Die in the Dungeon

Die in the Dungeon

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feedback (d1 difficulty)
so im running into a problem with the bee enemies on d1 difficulty.
1) they always come in pairs so they do a minimum of 20+ (depending on the extra that comes with them)
2) my health on the 2 characters ive unlocked are around 20,.

that means, if i dont roll a block or kill them in one turn somehow im dead.

is this the intended difficulty? if not i suggest lowering their damage to like 7~8 ish because that's how much the other enemies with CC at that level are.
another adjustment that doesnt invfolve adjusting numbers is adding a mulligan system, rerolling your whole hand if you just have 0 options.
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Showing 1-8 of 8 comments
Just remove all but 5 dice if you can't facetank, problem solved.
Phoenix Feb 24 @ 8:27am 
Honestly re-rolling your whole hand would be so helpful, the number of times I get messed up by not even the bee enemies (which i agree do a really big amount of damage, especially if you get to the queen bee battle) is a big amount, because I'll often roll either no blocks, or no damage dice, meaning I don't have enough of anything to last the turn. Another option I've thought would be to be able to pay for a temporary shield/ healing, to at least allow you to be able to get to a new turn and hopefully get some more options when it comes to fighting.
Phishfood Feb 24 @ 2:35pm 
D1 feels way too luck dependant. Just a single round without shield can ruin everything. Like I start every game removing as many die as I can just so to make sure I can secure a block and it's still not good enough.

I think post game rewards should randomly have an option to remove a die. If it's too OP then at least make it cost money.
Last edited by Phishfood; Feb 24 @ 2:42pm
I kind of agree. I just did a 3 hour run. Almost got to the boss in area 3 and I went up against an enemy that hits for 29 damage. He came with two other enemies also. My HP was 53. I had lots of healing in dice and relics. The round I died in one hit for 29, one hit for 8, the other hit 24. Two of the enemies hit extra times if they do not do damage to you in the last round. I want it difficult, but wow. I had over 20 relics so I was getting healing and bonuses each turn and still did not make it to the end. I still love the game though.
I am getting good runs with good relics with the rouge and am getting curb stomped so ♥♥♥♥♥♥♥ hard every time. Most of the time I can't even get past the second stage with double bees shielding up and hitting me with 20+ whatever 3rd mob is there.
D1 is way to hard, they are buffing literally every aspect of the enemies.
idk if a D2+ exists but I ain't even going to bother if I ever unlock the last character.:hssbskull:
Yeah, the balancing feels a bit wonky. I'm currently on D4 difficulty, but I only really know of one good strat: Get some good heavy/gravity dice, keep your deck(?) small, and get the one relic that blocks all damage on turn 1. Fake dumbell (heavy dice don't drop face value) is also really helpful. It also helps a ton to keep yourself at max HP after fights so that you can improve your max HP at fires/boss fights (or get the HP bonus from Munchable Dopamine).

I really wish I knew of a differen strat since aiming for the same thing every time is kinda lame, but I don't see a way to build a good run without abusing Heavy/Gravity dice.
Difference between D0 and D1 is just massive. I had 3 smooth runs in a row on D0 and I'm stomped on D1. In Slay the Spire they were adding some minor changes between ascension runs and I never felt like going from easy to very hard in just one number.
glad to see im not the only one.
from what i gather from the other comments, seems like the strats that work are very limited.
hopefully that is not what the devs want for the game.

Devs, please dont be afraid to give player more power in the name of "balance". more fun please, crazy fights that one shot you if you dont have a specific relic or specific die in hand can be reserved for later difficulties. (imo it shouldnt happen at all for a game that lasts around 2 hrs per run but that would involve a lot of changes/additions)
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Showing 1-8 of 8 comments
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