one minute challenges here and there. I just find the gameplay of this one to be overall fun. I hope it doesn't leave that bad of a taste in your mouth, finish it out, I think it's worth it.