Warlock - Master of the Arcane

Warlock - Master of the Arcane

View Stats:
Chronoreaper Dec 31, 2012 @ 4:20am
The Dremer too strong?
ive been trying on all types of difficulties and map sizes with most races and the Dremer are just too unbeatable especialy when they destroy a great mage and get a unit thats near unbeatable and can wipe out a army of strong units and lords on its own.
< >
Showing 1-9 of 9 comments
mahrdol Dec 31, 2012 @ 7:09pm 
Not really. I play Impossible Armageddon and I win 90% of the time. The Dremer great mage is tough to kill but sorta weak offensively. Two things you can do to make killing him easy but be warned it will take a bunch of rounds to beat him down.

1. You need to dispel his buffs.

2. Stun or incapacitate him so he loses his turn. Spells like Ice trap and some units/heroes have powers that can do this.
Chronoreaper Dec 31, 2012 @ 7:25pm 
interesting ill try that out seeing i have a easy time keeping alot of mana but still scary and powerful, also why do they look like shadow liches for there not realy fully undead more mutant wouldnt you think they would look like a dremer/host mage mix?
bryced Jan 6, 2013 @ 1:00pm 
Thanks for the insight. Had first encounter with Dremer and wondering if it was going to be useless to bother continuing (kinda like killing an Avatar). Wish they could improve the game by better AI and not brute force.
Chronoreaper Jan 6, 2013 @ 4:58pm 
Dwemer are like whats his name from marvel, whats the point of brains when you got all the brawn only way ive seen the dwemer use brainpower is when they get there hands on a great mage or the Dwemer planet itself which i will tell you about if you want when i get to it nearly there now
Asulox Feb 15, 2013 @ 4:21am 
As a slightly better than average player I agree with you. The Dremer are very tough, my usual problem is when the first gate appears in my lands, wrecks my economy and prevents me recruiting more units. On Impossible the gate will spawn 3 more units within 4 turns..
At this point in the game I have roughy 6-8 cities depending on race and I'm just achieving the tier 2 units.
I've played at normal difficulty too, only to watch the otrher grat mages fall like dominoes. At impossible difficulty the Great Mages at least put up a fight, however the Dremer spawn too fast. Marhdol, as a strategy genius please can you give a specific answer as to overcome the above situations, and how you woiuld deal with it without having gotten clean the lands spell?
Vidar Feb 16, 2013 @ 10:16am 
The "tactic" I've found that has the highest chance of getting a good game start is play as human, build one warrior first turn then spam settlers while you make the capital into a mage training center. When you train mages spam them as much as you can, try to get some t2 melee units from other cities aswell.

I usually have 4-6 mages when the Dremer Gates start to appear, and 3 mages working together can kill a gate really quick. When done like that the gates that spawn close are more like free money.
Avalanche Jul 2, 2013 @ 8:48am 
Originally posted by ginjinn:
The "tactic" I've found that has the highest chance of getting a good game start is play as human, build one warrior first turn then spam settlers while you make the capital into a mage training center. When you train mages spam them as much as you can, try to get some t2 melee units from other cities aswell.

I usually have 4-6 mages when the Dremer Gates start to appear, and 3 mages working together can kill a gate really quick. When done like that the gates that spawn close are more like free money.

So, in other words....ignore other units, just use mages.....poor game design, if that is the case.
Impy Jul 6, 2013 @ 11:56am 
No way.. the best way (that I found) to handle drem's until you are strong enough to crush them outright are the Weakness spells. Lesser and "regular" weakness stack.

But until you get there, you have to play very focused: this city purely makes money/mana/food/units. I found a few other tricks that helped too.. for the cities that produce units, never stop producing them. So when a dremer hole pops up in your back yard you already have little "pocket armies" to fling at them until you can handle them properly.

Also.. once you get one or two elite units.. it's all downhill for them after that.
Alessio Sep 6, 2013 @ 3:25am 
Everyone has his own strategy. As for humans, i usually exploits their gold-producing skills (best race at this, in the game). Basically their development tree requires ALL cities who produces gold (the majority in my playtroughs) to be able to create rougues which, by the way, requires ONLY 2 gold to mantain which drastically reduce the need for food-dedicated cities. So spawn rogues, and give them all the upgrade you can while you can - you may want to keep 3-400 gold in reserve for sudden heroes tough. Later in the game i have at least one rogue in all cities, ready (should the need arise) to be instantly upgraded all the way to assassin and perked as hell against sudden enemy attacks. They are only for defense tough: the bulk of the fight and conquer is made by the 4 heroes: usually, for me, one healer, one old ogre for conquering cities and either 2 elven archer or 1 archer and another kind of hero. Fill them with artifacts, perks and ALL the defensive spells (defend from melee, range, magic, regeneration, plus levitation so enemy melee units cant even touch them) and start slaughtering. The only reason i never end up conquering the whole map is because i prefere the empire-building side of the game, but really, even on impossible the game is unbelievably easy as a human. I never lost once.
Last edited by Alessio; Sep 6, 2013 @ 3:28am
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Dec 31, 2012 @ 4:20am
Posts: 9