Our Adventurer Guild

Our Adventurer Guild

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Request: Store Custom Portrait Locations as Relative Rather Than Absolute
The game requires custom portraits to be in one specific folder, which is in the game's data files, in the place where steam installs it. But in the save file, it stores the locations of custom portraits as the full, absolute file path. This creates a problem when transferring saves and portraits to a different computer. In my case, one computer has steam/all its games in the C: drive, and the other has steam/all its games in the D: drive. So, moving the save file and portraits from one computer to another breaks all the custom portraits and requires manually re-choosing every single one, every time I swap computers. I guess I could try to edit the save myself using notepad++ (change all the "C:" to "D:"), but I bet this would trip some kind of checksum and make the game mark the save as corrupted.

This is admittedly a kind of obscure problem, and mostly an annoyance, but it wouldn't exist if the save file only included the file name, or "custom portraits\filename", instead of storing the entire filepath, and the game took advantage of the fact that custom portraits can only ever be in one place regardless. Or maybe, as a quick fix, the game can just ignore the part of the filepath in the save that doesn't matter since the portraits are always in the same place regardless?
Last edited by Xindaris; May 12 @ 9:48am
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TheGreenGuy  [developer] 20 hours ago 
I'll update this.
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