Max Payne 3

Max Payne 3

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Anyone ever noticed how bad the story is?
There are good/great set peices, the production quality is superb etc etc but man the writing and actual moment to moment story is AWFUL. Anyone else notice?
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İlk olarak Dr Faustus MD tarafından gönderildi:
İlk olarak GuyOnAChair tarafından gönderildi:
The nail in the coffin for Max Payne 3 as a whole is the fact the cutscenes are also there as a crutch to hide loading.

The cutscenes do not hide the loading
The cutscenes do not hide the loading
The cutscenes do not hide the loading
The cutscenes do not hide the loading
The cutscenes do not hide the loading
Yes they do, infact most glitches take place after a cutscene when the game doesn't load the map correctly.
İlk olarak Gaston tarafından gönderildi:
İlk olarak Ezekiel tarafından gönderildi:
I don't know why everybody still loves the man so much after three disappointing sequels (4, Peace Walker and V). The trailer for Death Stranding said absolutely nothing, yet people went crazy for it.
But I enjoy the gameplay of MGSV PP, sure the story isn't anything special but hot damn what the game offers (for me that is) is quite a lot. Grant it I've just scratch the surface in the PP (8hrs into it, and 8hrs into and completed GZ).
I'm curious though, what didn't you like about MGSV other than konami being a douche.
I've actually 100%ed the game as luck would have it.
İlk olarak GuyOnAChair tarafından gönderildi:
İlk olarak Gaston tarafından gönderildi:
But I enjoy the gameplay of MGSV PP, sure the story isn't anything special but hot damn what the game offers (for me that is) is quite a lot. Grant it I've just scratch the surface in the PP (8hrs into it, and 8hrs into and completed GZ).
I'm curious though, what didn't you like about MGSV other than konami being a douche.
I've actually 100%ed the game as luck would have it.
Nice that must have taken a while to do. I heard there's a ton of secrets and rewards based on completetion.
En son Gaston tarafından düzenlendi; 11 Kas 2016 @ 22:41
İlk olarak Gaston tarafından gönderildi:
İlk olarak GuyOnAChair tarafından gönderildi:
I've actually 100%ed the game as luck would have it.
Nice that must have taken a while to do. I heard there's a ton of secrets and rewards based on completetion.
Yeah. The weird thing is I'm missing 2 or 4 acheivements even though my completion ratio says 100.
İlk olarak Gaston tarafından gönderildi:
İlk olarak Dr Faustus MD tarafından gönderildi:

The cutscenes do not hide the loading
The cutscenes do not hide the loading
The cutscenes do not hide the loading
The cutscenes do not hide the loading
The cutscenes do not hide the loading
Yes they do, infact most glitches take place after a cutscene when the game doesn't load the map correctly.
The weirdest glitch I had was playing as a pair of pants but I didn't get any footage. I did capture this though: https://www.youtube.com/watch?v=pV-sEvTq9E8&feature=youtu.be
En son GuyOnAChair tarafından düzenlendi; 11 Kas 2016 @ 22:47
İlk olarak Gaston tarafından gönderildi:
İlk olarak Ezekiel tarafından gönderildi:
I don't know why everybody still loves the man so much after three disappointing sequels (4, Peace Walker and V). The trailer for Death Stranding said absolutely nothing, yet people went crazy for it.
But I enjoy the gameplay of MGSV PP, sure the story isn't anything special but hot damn what the game offers (for me that is) is quite a lot. Grant it I've just scratch the surface in the PP (8hrs into it, and 8hrs into and completed GZ).
I'm curious though, what didn't you like about MGSV other than konami being a douche.
I liked the series more before it went by the tagline "Tactical Espionage Operations". I don't want to manage a base and do a bunch of filler missions with forgettable scenarios in needlessly spacious environments. There are so many empty valleys and twisting canyons that are a drag to travel through over and over. I did like some of the open battles, me sneakily flanking the tank patrols and surprising them. But so much time is just spent moving from point A to point B and waiting for the helicopter to land. I'm also sick of having upgrades in pretty much every game now, turning it all into a grind. I want to procure items and supplies on site (like in the old games) and survive in a hostile setting for a night (MGS1), a day (MGS2) or several days (MGS3), instead of Snake being able to leave whenever he's tired. I want a good action-stealth game with a continues story, not Monster Hunter (a game that's about capturing monsters, much like the soldiers in Peace Walker and MGSV). I would have preferred one big base with surrounding wildlife and outposts or a ruined city in an open world MGS. I found the world of The Phantom Pain boring for a stealth game or action-adventure.

The mission structure, the micromanagement and all that stuff just distracts and drags out the experience. There's barely a story or a world to motivate you. Most of it is in the audio logs, which is lazy. Snake barely talks, which makes scenes awkward and makes it seem like Master Miller is really the one in charge. Kiefer Sutherland was probably too expensive. I dislike where they've taken the story over the years. It got more far-fetched and stupid as they released prequel after pointless prequel, featuring better and better tech (like futuristic drones and cybernetic arms), making connections between characters (like Otacon's father working for Big Boss, which, to be fair, isn't as silly as the relations made by MGS4) and invalidating the first Metal Gears by showing that there were several before, just as threatening, starting with the Shagohod and continuing into the '70s and '80s, long before Solid Snake learned about them. Prequels in general blow. It's like the producer of Star Wars and The Empire Strikes Back said: "I don't like the idea of prequels. They make the filmmakers back in to material they've already covered and it boxes in the story." I would have preferred a sequel to MGS4, with a new character, but I know Big Boss became a god to fans with MGS3 and it was inevitable.

Some other things that bugged me are the automatic cover system, which alters the camera slightly every time you go near a wall and interferes with aiming, the lack of a survival knife, which meant you had to waste a bullet or extract the soldier to prevent them from waking, and the permanent blood on Snake for killing enemies.

I still thought it was good in spite of all that, but it's not a game I can play over and over like the old ones.
En son Ezekiel tarafından düzenlendi; 11 Kas 2016 @ 23:29
İlk olarak Gaston tarafından gönderildi:
İlk olarak Dr Faustus MD tarafından gönderildi:

The cutscenes do not hide the loading
The cutscenes do not hide the loading
The cutscenes do not hide the loading
The cutscenes do not hide the loading
The cutscenes do not hide the loading
Yes they do, infact most glitches take place after a cutscene when the game doesn't load the map correctly.


Perhaps I need to rephrase: There are set "unskippable" cutscenes, some really long examples being the helicopter scene in level 2, the cutscene before the Imperial Palace hotel, these cutscenes are at least 4 minutes long, there is no skipping any part of them, no "skipping the tail end once the level is loaded". They are a set length and remain that way, for story telling purposes, as designated by Rockstar. Rockstar themselves have said they made it this way as part of the experience. Hitting enter and having "still loading" appear is a way to pacify gamers.
The skippable cutscenes, which are usualy transition scenes when entering rooms, etc, can be skipped the moment they appear, because the level has already loaded on this 2012 game. Those are the ones that "hide the loading".

The glitches that you refer to, I've experienced one, where a skippable cutscene was supposed to transition me into an unskippable cutscene (Favella attack by UFE, right before Marcello meets some tyres). The cutscene didn't appear when I entered the doorway (right before getting mugged) and I was able to continue exploring the level until I fell through the map. But the map was there. And the unskippable cutscene after that? It takes you to the end of the level... Where another cut scene begins for the next level... Unskippable also... You can use a process monitor to check if you like, nothing is "loading" on your hard drive while these cutscenes play.

To summarise... Skippable cutscenes load the level... Instantly... Unskippable cutscenes p!ss you off :p

İlk olarak Ezekiel tarafından gönderildi:
And I vaguely remember Nicole Horne. The worst thing about it was the nightmares with the awful forced platforming on narrow blood trails. .

Fck this moment. This I remember as this well, the awful nightmare scene.
I have just finished the game in 8hours pretty much the same lenght with max payne 2 wtf?
Expected more from a 30gb game
İlk olarak Julius Qua tarafından gönderildi:
I have just finished the game in 8hours pretty much the same lenght with max payne 2 wtf?
Expected more from a 30gb game
Arcade mode - different difficulties.

The 30GB is the graphics since they aren't compressed
İlk olarak 4 down 1 to go tarafından gönderildi:
İlk olarak Julius Qua tarafından gönderildi:
I have just finished the game in 8hours pretty much the same lenght with max payne 2 wtf?
Expected more from a 30gb game
Arcade mode - different difficulties.

The 30GB is the graphics since they aren't compressed
The cutscenes alone take up 8 GB. They would have been much smaller if they were rendered in the game's engine, which they probably could have been, seeing as they use almost all the same assets.
İlk olarak Gaston tarafından gönderildi:
İlk olarak Lefort tarafından gönderildi:
skimmed through it didn't really see any plot holes
Can you explain to me why Passo knows where Max is all the time?
Or why the big bad wanted Max to be a fall guy in a 3rd world country.
Can't remember when passo was randomly finding Max, as for the big bad wanting max to take the fall I don't really remember it being explicitly stated that he was to take the fall. I mean he does in the first two games unravel a big conspiracy and went rogue cop surviving the mafia and a corrupt corporation. So he would understandably be quite famous and a reputable gunslinging washup with no wheres to go now. I mean it's fiction sounds like you guys are reading into way too hard.

So it's fathomable in a over the top noiry pulp fictiony action game story for him to just buckle up and run off to be a body guard what else does he have to lose. Also he's pretty much suicidal which explains all his brash on the spot actions, pretty sure in his internal monologue he even states how ♥♥♥♥♥♥♥ crazy the things he does are. Again just don't read into so hard, it's not like the first 2 games stories were particularly mind blowing either, they were stylish with their themes and what not but no masterpieces.
En son Astralflame tarafından düzenlendi; 13 Kas 2016 @ 10:35
İlk olarak Revolt tarafından gönderildi:
İlk olarak Ezekiel tarafından gönderildi:
And I vaguely remember Nicole Horne. The worst thing about it was the nightmares with the awful forced platforming on narrow blood trails. .

Fck this moment. This I remember as this well, the awful nightmare scene.
The concept of the nightmares is cool but the gameplay attached it bad. I'm sure that's not a controversial opinion right?
İlk olarak Julius Qua tarafından gönderildi:
I have just finished the game in 8hours pretty much the same lenght with max payne 2 wtf?
Expected more from a 30gb game
I finished it in 4 but I enjoy the gameplay and have replayed it 4 times as well to recover my save constantly going missing.
İlk olarak Lefort tarafından gönderildi:
İlk olarak Gaston tarafından gönderildi:
Can you explain to me why Passo knows where Max is all the time?
Or why the big bad wanted Max to be a fall guy in a 3rd world country.
Can't remember when passo was randomly finding Max, as for the big bad wanting max to take the fall I don't really remember it being explicitly stated that he was to take the fall. I mean he does in the first two games unravel a big conspiracy and went rogue cop surviving the mafia and a corrupt corporation. So he would understandably be quite famous and a reputable gunslinging washup with no wheres to go now. I mean it's fiction sounds like you guys are reading into way too hard.

So it's fathomable in a over the top noiry pulp fictiony action game story for him to just buckle up and run off to be a body guard what else does he have to lose. Also he's pretty much suicidal which explains all his brash on the spot actions, pretty sure in his internal monologue he even states how ♥♥♥♥♥♥♥ crazy the things he does are. Again just don't read into so hard, it's not like the first 2 games stories were particularly mind blowing either, they were stylish with their themes and what not but no masterpieces.
Nobody over there knew or cared who Max was. They should have just framed Passos. Hell that would have made for a more compelling reason for Max to care if after being alone and miserable for so long if Passos's (The reason Max ever got the job in Sao Palo to begin with) name needed to be cleared leading to Max having a reason to give ♥♥♥♥ and give his best shot to give his new and only friend a better chance then he had had. He seemed to be the only person he cared about anyway with everyone else being rich guys he didn't care about and Passo's wife to be that he saved.

And thanks to them choosing Max over Passos (A local who wouldn't cost as much even) as a fall guy they ♥♥♥♥♥♥ themselves to the moon because they accidentally (If this wasn't so planned out.) chose a guy who (If he was so well known that no one mentions it) was famous for having killed more than half of the mafia in Max Payne (Getting away scotch free) and a group of cleaners and whatever remained of the mafia from Max Payne 1 and Max Payne 2 (Got away scotch free) and as a result he keeps thwarting their schemes to the end making them look so quilty they can't even pay people to make it look like Max was responsible. If you don't think they look so quilty they can't even pay people to make it look like Max was responsible then why did they decide to fly away? It would be like writing in "My Ass" as a canidate for Prez and "My Ass" getting elected.

Hell, the reason Max fled NJ (Him not fleeing and fighting back could have been the story (Not saying it should have been)) was because he didn't have any personal investment left to make him wan't to or have a reason to fight back, let alone someone like Alfred Woden to get him out no problem.

"I mean it's fiction sounds like you guys are reading into way too hard." That's an excuse not a reason. It's like saying "well we didn't care neither should you".

"it's not like the first 2 games stories were particularly mind blowing either with their themes and what not but no masterpieces." Max Payne is definitley Remedy's master peice and the one people remember. I didn't say the stories were on a Silent Hill level but the first one was competent and the second was interesting but had more holes in my book. I didn't say the "first 2 games stories were particularly mind blowing" in my eyes and I didn't even judge Max Payne 3 compared to them I just judged it (MP3) on it's own merits and flaws. As a sequal Max Payne 3 is par for the course and maintains the standard of getting well recieved and selling like ♥♥♥♥. On it's own without the prior games the story is even worse though.

Then again I'm no fan. I just enjoyed the games overall for what they were and now take joy analyzing them as I do with every game. (I have Max Payne's constipated face for my profile picture because it cracks me up in any circumstance and I recently played them again.)
En son GuyOnAChair tarafından düzenlendi; 13 Kas 2016 @ 17:40
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