安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
wow thats very good should make tyour own thread
I tried to uninstall, I tried to look the files... Does the game work with windows 8 ? (maybe it's the issue...)
Thanks for your help ;-)
All i can say is that i had no issues with the game. I have windows 8 64 bit
The story was intended to be vague, the clues sparse, randomly doled out and inconsistent. The narrator is also in a state of dementia brought on by some mix of emotional trauma, isolation, laudanum and/or alcohol induced stupor along with other physical side effects of the car crash which started the story. The narrator’s account is suspect and he is also desperately searching for some meaning behind the event, which leads him to make several inferences and to combine and blur details. This all adds up to multiple interpretations as there is a lack of concrete evidence to refute many of the hypotheses.
Near the beginning, but just off the beaten path is a Fibonacci spiral. It’s a repeating pattern which spirals in or out on itself. It could represent the player’s repeated journeys through the island, each time recovering a little more of what happened. It could also represent the Narrator’s spiral into madness or his need to keep revisiting and turning over the events in his mind until he comes to peace. Either way, this spiral, this potentially infinite loop is the essence of the game. The way I see it, the player could either be the grief-stricken demented Narrator who is trapped in an endless spiral and seeking meaning and purpose or the player could be Esther herself.
The other people in the story may be real or they may be personifications of parts of the Narrator’s personality or they may be superpositions of the Narrator’s personality onto people who actually did exist.
Jacobson is a man who had hopes of striking out and building a life for himself and finding a wife- however he instead dies alone because of a disease. He is either a historic figure or an analogy for the narrator’s hopes which died with his wife and unborn child. The narrator mentions that he has a disease which is not of the flesh and there are suggestions that is may be a drinking problem. If so, then it is that disease (alcoholism) which is responsible for the Narrator dying alone. The Narrator cannot find the precise location of the crash when he searches in real life which might lend credence to the Narrator being affected by laudanum or alcohol before the crash.
Donnelly seems to represent pessimism and bitterness. He sees the worst in others and focuses on painstakingly noting all the details of the forsaken island he is living on. In the history, his character emerges as Jacobson dies.
Paul is either the other person involved in the crash or he may represent the Narrator’s denial and his subsequent attempt to start a new life. He starts devolving into panic when confronted with the reality of Esther’s death. In the bible Saul changes his name to Paul when he has a life changing experience and becomes a new and better man. The Narrator’s dialogue tells us that Paul was quickly weathered under his sense of guilt and the weight of responsibility. Ultimately Paul was also unsuccessful and died (or was let go) also. The Narrator misses him.
Paul and the road to Damascus: The biblical verses to this story are referenced. Mainly that Saul was on his way to Damascus and then he was struck and blinded by a bright light. I believe that all of the references to the biblical story of Paul came as a result of the Narrator’s desperate search for any shred of purpose or deeper meaning in the whole event. Similar parallels can be drawn to his fascination with parallel lines (which were crossed before the crash) or the number 21 which occurred multiple times during the ordeal and he now describes a significance to.
Pictures and diagrams
There are three types of neurons displayed, a cortical neuron which is used for awareness and thinking; a sensory neuron; and a perkinje neuron, which regulates motor movement and is responsible for making corrective adjustments to motor actions. Also, the chemical structures for ethanol (alcohol) and dopamine are shown in several diagrams. Dopamine is a side effect of morphine and several other painkillers, including ones given to people with kidney stones. Both are addictive, impairing and they compound their effects if taken together.
Bacteria paintings could be a reference to the infection in the Narrator’s fractured leg- or they could be the bacteria which produces alcohol. If so, then it would explain why the paintings shortly before the cut scene of the crash/hospital room were a fusion of bacteria, neurons, alcohol and an emergency brake switchboard. A demonstration of all of the scientific reasons for why the crash happened. Potentially showing that either a drunk Paul or drugged Narrator could’ve crossed lanes and neither was in a position to properly respond and make adjustments in time. In addition, the brakes seem to have failed on one of the vehicles.
The island is clearly not real and the resultant journey is not a physical one as evidenced by the fact that you can’t die and will be returned if you attempt to leave. It also explains the unearthly cave system, ghosts, candles, bioluminescent paint, fungi and the voice of the Narrator.
But what is the island and who is the player? The Narrator says that he knows the island well enough to traverse it blindfolded. I believe that he also says in one of his snippets that Esther is also familiar with the island and that they visited together. In another he says something which could be interpreted as stating that he is the island. To me the barren island represents the memories and emotional state of the player, who is trapped and reliving the events which destroyed their life and left them stranded and alone.
The event which started all of this was a car crash which either killed Esther or left her in a near death coma. Esther was pregnant and married to the Narrator, who is heartbroken and cracking as a result. You can see a hint about this whenever you go completely underwater in the ocean: The screen seems to change to an ultrasound picture and when you’re at risk of drowning the Narrator tells you to come back and you reappear at shore. There is also a photograph of an ultrasound located in the cave. The fact that the ultrasound pictures prevent the player from leaving is evidence of the importance which the player places on his or her unborn child.
If the player is the Narrator then the island represents his depression and feelings of total isolation. The guilt the Narrator harbors over his lost child is also a major element of what is keeping the player bound to the island. He either sought it out physically after the crash because it reminded him of his wife and he wanted the isolation because he couldn’t cope or his dementia brought him there. If he went there physically then he has since died from a fractured leg and starvation and continues to haunt it until he finds catharsis and a meaning behind the events. If he is the player, then at the end he reaches the highest point of the island and then turns into a seagull and flies away. Symbolically leaving behind the guilt and loneliness which is binding him in his current state.
Right before that he talks about becoming an island which rises and becomes a radio tower which will not forget her. If he physically intact during the game and this entire journey was only in his mind then it means that he achieved catharsis and he decides to live and move on. The narrator talked about the letters he wrote which he turned into boats and sailed into the Atlantic, essentially letting go of the pain. However, he also talked about seeing Esther on the other side of the waterlogged paper and said that when it disintegrated they would be reunited. If the Narrator did physically come to the island, then he died and his ghost has been haunting the island until he learned to forgive himself. Now that he has he can finally move on and be reunited with her.
However, if the player is Esther then the island represents her consciousness trapped because of her coma and the last remnants of her connection to life- and her body which is too damaged to save. Saving her child is what is driving Esther to not let herself give in and die, even though she and the Narrator both know she won’t make it. If this is the case then the Narrator is reading her all of the stream of consciousness letters which he has saved up in a last attempt to reach her while he is struggling to hold it together. This is why he says come back any time the player is about to die. In fact, the last thing that you hear is the Narrator saying “come back” before the screen goes black and you hear the final sound of a heart monitor flat lining. In the end she realizes that there is nothing that she can do and allows herself to pass on after her husband finds some measure of peace.