Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
The mission structure, the micromanagement and all that stuff just distracts and drags out the experience. There's barely a story or a world to motivate you. Most of it is in the audio logs, which is lazy. Snake barely talks, which makes scenes awkward and makes it seem like Master Miller is really the one in charge. Kiefer Sutherland was probably too expensive. I dislike where they've taken the story over the years. It got more far-fetched and stupid as they released prequel after pointless prequel, featuring better and better tech (like futuristic drones and cybernetic arms), making connections between characters (like Otacon's father working for Big Boss, which, to be fair, isn't as silly as the relations made by MGS4) and invalidating the first Metal Gears by showing that there were several before, just as threatening, starting with the Shagohod and continuing into the '70s and '80s, long before Solid Snake learned about them. Prequels in general blow. It's like the producer of Star Wars and The Empire Strikes Back said: "I don't like the idea of prequels. They make the filmmakers back in to material they've already covered and it boxes in the story." I would have preferred a sequel to MGS4, with a new character, but I know Big Boss became a god to fans with MGS3 and it was inevitable.
Some other things that bugged me are the automatic cover system, which alters the camera slightly every time you go near a wall and interferes with aiming, the lack of a survival knife, which meant you had to waste a bullet or extract the soldier to prevent them from waking, and the permanent blood on Snake for killing enemies.
I still thought it was good in spite of all that, but it's not a game I can play over and over like the old ones.
Perhaps I need to rephrase: There are set "unskippable" cutscenes, some really long examples being the helicopter scene in level 2, the cutscene before the Imperial Palace hotel, these cutscenes are at least 4 minutes long, there is no skipping any part of them, no "skipping the tail end once the level is loaded". They are a set length and remain that way, for story telling purposes, as designated by Rockstar. Rockstar themselves have said they made it this way as part of the experience. Hitting enter and having "still loading" appear is a way to pacify gamers.
The skippable cutscenes, which are usualy transition scenes when entering rooms, etc, can be skipped the moment they appear, because the level has already loaded on this 2012 game. Those are the ones that "hide the loading".
The glitches that you refer to, I've experienced one, where a skippable cutscene was supposed to transition me into an unskippable cutscene (Favella attack by UFE, right before Marcello meets some tyres). The cutscene didn't appear when I entered the doorway (right before getting mugged) and I was able to continue exploring the level until I fell through the map. But the map was there. And the unskippable cutscene after that? It takes you to the end of the level... Where another cut scene begins for the next level... Unskippable also... You can use a process monitor to check if you like, nothing is "loading" on your hard drive while these cutscenes play.
To summarise... Skippable cutscenes load the level... Instantly... Unskippable cutscenes p!ss you off :p
Fck this moment. This I remember as this well, the awful nightmare scene.
Expected more from a 30gb game
The 30GB is the graphics since they aren't compressed
So it's fathomable in a over the top noiry pulp fictiony action game story for him to just buckle up and run off to be a body guard what else does he have to lose. Also he's pretty much suicidal which explains all his brash on the spot actions, pretty sure in his internal monologue he even states how ♥♥♥♥♥♥♥ crazy the things he does are. Again just don't read into so hard, it's not like the first 2 games stories were particularly mind blowing either, they were stylish with their themes and what not but no masterpieces.
And thanks to them choosing Max over Passos (A local who wouldn't cost as much even) as a fall guy they ♥♥♥♥♥♥ themselves to the moon because they accidentally (If this wasn't so planned out.) chose a guy who (If he was so well known that no one mentions it) was famous for having killed more than half of the mafia in Max Payne (Getting away scotch free) and a group of cleaners and whatever remained of the mafia from Max Payne 1 and Max Payne 2 (Got away scotch free) and as a result he keeps thwarting their schemes to the end making them look so quilty they can't even pay people to make it look like Max was responsible. If you don't think they look so quilty they can't even pay people to make it look like Max was responsible then why did they decide to fly away? It would be like writing in "My Ass" as a canidate for Prez and "My Ass" getting elected.
Hell, the reason Max fled NJ (Him not fleeing and fighting back could have been the story (Not saying it should have been)) was because he didn't have any personal investment left to make him wan't to or have a reason to fight back, let alone someone like Alfred Woden to get him out no problem.
"I mean it's fiction sounds like you guys are reading into way too hard." That's an excuse not a reason. It's like saying "well we didn't care neither should you".
"it's not like the first 2 games stories were particularly mind blowing either with their themes and what not but no masterpieces." Max Payne is definitley Remedy's master peice and the one people remember. I didn't say the stories were on a Silent Hill level but the first one was competent and the second was interesting but had more holes in my book. I didn't say the "first 2 games stories were particularly mind blowing" in my eyes and I didn't even judge Max Payne 3 compared to them I just judged it (MP3) on it's own merits and flaws. As a sequal Max Payne 3 is par for the course and maintains the standard of getting well recieved and selling like ♥♥♥♥. On it's own without the prior games the story is even worse though.
Then again I'm no fan. I just enjoyed the games overall for what they were and now take joy analyzing them as I do with every game. (I have Max Payne's constipated face for my profile picture because it cracks me up in any circumstance and I recently played them again.)