Die in the Dungeon

Die in the Dungeon

View Stats:
B Feb 28 @ 5:05pm
Feedback
Hello. I got all the achievements and beat the highest difficulty available so far, and I just wanted to give some feedback:

I think that the Coin dice should either be faulty all the time, or like Mirror; faulty as a common dice, not faulty as a rare dice. Honestly it should just be faulty all the time and there should be a few other options for scaling gold, preferably. It leads to the most unfun loops of my gameplay. I try not to farm gold but if I'm in a run on a new difficulty and I think it'll bring me a win, I'll probably do it.

The difficulty is fine imo. Just wanted to give an opinion on that because I don't think it's an issue, if anything I'm looking forward to D5+. I will say though that in runs where you don't have quick damage, enemy attack damage on early turns outscales your defensive options imo.

Sometimes a Mirror dice targeting several other dice can cause its own icons (the ones that represent which dice it is mirroring) to block slots on the board.

Generally speaking, I think that mechanics like Might need improvement. The game seems to value it highly based on rarity of things that give you Might, but the mid and end game require scaling damage. There are no Might multipliers, and Might scores are just too low. 1 Might per turn on a rare relic just isn't very good right now. I think those numbers need to go up.

Mango is very powerful. I haven't played enough to give really confident feedback on the balance of the three characters, but Mango's first relic feels significantly stronger than Cinder's relics due to heavy + flash shenanigans. Lisver's second relic is the only other option that is even close to Mango's first in power imo.

Mirror die don't work as described; they only target certain kinds of dice.

Cinder's reroll mechanic triggers before the Crooked Hourglass relic. Personal preference maybe but that feels bad to me. I think the game should prioritise using the dice-specific reroll over the all-purpose reroll.

I'll update this more as stuff comes to mind.

EDIT: The Bonus mechanic needs work, too. I'm not even sure what the rule is for drawing with Bonus; as best as I can tell, using a Flash dice allows you to draw more. If you put 3 dice on the board before using the Flash dice, you can draw 4 dice. But if your hand fills up, you can no longer take a dice off of the board and replace it with a dice of equivalent cost. I don't like this.
Last edited by B; Mar 1 @ 4:49am