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I think post game rewards should randomly have an option to remove a die. If it's too OP then at least make it cost money.
D1 is way to hard, they are buffing literally every aspect of the enemies.
idk if a D2+ exists but I ain't even going to bother if I ever unlock the last character.
I really wish I knew of a differen strat since aiming for the same thing every time is kinda lame, but I don't see a way to build a good run without abusing Heavy/Gravity dice.
from what i gather from the other comments, seems like the strats that work are very limited.
hopefully that is not what the devs want for the game.
Devs, please dont be afraid to give player more power in the name of "balance". more fun please, crazy fights that one shot you if you dont have a specific relic or specific die in hand can be reserved for later difficulties. (imo it shouldnt happen at all for a game that lasts around 2 hrs per run but that would involve a lot of changes/additions)