Die in the Dungeon

Die in the Dungeon

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I have found a mony loop
With a dice that "If this dice worth 5 points or more at the end of the turn, get 6 coins" with the gravity effect and something that i cant remember what was that made the dice stay in the board forever, i made like, 80 coins in 2, 3 battles. THEN, i died before get to a shop or a forge >:(
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Showing 1-2 of 2 comments
Devccoon Feb 22 @ 2:44pm 
I had that in one of my runs, and I was absolutely printing money. Here's a fun one (I didn't get to do it but I had something similar on another dice):

Playing as the yellow frog, use their starting relic to allow for moving gravity or heavy dice. Get a coin dice and put heavy+flash on it. (Maybe gravity could work in place of heavy?) Keep picking it up and slapping it back down on a board setup that gives it enough score to give you your coins. And there you go, semi-infinite money generator!

At least, I assume it would work, because I had a terrain dice with heavy+flash on it, and it let me pick it up and drop it 6 times in the same spot until it ran down to 0 or move it to other spots to keep buffing the board. I did notice it skipped the effect of my relic which makes heavy dice not lose value, probably because it's busted enough as-is. It bugs out visually but the slot definitely keeps getting buffed up. I'm guessing coin would do the same, 36 gold per turn if you can manage it.
Dante Feb 22 @ 4:03pm 
Originally posted by Devccoon:
I had that in one of my runs, and I was absolutely printing money. Here's a fun one (I didn't get to do it but I had something similar on another dice):

Playing as the yellow frog, use their starting relic to allow for moving gravity or heavy dice. Get a coin dice and put heavy+flash on it. (Maybe gravity could work in place of heavy?) Keep picking it up and slapping it back down on a board setup that gives it enough score to give you your coins. And there you go, semi-infinite money generator!

At least, I assume it would work, because I had a terrain dice with heavy+flash on it, and it let me pick it up and drop it 6 times in the same spot until it ran down to 0 or move it to other spots to keep buffing the board. I did notice it skipped the effect of my relic which makes heavy dice not lose value, probably because it's busted enough as-is. It bugs out visually but the slot definitely keeps getting buffed up. I'm guessing coin would do the same, 36 gold per turn if you can manage it.
I was printing money, you were just summoning it from hell. You beat me to it, yours is better
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Showing 1-2 of 2 comments
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