Max Payne 3

Max Payne 3

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Hi, im from Brazil and wanted to know if Max Payne 3 is a good game
does anyone recomends ?
Last edited by Lord Julio XV; Mar 27, 2024 @ 9:22am
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Showing 1-15 of 38 comments
Steve (Dawn's Hubby) Mar 7, 2024 @ 10:08am 
I played it when it came out and I enjoyed it. I recently bought it again here on Steam, so I will be playing it again. Some people don't like the Rockstar launcher and I don't really care for any Rockstar games combat on PC (well almost any), but the story is good. I think it's worth a play through. Your best bet is checking out some reviews here on Steam, Youtube, and online (Paper, Rock, Shotgun), etc. to have the best shot at figuring out if you might like it.
Lord Julio XV Mar 7, 2024 @ 10:17am 
thank you steve :steamthumbsup:
Hyperchaotic Mar 7, 2024 @ 12:13pm 
Absolutely, it's best 3D shooter ever and shooting mechanics/engine are very advanced
germality Mar 7, 2024 @ 3:32pm 
still one of the best games ever. especially if you get it at a really good price, like anything

requires a rockstar social club login though
Last edited by germality; Mar 7, 2024 @ 3:32pm
ctedesco5 Mar 7, 2024 @ 7:40pm 
Great game
brandon.taber Mar 8, 2024 @ 4:47am 
No. It's the kind of game where sometimes a cutscene ends and Max just dies. This has happened to me at least twice, and once with full health. It has warring mechanics, that insist mutually exclusive playstyles. A trendy (early 2000's baby!) cover shooter, and an all out balls to the wall John Woo guns-akimbo shoot 'em up. But the game rewards you for neither and gleefully punishes both. Max's arsenal is unnecessarily limited when compared to the other games (3 guns), and he doesn't even have access to grenades (which enemies use all the time) or melee weapons, which were available in the previous games. For some reason you can spam the hell out of the shoot-dodge mechanic (a slow motion leap through the air) but the exclusive bullet-time (slow motion) button drains faster than Max's self respect.

Several times you'll find a long-gun that suits your playstyle, think "I'm keeping this" and a cutscene will trigger that arbitrarily discards it: literally, no reason. In some areas enemies are exclusively using long guns. Meaning if you used all your pistol ammo, you have nothing. As with most things some playtester must have pointed this out to them, instead of the common sense thing, letting you keep your preferred weapon, they will usually place some other long gun with only one magazine of ammo, conveniently right next to Max's head.

The whole time you'll be fighting against Rockstar's fancy-pants physics engine. Existing only to be shown off; as the final act of the trilogy that invented it, you're ostensibly encouraged to use shoot-dodge. But many (if not most) locations are cramped interiors, and Max doesn't move with precision, so even jumping to parallel rooms will often see you strike the wall. The game is so enamored with this simulated impact animation, that it doesn't care that it completely debilitates the player not only by stunning you in place for a slog, but usually by sending the reticle all over the screen. This "euphoria engine" means that Max often has to adjust awkwardly until he settles back into his hand animated frames, all while you're absorbing bullets like a sponge. Max is incredibly slow in every respect and our weak kneed friend can't even transition from prone to crouched without standing straight up in the line of fire first. Unfortunately for his hip, our geriaction hero also suffers pretty consequential fall damage. Meaning doing a cool guns akimbo dive through the air from any place higher than Max's head can see you take damage more severe than through heavily armed opponents, and he'll die if he's low on health even if he has seven painkillers (franchise health) - can't avenge the ground I guess. Because there's also a new mechanic called "Last Man Standing" - almost certainly introduced because of how unforgiving the game is. It allows Max to use one pain-killer if you have one, to bring Max back from certain death, as long as you avenge yourself against the man who shot you. However, Max can enter this state while ragdolling, giving you the not so rare honour of watching him flail like a drunk muppet while you wait hopelessly for the longest transition to game over state, in human history, and god forbid you should run out of bullets during this (at all, but especially during this)... But don't worry, they also made sure you can't switch weapons - just in case.

Speaking of Drunk puppets, at the risk of making this already long-winded comment my review: this game is not about Max Payne. This is Die Hard. But actually it's mostly a rip off of the late Tony Scott's film Man on Fire, but instead of a helpless child you're initially tasked with protecting the Brazilian Kardashians, while the game makes your home country look like total ♥♥♥♥; and this is as you suffer through Dan Houser's idea of clever Noir witticisms like "I was doing a protection detail for the kinds of people who need protection in a town such as this." and "I wouldn't know right from wrong if one of them was feeding the poor and the other was bangin' my sister." So, hands off Max's sister everybody. Chastity belt for life.

It's not like the game has nothing to offer. If you don't mind dying a lot, (hope you like being ambushed from behind) or just think you're hot ♥♥♥♥ (the game is virtually unplayable with a controller, I'm using Steam Input gryo, so it's pretty manageable compared to my early experience, I'm sure keyboard and mouse players will find the controls more than responsive enough) it has a few pretty cool twists, great graphics for the era, destructible environments, and cool kill cams that highlight that awesome physics engine that's totally not crippling your controls! In my opinion Rockstar had no real business concluding Remedy's baby, Houser was just up his ass to make a Max Payne game as a vehicle to rip-off his newest favorite movies. It's so invested in this style over substance approach, that to this day you can't skip these un-Max-Payne-like cutscenes featuring their un-Max-Payne-styled Max, in this un-Max-Payne-feeling, final chapter of the Max Payne trilogy.
J4MESOX4D Mar 8, 2024 @ 5:59am 
It's a brilliant game with some of the most impressive and enjoyable combat seen in a 3rd person title. Although the game gets off to a bit of a slow start with some long cutscenes and sporadic action, it really does get going eventually and there is some amazing levels and attention to detail. It's a bargain in the sale.
ctedesco5 Mar 9, 2024 @ 11:59am 
strangely i agree with most of what brandon T stated above. MP3 definitely has echoes of Die Hard and yeah great call on Man on FIre. That's on point, and damn, maybe the reason i love this game so much. I remember first time play through well over 10 years ago...I wanted to smash my keyboard from dying so much. It was HARRRDDD, so frustrating. For whatever reason (with many stated in this thread), i keep coming back to this game...10 plus years later. Can't wait for MP1 and 2 remakes!
BolasDeMono Mar 10, 2024 @ 1:01am 
SI
Protoman Mar 10, 2024 @ 4:03am 
The only thing I really dislike is how Max will sometimes equip his primary (pistol) after a cutscene, instead of the gun I had before. More than once the cutscene ended and there I was, firing a gun with no bullets.
Last edited by Protoman; Mar 10, 2024 @ 4:17am
$2 Hero Mar 15, 2024 @ 11:31am 
Originally posted by Hyperchaotic:
Absolutely, it's best 3D shooter ever and shooting mechanics/engine are very advanced
Does it get better after the first few areas? It just seemed too much cutscene and not enough action. Are there bigger levels later on? Good replayability?
Protoman Mar 15, 2024 @ 3:27pm 
Well, if you don't like the cutscenes, then you'll probably hate the game, because there's a ton of them, and most are unskippable. This was never patched and even with mods, some cutscenes are still unskippable. This is the problem most people have with the game. Rockstar programmed the game so it could load the next stage while the cutscenes played (remember this was originally a console game), but it doesn't make any sense when you're playing from any kind of hard disk (console or PC). Yet, they've kept that in.
(And yes, they're unskippable on every playthrough, even repeat playthroughs).

Yes, later on there are bigger levels. Examples are a favela (slum), a parking lot and an airport.

About replayability, well, you can look around for golden guns/clues in every stage, and also get achievements, but not much aside from that.
$2 Hero Mar 15, 2024 @ 3:57pm 
Yea I think I would like it but those darn cutscenes lol. I'll just wait for the MP1/2 remake.
Protoman Mar 15, 2024 @ 4:05pm 
If that helps you, I've managed to finish the game in 6 hours while skipping every cutscene that could be skipped. It's a short game.
SeriousSamIAm Mar 16, 2024 @ 12:07am 
Absolutely. Even if you know nothing about the previous two games, this game tells enough to make you understand Max's story/struggle. The game play is very satisfying when mastered, and is easy to learn. It is VERY story heavy, but honestly is deserving of a TV series, it's that good.
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Date Posted: Mar 7, 2024 @ 8:46am
Posts: 38