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Try not to over expand. Only expand what you can defend. You also need to get elite units ASAP to fight the range Dremers. I basically turtle until I get a game changing hero/spell/Elite. There is a few spell/magic items/heroes that are game changers. Probably the most broken spell is invisibility. Game is over as soon as I get that spell. So invest in research.
The koatl starting building is really good early on. The warlocks and Hunters are great first defenders.
Catapults are 3 range. Great for busting gates. I really like the veterans of each race and usually race to build those first. Ghosts are immune to range and melee attacks and are easy to get.
Always get the clean the land and make barren lands ASAP. When a gate appears change the land on it so it won't regen.
Do not attack gates with melee. I usually put a melee unit next to the gate and just defend with it while I range the gate. The dremer brute will keep attacking my melee unit until it kills itself.
Some things I consider good to fight dremers.
Spells
Invisibility
Levitation
Summon elementals
ice trap (stun the mages and range dremers as soon as you see them)
units
Archers Helia
Liches
Elite Vampires
Old trolls
I'll keep trying then
I am having some really hard time especially with the boss creature, i think i experienced i weird bug where creature was down 330 health but i did not attacked the next turn and then the other turn was back at full health, and it also resistant to a lot of damage and also made couple mistakes used the volcano power way to much but it hurts because of all those contaminated lands, and i really would like to have power that allows you to clean more than one land like greater cleanse land(area effect)
Also - it's stuck on an island so the only real way of attacking is it by ship and flying units. Of course it's surrounded by other units and the sea is full of monsters, making attacking it a real pain.