America's Army: Proving Grounds

America's Army: Proving Grounds

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All server have huge lag
AA dev's, after update all server lagging like hell. Can you fix that guys?
Last edited by ^Daenerys Targaryen^; Jul 26, 2018 @ 2:44pm
Originally posted by {OCS}xPaPaDx:
We don't have any lag issues on our server due to the server or game itself. We use a highly piped dedicated box, and download the game files themselves using SteamCMD so we can tweak the server properly for maximum bandwidth both ways as well as place the game files on an SSD. So far we have one of the smoothest running servers for the last 4 months and peeps love it! ( It helps to have lots of server administration experience as well as code/script etc. the UE engine back to the days of the original unreal :) )

I digress...

Peeps that have issues with steam usually have defunct internet or a bottleneck in their system somehow whether it's hard drive slow down in the I/O bus, or bad internet, or crappy video cards IE systems that are less-than minimum requirements for the game.

OR if you don't have PB properly installed/running. PB is a great admin tool for sure no matter what the haters tell you. It IS resource intensive enough to require decent internet and a decent computer which these days isn't asking much considering how cheap machines are etc.

If I can help anyone in any way, please feel free to DM me or reply here.
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Showing 1-10 of 10 comments
fried01 Jul 26, 2018 @ 1:03pm 
wath is up with steam nothing works
76561198385104753 Jul 26, 2018 @ 2:43pm 
Originally posted by fried01:
wath is up with steam nothing works
Steam work now
BEF^djordje-011 Jul 29, 2018 @ 1:39pm 
Imam isti problem?...da li si uspela da resis?
Originally posted by djordje-011:
Imam isti problem?...da li si uspela da resis?
Nije uspela, to sam ja @nGeL. I nisam resio, bio sam na moru :)
Yep, only on official servers. Lag spikes, multiple hangs for a full second.
A while its fine, and then all of a sudden it starts lagging.
Seems to have something to do with players joining but we can not see there ping....
Maybe a good idea to forbid playing above 175 ping?
A developer of this app has indicated that this post answers the original topic.
{OCS}xPaPaDx Aug 14, 2018 @ 1:30am 
We don't have any lag issues on our server due to the server or game itself. We use a highly piped dedicated box, and download the game files themselves using SteamCMD so we can tweak the server properly for maximum bandwidth both ways as well as place the game files on an SSD. So far we have one of the smoothest running servers for the last 4 months and peeps love it! ( It helps to have lots of server administration experience as well as code/script etc. the UE engine back to the days of the original unreal :) )

I digress...

Peeps that have issues with steam usually have defunct internet or a bottleneck in their system somehow whether it's hard drive slow down in the I/O bus, or bad internet, or crappy video cards IE systems that are less-than minimum requirements for the game.

OR if you don't have PB properly installed/running. PB is a great admin tool for sure no matter what the haters tell you. It IS resource intensive enough to require decent internet and a decent computer which these days isn't asking much considering how cheap machines are etc.

If I can help anyone in any way, please feel free to DM me or reply here.
-USA`GrizzlyBear Sep 17, 2018 @ 8:41am 
The official AA Servers do tend to have higher ping then other private servers, but it's not because of AA devs or server connection, it's the people who join with other windows or apps running on the system, bad internet connection, etc. Also it's just that there isn't an admin just sitting there to see whether or not someone's ping reaches a certain number. So if you yourself have a high ping, close down extra apps you don't need open (e.g. smile box, one drive, slim cleaner, driver update, etc.). That will help your server connection immensely!
{OCS}xPaPaDx Sep 19, 2018 @ 4:31am 
Originally posted by SouthernSpartan:
The official AA Servers do tend to have higher ping then other private servers, but it's not because of AA devs or server connection, it's the people who join with other windows or apps running on the system, bad internet connection, etc. Also it's just that there isn't an admin just sitting there to see whether or not someone's ping reaches a certain number. So if you yourself have a high ping, close down extra apps you don't need open (e.g. smile box, one drive, slim cleaner, driver update, etc.). That will help your server connection immensely!

If your server is setup correctly, it will do 24+ players with no issues, that's the whole point of servers! Lan/Listen servers are usually to blame for the issues dealing with more players per server instance.. but that's just common sense.. anyway...

After gaming for over 35 years, and being a sotware/systems engineer and hardware engineer this type of post really STILL irks me to this day... so I'll get right to it.

Local running apps on the client side do not directly impact the bandwidth of a remote server. whomever has been spreading this crap around needs their head examined. However, the UE engine does have internal ping compensation which messes things up and has since 1998 and Unreal Gold and beyond. you cannot change a servers bandwidth by ANYTHING you do on your end it's just preposterous. Just fake news. what IS a problem are servers that use client side hit-detection (which unfortunately are most AAPG servers including official) but that has nothing to do with movement or system lag. HOWEVER what is changed by local peeps with crap internet is how fast THEY communicate with the server and how many MS the server has to wait to send and receive data, THAT issue creates lag between THAT player and the server, but DOES NOT bog down the server at all unless it's a crap machine and LESS THAN required specs to begin with.

now.. with that said, MANY server hosts OVERLOAD their server boxes with too many instances of servers for games which is what plagues the official AAPG servers at times due to who's hosting them (the company I won't say as I'm not trying to get personal here) and has since day one. not enough system/ram memory, data bottlenecks in slow HDD arrays, poor memory alocation and the list goes on and on.


Sever hit detection and a server machine running smoothly enough with plenty of headroom for data spikes when clients need more push and pull is what makes AAPG run smoothly on the server side. I know I run a server like this, and it's not hosted by a rented-instance, it's hosted on a very powerful dedicated box with 100Gig bandwidth both ways and so many cores and extra ram and NVMe SSD there's absolutely no bottlenecks in the server and if there's any issues it's ALWAYS client or MIRROR issues.

If you're gonna put out real news, and not utter nonsense, don't keep saying peeps with high ping AFFECT THE SERVER as it's completely incorrect, The server isn't affected, the other players are due to his high ping and not being able to hit a skip-lagging pos with crap internet.

if yourself has a high ping, GET BETTER INTERNET! closing apps isn't gonna help unless you have a DATA bottleneck with your storage bus/HDD, or a crappy slow computer with a slow video card, slow ram, slow cpu, and old Mechanical drive technology on SATA busses instead of the new MVMe SSD's or at LEAST Sata 6BG less than system requirements to run the game efficiently.

Cheers to internet|networking 101
Last edited by {OCS}xPaPaDx; Sep 19, 2018 @ 4:42am
-USA`GrizzlyBear Sep 19, 2018 @ 10:18am 
Originally posted by {OCS}MasterSeal:
Originally posted by SouthernSpartan:
The official AA Servers do tend to have higher ping then other private servers, but it's not because of AA devs or server connection, it's the people who join with other windows or apps running on the system, bad internet connection, etc. Also it's just that there isn't an admin just sitting there to see whether or not someone's ping reaches a certain number. So if you yourself have a high ping, close down extra apps you don't need open (e.g. smile box, one drive, slim cleaner, driver update, etc.). That will help your server connection immensely!

If your server is setup correctly, it will do 24+ players with no issues, that's the whole point of servers! Lan/Listen servers are usually to blame for the issues dealing with more players per server instance.. but that's just common sense.. anyway...

After gaming for over 35 years, and being a sotware/systems engineer and hardware engineer this type of post really STILL irks me to this day... so I'll get right to it.

Local running apps on the client side do not directly impact the bandwidth of a remote server. whomever has been spreading this crap around needs their head examined. However, the UE engine does have internal ping compensation which messes things up and has since 1998 and Unreal Gold and beyond. you cannot change a servers bandwidth by ANYTHING you do on your end it's just preposterous. Just fake news. what IS a problem are servers that use client side hit-detection (which unfortunately are most AAPG servers including official) but that has nothing to do with movement or system lag. HOWEVER what is changed by local peeps with crap internet is how fast THEY communicate with the server and how many MS the server has to wait to send and receive data, THAT issue creates lag between THAT player and the server, but DOES NOT bog down the server at all unless it's a crap machine and LESS THAN required specs to begin with.

now.. with that said, MANY server hosts OVERLOAD their server boxes with too many instances of servers for games which is what plagues the official AAPG servers at times due to who's hosting them (the company I won't say as I'm not trying to get personal here) and has since day one. not enough system/ram memory, data bottlenecks in slow HDD arrays, poor memory alocation and the list goes on and on.


Sever hit detection and a server machine running smoothly enough with plenty of headroom for data spikes when clients need more push and pull is what makes AAPG run smoothly on the server side. I know I run a server like this, and it's not hosted by a rented-instance, it's hosted on a very powerful dedicated box with 100Gig bandwidth both ways and so many cores and extra ram and NVMe SSD there's absolutely no bottlenecks in the server and if there's any issues it's ALWAYS client or MIRROR issues.

If you're gonna put out real news, and not utter nonsense, don't keep saying peeps with high ping AFFECT THE SERVER as it's completely incorrect, The server isn't affected, the other players are due to his high ping and not being able to hit a skip-lagging pos with crap internet.

if yourself has a high ping, GET BETTER INTERNET! closing apps isn't gonna help unless you have a DATA bottleneck with your storage bus/HDD, or a crappy slow computer with a slow video card, slow ram, slow cpu, and old Mechanical drive technology on SATA busses instead of the new MVMe SSD's or at LEAST Sata 6BG less than system requirements to run the game efficiently.

Cheers to internet|networking 101
Sorry, but I have personally experienced how closing apps and freeing up running space helps. My father is also an electrical engineer and works with other fields of engineering as well. His solution to our computer running slow was as stated, closing down apps and windows not being used, that use up computing space. But yes, a plain old terrible internet connection is a big factor in it all. So thank you for your opinion.
Last edited by -USA`GrizzlyBear; Sep 19, 2018 @ 10:19am
{OCS}xPaPaDx Sep 20, 2018 @ 8:22am 
Originally posted by SouthernSpartan:
Sorry, but I have personally experienced how closing apps and freeing up running space helps. My father is also an electrical engineer and works with other fields of engineering as well. His solution to our computer running slow was as stated, closing down apps and windows not being used, that use up computing space. But yes, a plain old terrible internet connection is a big factor in it all. So thank you for your opinion.

Reading back through everything, you and I are making the exact same point. I'm more concerned about people thinking their local machine will affect the server, which is incorrect. BUT YES if you have a slow machine, or a non-so powerful machine that doesn't allocate memory correctly, or has storage bottle knecks where the less you have to load from the hard drive dynamically, the better overall system performance you get is a factor, then we're both correct Mine is never an opinion when it's based on FACT, HOWEVER the fact is I didn't explain my point well enough which is on me. hopefully this gets my point across more appropriately.

Thank you for your reply/response and consideration etc. have a great day!

..Seal...

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Date Posted: Jul 26, 2018 @ 11:39am
Posts: 10