Die in the Dungeon

Die in the Dungeon

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flash dice cheating intentional by design?
So I noticed something. I can place a bunch of boost dice on the board. Use a flash dice on the boosted slot. Remove the boost dice and then use some other dice.
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Showing 1-9 of 9 comments
Zuruas Feb 23 @ 2:30am 
Yes
ER404 Feb 23 @ 2:50am 
yeah, thats not cheating, its a part of the game
flash and heavy also have a nice interaction as the dice activates instantly and stays on the board, so you basically have 2 activations that turn.
What i still want to try but havent been lucky enough to get: would be a 0 cost flash gravity dice - should activate, drop out of the board into your hand and be playable again...
Zuruas Feb 23 @ 6:12am 
Originally posted by Shadow129:
flash and heavy also have a nice interaction as the dice activates instantly and stays on the board, so you basically have 2 activations that turn.
What i still want to try but havent been lucky enough to get: would be a 0 cost flash gravity dice - should activate, drop out of the board into your hand and be playable again...

I didnt have a flash gravity die, but I had a gravity die with the boots that give a flash space on the field per turn.

Maybe the dice effect itself acts different, but with these conditions the die activated and then stayed there, only next turn did it gravity
Paw Feb 23 @ 7:26am 
you will need all the help you can get later on.
Originally posted by Zuruas:
Originally posted by Shadow129:
flash and heavy also have a nice interaction as the dice activates instantly and stays on the board, so you basically have 2 activations that turn.
What i still want to try but havent been lucky enough to get: would be a 0 cost flash gravity dice - should activate, drop out of the board into your hand and be playable again...

I didnt have a flash gravity die, but I had a gravity die with the boots that give a flash space on the field per turn.

Maybe the dice effect itself acts different, but with these conditions the die activated and then stayed there, only next turn did it gravity
thanks for the info. I think the flash tile works the same as a flash dice, because i had a relic that increases tile value if you play a flash dice there -> with boots and a normal dice i got the +1. So sadly no infinite combo for me :(
Mana Feb 23 @ 10:23am 
bro if you thinks that's cheating trust me there is far more broken strategies, keep exploring
Firellius Feb 23 @ 12:28pm 
Originally posted by Zuruas:
Originally posted by Shadow129:
flash and heavy also have a nice interaction as the dice activates instantly and stays on the board, so you basically have 2 activations that turn.
What i still want to try but havent been lucky enough to get: would be a 0 cost flash gravity dice - should activate, drop out of the board into your hand and be playable again...

I didnt have a flash gravity die, but I had a gravity die with the boots that give a flash space on the field per turn.

Maybe the dice effect itself acts different, but with these conditions the die activated and then stayed there, only next turn did it gravity

Got a Flash-Heavy die in my deck right now and I think it could be even more broken if you have the Fake Dumbbell on Mango.

Because not only does a Flash Heavy activate when you set it in the board, it will also refund energy if you pull it out again with Mango's starting relic. With the Fake Dumbbell added, it wouldn't even tick down, and you could infinitely reactivate the die for free.
Originally posted by Firellius:
Originally posted by Zuruas:

I didnt have a flash gravity die, but I had a gravity die with the boots that give a flash space on the field per turn.

Maybe the dice effect itself acts different, but with these conditions the die activated and then stayed there, only next turn did it gravity

Got a Flash-Heavy die in my deck right now and I think it could be even more broken if you have the Fake Dumbbell on Mango.

Because not only does a Flash Heavy activate when you set it in the board, it will also refund energy if you pull it out again with Mango's starting relic. With the Fake Dumbbell added, it wouldn't even tick down, and you could infinitely reactivate the die for free.
i tried exactly that... but the devs did something else: mango with flash&heavy&bell or flash&gravity will actually reduce the face value of the used dice every time you trigger it. Even the gravity dice loses value and when the value is used up it goes to the discard pile not even your hand. But it's fair, you can use those dice the number of times of the dices face value and if you have enough +value on the tile you place it on it just adds up more numbers.

(and regarding Mana: yeah the mirror+terrain bug is just ridiculous, i had def/atk values in the hundred thousands with it)

what's not a bug though and i plan to try next is a 0 cost draw dice with flash - that should be able to always draw itself and if you have relics that deal dmg/increase tile value on dice/flash use you can scale infinitely (or just have a second flash dice for dmg/armor)
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