Warlock - Master of the Arcane

Warlock - Master of the Arcane

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Avalanche 2013년 7월 2일 오후 3시 38분
Best Race for a new player??
Hiya,

I am not asking for a 'I WIN' race, i am just asking which race has it easiest.
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36개 댓글 중 16-30개 표시
Avalanche 2013년 7월 12일 오전 10시 30분 
I find it strange, that an undead faction, would use elven archers or something like that, it just seems wierd.
Primordial Squid 2013년 7월 13일 오전 2시 09분 
My personal favourite is definately undead. Ignore food completely, focus only on mana, and you can just spam your spells.
heresy 2013년 7월 14일 오전 12시 58분 
you can help your game by customizing at start picking the blademaster perk straight off like begining with a hero to mow down low level cities(1-3)
koalti village is also good cause the last build maked giant turtles
build to what you want...
i have as human pick +100gp, +20%gp/undead same with mana perks/mosnters with food bonuses
played one game with both blademaster and imp and destroyed the map (op not recommended)
the wiki page is great with info
and ive dl build trees of different races.. that help me greatly
enjoy this great game!
Gippao 2013년 7월 14일 오전 2시 35분 
I think the monster
Liambic 2013년 7월 14일 오전 10시 25분 
Humans I've found have been the easiest to get started with. Focus on gold production with a bit of food, get some warriors and a Smithy out quickly for undead threats, and some huntsmen out for monsters (who are weak to missile attacks).
Slacky 2013년 7월 15일 오전 5시 05분 
I personaly prefer the Elves, strong and fast moving units.
Mintz 2013년 7월 17일 오전 1시 37분 
Play as the undead, they are very resistant to damage and you can ignore the cost of food. Meanwhile you get population up by getting mana up which ofc helps with spell casting. If that isn't enough, Most units have some sort of interesting trait, as ghost are immune to melee and missle, vmapires have blood steal, and you can summon adracolich, an undead dragon.
Vojak 2013년 7월 23일 오후 7시 02분 
I find late game magic is very powerful and you end up using most of the non-race units so undead are best for the mana.
Grubnick 2013년 7월 23일 오후 11시 40분 
Elves have some very powerful units with the sorcerer and fighter units once you get up the build tree. Their temple units are very strong also. Currently my favorite race.

Humans have the weakest units late game - but by then you should have temples for elite units anyway. A lot of the human units can upgrade to temple units, which can help to create an elite force very quickly.

Monsters and undead both have strong units. Undead is probably the most unique of the 4 races. They have some unique units such as the flimsy bat for scouting, the zombie for debuffs, the ghost for weapon immunity, and the wonderful 3-headed dracolich. I would not recommend playing undead until you have played a few times.
Moon 2013년 8월 19일 오전 5시 42분 
Jamie님이 먼저 게시:
what about the armageddon mode, whats good against those buggers?

Elves dlc, race human with extra elf house nearby . Start with agressive expansion, then mass with elf archers and human veterans, plus clerics and then temple troops
Avalanche 2013년 8월 21일 오후 2시 02분 
Always with the rushing, never understand developers with the need to make them more about rushing.
Ishan451 2013년 8월 21일 오후 6시 14분 
Jamie님이 먼저 게시:
Always with the rushing, never understand developers with the need to make them more about rushing.

I am playing Impossible Armageddon mode.. and i do not rush. Matter of fact, i turtled a lot. But yes, in Armageddon you want to nail down a region big enough for some basic economy and all that, right at the start.

After 40 turns in you will have the invasion starting and their cheapest troops have 50% resistance against melee and Ranged and 50 HP.. and deal.. 19 or so damage (can't remember from the top of my head).

I do play defensive, slow and steady expansion, but i agree with him that you need to expand before the armageddon starts. Because as soon as it does, its going to be a struggle against the new enemy.

The problem isn't the enemy itself, but the mechanic in which enemy nodes explode... and as result make huge areas of the land unusuable and unaffected by terraforming spells ((i think this is a stupid mechanic).

Its really something i considered looking for a mod. If i cast a land of the dead spell, i expect it to override the damn burned out lands....

...but then again, that is also the reason why that mode is so plesantly difficult.
Mazey 2013년 8월 22일 오전 1시 30분 
Ishan451님이 먼저 게시:
The problem isn't the enemy itself, but the mechanic in which enemy nodes explode... and as result make huge areas of the land unusuable and unaffected by terraforming spells ((i think this is a stupid mechanic).

Its really something i considered looking for a mod. If i cast a land of the dead spell, i expect it to override the damn burned out lands...
Lands of the Dead might not terraform destroyed lands, but there are spells that do. Lands of Order for example.
Ishan451 2013년 8월 22일 오전 6시 36분 
Mazey님이 먼저 게시:
Lands of the Dead might not terraform destroyed lands, but there are spells that do. Lands of Order for example.

Krolms spell is the only one that does. Which i really hate, because it forces you to play a god that has the worst selection of stuff.
Mazey 2013년 8월 22일 오후 12시 16분 
Ishan451님이 먼저 게시:
Mazey님이 먼저 게시:
Lands of the Dead might not terraform destroyed lands, but there are spells that do. Lands of Order for example.

Krolms spell is the only one that does. Which i really hate, because it forces you to play a god that has the worst selection of stuff.
Not just that one. Like I said, Dauros's spell works too and I believe Lunord's does as well.
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