Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
First of all you talked about creativeness,and you rejected the biggest creative thought Rockstar pointed out in this game,which is moving to Sao Paolo,this is just contradictive.Rockstar handeled New Jersey extremely well in chapter 4 and 8,but that's not a reason which is good enough for Rockstar to makes their own Max Payne title,they wanted to show their understandings of Max,a rather different side of him but still keeping his core.And Sao Paolo is an exellent idea and matched what Rockstar wanted to do.The place can make the other side of him and his struggle stand out.It's not the place he is in that mainly sculpted him,and he is not the character that can only be iconic in New York with snow and rain blazing in the sky,that's just Remedy's way to describe Max,not Rockstar's.
Secondly Max himself is a so-called "noir" person,as long as his struggle continues,every place is dark and violent,and Sao Paolo ticked the boxes perfectly.James McCaffrey who voiced Max in all three games noticed that and expressed the same idea.The "tone" is not the element made Max iconic,it's his own struggle of not being able to moving foward mentally while chose to be a relentless person in action that made his stories fascinating,that's the core of him.Is Passos coming all of a sudden with poor reason?He is a fall guy that still has something to lose,and was caught in the crossfire of power and money which was more than he can handle,and the moment he came and triggered the gunfight with Max was just in time.Max is obviously a fall guy too,but he is with nothing to lose,already giving up on his life,just waiting for the moment to kill himself.when given a chance to earn some cash from a "easy gig" and also being chased by the mob boss whose son was just killed by him,what would he do?These were all explained clearly in the game,and it seems like you just didn't observe that at all,the plot was logically reasonable,and Rockstar knows how to write the right plot for themselves.
Finally even Sam Lake admitted that although Remedy's approach of Max Payne would definitely be different,but Rockstar did well with their creative thoughts while still being a Max Payne game.And he even mentioned that if Remedy and Rockstar are mimicking each other,that's not the right way to do things.He is actually relieved to see Rockstar doing in a completely different way while keeping the core of Max.The more I played it,the more I felt he said was absolutely right.Maybe you can't accept it for certain so-called "tone" or "style" or "word"reasons,but the last suggestion I can give you is: Thinking about what made Max Payne such a stand-out character,his appeareance,the place he is in,the visual style of tha game he is in,or something much more essential?I'm not planning to post anymore,try to think about it.
Literally nothing you're saying makes any sense. You've clearly never done writing, film study, or basic plot analysis at any point in your life.