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Ok so escort missions in games are fine an all if they are used sparingly or with a capable partner. Max Payne 2 had a few missions based on this concept. So it's a no brainer when MP who's a bodyguard must protect people or be around them. Remember when I said how unlikable most of characters are in this game. Well it only makes sense that they Spout THe MOSt ANNOying F*CKING SOUND QUIPS EVERY ♥♥♥♥♥♥♥♥ SECOND IF YOU DECIDE TO EXPLORE FOR JUST A LITTLE BIT!!!!!! This is the point that makes me give a middle finger to anyone that says that this game deserves an 8/10 or higher. No it doesn't, these NPC try to discourage the player's own pace and exploration. It's really annoying and at times I wanted to mute the game and even quit.
YES I KNOW THERE'S A DOOR, BUT I WANT TO FIND SOME AMMO AND PILLS!!!
I swear to god the game consist about 40-60% of this. It's really asinine to go with these useless, selfish, and hate-able characters. Oh did I mention useless. I mean they do absolutely jack-sh*t! Even if one of them is armed.
The Title says it all: https://www.youtube.com/watch?v=2m1kpjEG7pk
Now on top that you occasionally must provide support to these characters. Well since we have established the game having teleporting enemies and annoying in-game cut scenes. When you put the two together you will get some utter bullsh*t! The worst level by far is the graveyard flashback. Passos will die instantly in a couple scenarios if the player doesn't know where all the enemies spawn, that includes enemies hiding behind objects. You know what the worst thing about this too? If you succeed you are awarded by Passos saying "HURRY UP MAX, OPEN THE DOOR!" -_-
Why is this game so greatly praised, especially by fans of the originals? It makes you think right? Well I hope so.
They even look alike!!!
http://static.giantbomb.com/uploads/original/0/27/2205623-rsg_mp3_290.jpg
http://zalebs.com/media/uploads/2013/10/30/hangover_3_1920.jpg
Hmmm... this could answer to me of why Max Payne does not feel like May Payne. Could be he was being stared by Zach Galifianakis and was displayed by his silly and brooding character traits.
I can see it now: http://static1.1.sqspcdn.com/static/f/385437/14173629/1316131559327/mp3S.jpg?token=45Ub62Xos6dqJRe390vG1sgVX5M%3D
Oh yeah SPOILERS if you really care for this poor excuse of a story.
So Max is trying to locate the people he was trying to protect by fighting through gangs in the slums. He finds them in this one small building with around 5-7 guys all exposed in a window. Instead of doing the most logical reason, and shoot them outside via bullet time, he decides to slowly walk in and demands them to stop doing what they doing and release the people. Well if you aren't brain dead it doesn't go so well. Also I have no idea why the hell Max would even bother negotiating with them; they don't exactly speak or understand fluent English (like really what can possibly go wrong?). So Max gets disarmed and one of the people is killed and the rest are taken away (Oh...). Wow Max any other bright ideas? How about shaving your head and wearing a Hawaiian shirt to make your enemies seem like you are having a crazy midlife crisis. Only problem is that this game doesn't take place in part of world that would care or even acknowledge Max's version of a "midlife crisis." I really feel like Rockstar doesn't know what they can actually do with Max Payne's character. I feel like they just read through some Wikipedia articles of the plot of mainly the first game and build on from it. Yet they built it using artificially placed plot devices that can only happen by making the character dumb.
Hey speaking of artificially placed plot devices let's make a quick note about clues, and how it took Max forever to figure out who's the big bad. Spoilers it's the rich guy who's trying to win the election and wants power. It doesn't take a genius to suspect him even with the obvious signs left behind the game's cut scenes and "interactive" clues. Remind me again why people praise the story again?
Now another thing to mention is question why Rockstar placed some controversial topics in the game. Such as stealing organs from people, and police brutality/ fatalities. I really feel like they want to incorporate these ideas to make the player think, but then you remind yourself you are playing a Max Payne game. What's the point of theses, to make the bad guy look like a bigger ass?
Lastly for some reason Max has the idea he's such a morally high guy and it's his duty to save these people. Ok let me stop the game right there. Remember when Max literally murdered cops in his previous games to get to the big bad. Hell he even murdered one of the people from his own station in his sequel. So why does Max so highly think of himself as the law. To be honest he isn't, he's just a person out on revenge, or is uncovering the guy who's trying to kill him.
Nit-picks that I have which you don't have to agree:
-Bullet time doesn't feel rewarding as in MP2 (where duration last longer the more you kill)
-Not a lot of interactive things in the game, I want to turn on all the faucets.
-First starting the game takes forever for some reason and you have to join the rockstar social club
-couldn't play multiplayer since no one was on to play it (though I find to be tacked on since the single player is really the heart of the main series)
-The game hand holds for some reason, death holds no value in this game and you given a clean slate and fresh pills
-no quick saves or save states (not a terrible thing, but I wish I can still carry out my damage I've gained)
-The New York minuet challenges don't make sense anymore (You're not in NY!)
-The game almost forgets the events of MP2 with the exceptions of "clues" that don't really make too much sense from what Max says.
The Conclusion
So those are the bad about this latest game. Please note this game isn't god awful it's just a bad Max Payne game. This game feels like Rockstar wanted to play it very safe with this title, and the story is so bare bones and head scratching it ruins the fun and enjoyment of the previous titles. You can say all the fun and whimsical things just got hard-boiled to broodiness and realism. Please if you are a fan of the originals and you are looking to play this game take it with a grain of salt. In this title it's really debatable whether this is the Max Payne game we all deserved. I hope maybe Rockstar can look back at their mistakes and improved upon the writing and expand the bullet time or even polish the cover mechanics.
Also don't believe the blind fan boys who blindly gave this game an 8/10 or above.
If you ask me this game is about a 6.5-7.5 out of 10.
Now feel free to call me a stupid ♥♥♥♥♥♥♥ try hard for making almost 5 pages of complaints of the recent MP game.
2.Cutscenes are designed to hide the loading time between chapters,switching wapons is indeed a bit annyoing but I can deal with it,if you are good at shooting running out of ammo is nearly impossible.
3.What Rockstar tried to depict is a much more depressed and realistic Max who can't get rid of his violent past,so his movement and weapon option is related to that and should fit his actual condition now.Which is a drunk ex-cop abused by painkllers for years and gained a lot of weight.So he moves slowly,can just take weapons like normal people did,but that's suitable and I still find gameplay satisfying.
4.Rockstar made a lot of open world games with plenty to explore,but they don't want to do that in this franchise,just like the cutscenes they are designed to be extremely linear and hardcore,while Remedy was trying to add some sand box elements into the first two games.Personally I like what Rockstar did just as what Remedy did.
5.Just as I said above Rockstar is doing things in their own way while keeping the same Max and his core.Which resulted a extremely linear and immense gaming exprience.If you don't like it you can ignore it,but I still found ammos without any problems even if Passos is hurrying me up all the time.
6.9 years of depression and abuse of alchol and painkllers are the answers,he slipped much further along the path of self-destruction during this time period,and his middle age crisis arrived right on time.That explained his leave of New Jersey as well,he himself is thinking this can change his life nonetheless.No matter better or worse.
7.Max always walked into the mess,he can just chose the "logical" route to avoid getting into the hotel ran by lupino in the first installment and find a way to call the police in,but he didn't.Brasil is a place he is not familiar with at all,and the best way is to get straight into the hellhole to find out the truth. Also his bullet time is limited,if he starts to shoot into the house then Serrano can just kill all of the hostages rightaway,he is not for the money and play the game,otherwise Giovanna and Marcello won't be detained.
8.Max Payne 3 is set in a much bigger surroundings than the first two games,and Max's own redemption was along the way of the revealing of the whole political topic,he's more like a witness than a hero,but his redemption was found along the way.He doesn't care about his life at all at the beginning,condeming all the time while unable to change anything,so does his job,he just thought this might give him a bit twist of his life,because "Everyone Deserves A Break".What he didn't expect is he was put into the most violent and desprate situations he had ever met,and made him started to push back.You know what?Sam Lake liked the idea and the bald Max was actually pointed out by him,to show him finally waving goodbye to his past.
Rockstar delivered it perfectly,and in a very brave way,Remedy can't describe the voilence and blood of Sao Paolo well,just like Rockstar won't try to imitate Remedy's old fashined Noir York.Both studios put their understandings into Max Payne very well,and Sam Lake was relieved to see Rockstar doing in its own way and praised Houser's writing.I'm a fan of original series,and I think Rockstar done a fantastic job.
Another suggestion is,don't just reviewing this game in the way like"Oh this is not present on the Remedy titles so I hate it" or "Oh this is absent from Rockstar title so I hate it too",that's way too shallow.Rockstar is not here to replicate Remedy's title,otherwise they won't make it at all.Max is a great character that would evolve through time,and this time the evolution of his mind and action made me feel like he is much more realistic,more than a symbol in a noir film.That's Rockstar's purpose and success when it comes to characterization.
You need a better clarifcation to say something is bad then it's sales.
Psychonauts is a game that's extremely well made... well with the exception of the meat circus, but did horrible in intial sales.
Ok... that tells me absolutely no reason why Max should go specifically Brazil and why all of a sudden there's a Passos character.
By your logic, Max might as well go to Africa, the middle east, eastern europe , or Mexico since those are hell holes.
Hell, if it's hell hole or redemption Max's wants then he might as well fight against the gangs and mafia here in New York! He lost everyone he's love and has absolutely no reason to live. There would be no consequence for him.
That's fine if the cut scenes are to cover load time (every game has it's moment to load a map/ level), but by all mean it should put you into control before the enemies fire at you in the open. Or have Max go to cover and then let the player have control. Not enemies fire and now you just got control, hope you have bullet time to doge those shots.
In regards to your running out of ammo, it depends on difficulty of the game. In the abandon hotel level you start off with a silenced pistol with about 10-15 rounds (may vary in difficulty). Now after killing your first way you should have your second or third weapon. Problem is that the game switches to the silencer in certain cut scenes. AND NO! Enemies don't drop down the rounds for that gun. So once again NO. No matter how good you are with shooting there are more enemies than the amount of ammo you are given for that gun.
The problem is that being cut out GTA character with a drinking problem doesn't make you seem more depressed. An example of a very powerful scene that perfectly encapsulates MP's character is from 2, when in his apartment you can play an audio recording of Max calling a sex phone operator. Where Max just ask to talk to someone because he's alone and depressed. Not damning everyone and not caring a single thing in the world. Not to mention making him way more vulgar. Though this is mentioned more in depth in another segment, I'll get to it soon.
Now the main problem is that Max can't carry more than 3 weapons. And NO it's not because of Max's characteristics. That makes no sense. He could of easily carry an extra strap, or jury-rig his own straps to hold the assault rifle. As I said in my review, this would have been ok if it was like this for the first few early chapters but then Max upgrades (especially for the final battle).
But they did make open levels (not to the grand scheme as some of their other titles), and most of it really didn't have any reward for exploration other than some pills, golden gun parts (which from knowledge are just an aesthetic), and clues that don't do much since they don't change anything.
What?
Hardcore?
What does that mean in terms of level design?
Ok well... I'll talk about the linear part then.
Well in hindsight maybe rockstar wanted to implement a very purely linear design (no extra rooms or secrets), but I want to say they don't want to alienate Remedy fans, but ended up doing a less than stellar job. Since most of the more open places just are big empty places with nothing to offer (or are very insignificant).
Also if you describe it in that way,New York has no relation to Max as well,being deeply depressed and drunk in 9 years while suddenly caught in the gunfire of a mob boss for killing his son,and your former "workmate" gave you an option to fly away and earn easy money,what would you do?It wasn't until he is into Brasil and all the conspiracy behind the gurading job that pushed him to the limit and made him fight back,it's a logical development of the plot.
2.I cleared the story on all of difficulties and didn't found any shortage of ammo at all,including the hotel chapter you mentioned,the wapon carrying system in this installment made switching weapons very quick and convinient and when Max was out of ammo with that silent pistol,he was behind a very safe cover without hired guns noting him at all,I don't think it would be impossible to quickswitch your weapon to the ones that had ammo.And it was proved during my gameplay.
3.Rockstar is not describing a cut off of GTA characters,if you really compare the writings of plot of MP3 and other GTAs and RDR it's easy to see the difference.That's why I'm saying try not to bash MP3 because it's different from Remedy's titles.Is he not lonely just because of he is not phoning a sex line to show his loneliness?He looked like an alien stepping into Sao Paolo and the contrast between the hot and noisy surroundings around him formed a significant contrast between his own depression.That's some much more tangible loneliness for me.By the way Max has been through the downward spiral of his life for 9 years and what does he left to care about the world?His suicidal thoughts existed once he got the revenge for his family and the progression is believable,Remedy built an artistic symbol of typical noir film while Rockstar is bringing him down to the ground,not making him vulgar.Has Max ever fought in the daylight before this title?He is responding everything around him in a much normal and fitting way,making him a relatable character who is dealing with his deep depression and mid-life crisis like everyone do.
The gun carrying is another example of Rockstar bringing Max into life,he is only waring shoulder holsters during the game and is there any places for him to carry some more rifles or shutguns or even grenade launchers?Most of the gunbattles he's in happened in very sudden ways and he has no way to wear tactical jackets to deal with it.Also that doesn't influence my gaming exprience at all,the gunfight was as enjoyable as ever,and made game has some tactical element to force you to choose your arms wisely.
4.If Rockstar is really making real open levels they won't make it in this way,MP3 is a linear hardcore action shooter which was well represented by its plot and level designs.They are putting their understandings of Max Payne in their own way while implementing their toughts along the way.And Sam Lake was relieved to see Rockstar doing that and praised the writing skills of Dan Houser while saying MP3 still being a Max Payne game,just as I said don't try to just bash this game beacuse it's different from Remedy's titles,I enjoyed this one in its own way and found actually the progression of Max's personality and his view of life is as natural as the first two titles.
Also here's a helpful tool that can help you with your spelling mistakes:
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On top of that it's a sequel to a story based game with 3rd person action shooter elements.
What the hell are you talking about? When have I criticize you about your playing skills? What's your point with this? You seem to add things that are really irrelevant to the subject on matter.
I feel like at this point there's no reasoning with you. You seem to brush off obvious issues with "well you just don't get man." Better yet, you insinuate that my main problem is that I'm a "fanboy," which is a real cheap excuse to prove your case (in fact two can play that game, but why should I even bother. It would be a never ending argument at that point).
I gave out mostly constructive criticisms of things I really dislike with the game instead of only saying I dislike the game. If you like the game fine whatever.
Overall to me it's a disappointing rockstar game, a disappointing Max Payne game, an especially a disappointing follow-up/ sequel.
End of Case.
End of case for me.
Except it was. We've had two games in NY. Brasil is a great ♥♥♥♥♥♥♥♥ to set the game in. Sure, sunshine is hardly "noir" but this just serves to illuminate the grim realities there. I believe Max even mentions this during his monologie as he wanders the favela.
Yes it's true that two games took place in NY, but it's been so long since the last game that making it again and set in NY would be alright (MP2 was release back in 2003, 9 years before MP3). I feel like having this reintroduction of Max back in the market would have benefited that. The folks down at Rockstar surely could make some really creative settings and places in modern day NY.
Now back to Brazil, the reason why I'm not feeling it is both "lacking of noir," and how poorly excused/ reasoned to come down there. Yes the place that Max goes especially the favelas is big sh*t-hole, and yes Max said at one point that it would be best go there to let the heat die down. To me it just feel all of a sudden, Passos come all of a sudden for some dumb reason just to make Max the fall guy for an overcomplicated plan from the big bad., not to mention a complete change of tone.
Now I'm not going lie the setting looks pretty great but it just doesn't fit well with as a Max Pain game. Maybe if the story didn't go a non-linear route and explain at a decent pace, just maybe the Brazil would be more acceptable for me.