Die in the Dungeon

Die in the Dungeon

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anybody got tips for beating a lisver run? D0 (default) difficulty
i've just started using draw dice, so that's been a big help. i think i need to grab more shield dice???
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Showing 1-5 of 5 comments
dande48 Mar 2 @ 5:30pm 
Use mirrors. Unlike with Cinder, your board set-up now allows a mirror die to reflect 2 values instead of just one.

As with all characters, mirrors + terrain make for a powerful combo. I also like to get rid of one of my 6D boost, if I can find a 4d boost, which I can bump up all sides to 2. On lisver's board especially, the 2 boost can cover quite a few squares.

In general, I'd recommend going with a small deck with "double dip" modifiers, letting me draw most, if not all, of my die each turn, with a rough idea of what I'm going to get.

What makes lisver unique, is they can deal damage and kill enemies with their passive poison. I'd get rid of two of your starting attack die, and pick up an extra block, plus a mirror and terrain.
HFEpro Mar 3 @ 8:54am 
Originally posted by dande48:
Use mirrors. Unlike with Cinder, your board set-up now allows a mirror die to reflect 2 values instead of just one.

As with all characters, mirrors + terrain make for a powerful combo. I also like to get rid of one of my 6D boost, if I can find a 4d boost, which I can bump up all sides to 2. On lisver's board especially, the 2 boost can cover quite a few squares.

In general, I'd recommend going with a small deck with "double dip" modifiers, letting me draw most, if not all, of my die each turn, with a rough idea of what I'm going to get.

What makes lisver unique, is they can deal damage and kill enemies with their passive poison. I'd get rid of two of your starting attack die, and pick up an extra block, plus a mirror and terrain.

thank you so much! and yeah mirrors and 2 boosts are a huuuuuuge help with lisver. i discovered how feral it could get thanks to an event that let me change all my mirror's sides to 2 last run.

i'll definitely keep your "ditch your attack die" tip in mind going forward. i definitely had a super bloated deck last time around.
Medicles Mar 3 @ 10:21am 
I mean, mirrors and buffs is basically the standard for every character, because its the best combo for stacking numbers you can get. Same as with having as few dice as possible so you can draw your perfect hand every turn.
Last edited by Medicles; Mar 3 @ 10:21am
Lykurgos Mar 3 @ 10:22am 
I have won on D0 and D1 with him. Both times I picked up the relics that:

1. Retain shield (doing 2 damage to you per turn)
2. Deal 1/2 shield value as damage to the targeted enemy

My die pool both times was similar and simple. I had 2 defence die and perhaps 1 boost die, 1 mirror, 1 terrain and 1 regen or heal. It became somewhat trivial to build up huge shield reserves and thus knock out enemies.

I may have even removed entirely attack die, and I certainly had a maximum of 7 die, with the result that I could always count on drawing defence die.

The relics that retain your hand between turns and add +1 to die that are retained would be a terrific help to this approach too.
HFEpro Mar 3 @ 11:25am 
thanks a bunch everybody! i'm on the final battle. wish me luck.
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