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You want low cost die (d4), strong multiplicative (mirror and prism) and boosting dice (close, terrain, boost, sticky). You want to buy relics that increase draw/hand size or have an extremely strong effect.
And D4 seems to be max difficulty. So once you get past D1, it's pretty smooth sailing.
Would really prefer it if D1 was split into multiple stages, to ease us into the higher difficulty. But it is what it is.
Try Mirror + Terrain dice
and Heavy dice + Heavy retain relics if you can get them
Needs URGENT revamp. Too hard.
Stop killing games just because you don't understand things. You can make it, just think with your relics.
The game isn't that hard (except the bee boss of act 2)
For me, swapping D1 and D4 difficulty can be a very good idea in order to make the difficulty scaling of the game so much better (D4 is so easy once you've nailed all the previous difficulties)
I mean, i recently started a D1 with Cinder and i just got beaten down up to the first boss who finished me. My dice rewards during act 1 were often times D8, i got no D4 at all except for a basic buff one which i didnt took and i got no Terrain die, which would have certainly helped.
I got rid of one basic buff die, i hollowed the starting D8 and i took another D6 Block, but it just wasnt enough. In every encounter and in every turn i was able to get almost enough to block all damage but 1-2 damage got through everytime in almost every fight and the more block i used the less damage dice were used.
My relics were ok as well, nothing major though but certainly enough.
Still, all of that doesnt really matter when you draw low numbers. The tank enemy that stuns another enemy when defeated does 3 damage and 3 block in a turn and the block can go on any damaged enemy. This means that the player already has to block 3 damage and has to do more than 3 damage next turn to get rid of the block. With the basic dice you can go for a 3 buff die, 3 damage die and 3 block die in a turn to go against that, which is 6 damage and 6 block, but the enemy isnt alone and rolling 3 on all three dice is not a reliable outcome in the first act, unless one upgraded and i did upgrade most of the dice.
You know, it felt like a completely decent run but i just couldnt handle the attrition and when that happens even though i upgraded most stuff, its a little weird and shows that for D1 you already need a good amount of luck to find what you need.
1's can be rerolled
1's get +2 bonus
3x 1's doubles value of all die on boards
3x of 2's on board get bonus
3's get +2 bonus
Meanwhile on the upper end there's the roll 6 card and ones that rely on evens/odds or that glove number picker one.
My ideal would be a D8 Block, a D8 Splash or Area, each one with hollow and heavy, then virtually everything else cheap/free dice.
To combat this issue, I think there needs to be better availability of +energy by the beginning of Act2. Whether that's a common relic (haven't seen one) or energy dice being available in Act 1.
I mean, you arent saying anything new here, but what exactly can one do when mostly D8's are rewarded and almost no D4's? As far as i know i cant reroll rewards, maybe with a relic but that is unreliable as well. If luck is that much of a factor then the difficulty is not proper for the game.
Difficulty One. The issue is not that the game has a way of playing and you need to learn, the matter is that it asks too much too early. Instead of promoting a desire to get better and such, it only punishes. I had a run with 40+ hp, hit for 40+ on a turn and had 12+ block a turn along with healing if needed. But I got 1 bad roll in a single fight and lost.
The game should want you to feel like there is more you can do, now I feel unmotivated to even boot the game because that feels like a wall that can't be overcome. The name of the game of roguelites is motivate through failure, not unmotivate through difficulty. I've played many roguelikes and roguelites, there is a formula in each that inspires you to wanna push forward and a balance between trying to keep you from blowing it away. This game leans too hard in the stopping you side right now.
Big skill in yap, low skill in mulling your deck. I swear you spend more time complaining about games than playing them. We've raised nothing but snowflakes that drown in a glass of pixelated water.
I bet you got lucky once and then didnt play D1 anymore.