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What i still want to try but havent been lucky enough to get: would be a 0 cost flash gravity dice - should activate, drop out of the board into your hand and be playable again...
I didnt have a flash gravity die, but I had a gravity die with the boots that give a flash space on the field per turn.
Maybe the dice effect itself acts different, but with these conditions the die activated and then stayed there, only next turn did it gravity
Got a Flash-Heavy die in my deck right now and I think it could be even more broken if you have the Fake Dumbbell on Mango.
Because not only does a Flash Heavy activate when you set it in the board, it will also refund energy if you pull it out again with Mango's starting relic. With the Fake Dumbbell added, it wouldn't even tick down, and you could infinitely reactivate the die for free.
(and regarding Mana: yeah the mirror+terrain bug is just ridiculous, i had def/atk values in the hundred thousands with it)
what's not a bug though and i plan to try next is a 0 cost draw dice with flash - that should be able to always draw itself and if you have relics that deal dmg/increase tile value on dice/flash use you can scale infinitely (or just have a second flash dice for dmg/armor)