Our Adventurer Guild

Our Adventurer Guild

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Magicially Deaf Characters can do magic
It is possible this is intended but it really doesn't feel like it. I don't think the fact that I scouted this character makes any difference but Magicially Deaf is supposed prevent learning Arcane and Divine skills in exchange for +50 Elemental Resistances. The exact verbage reads "Cannot learn arcane or divine skills". My understanding was that this means they can't learn any magic, especially because most spells have arcane or divine. This is not what happens with a magically deaf paladin.

They can learn and cast in battle every spell that comes in a group, the skill doesn't have a divine or arcane tag so the game allows it.
        
  • Art of Healing I
        
  • Art of Protection I
        
  • Art of Support
  • Divine Wrath I
  • Paladin Skills
  • Aura Improvement
These don't have Arcane or divine tags, Also since Inner power is unavailable I assume this happens with Mages, High Mages, etc. (I already know it happens with priests)
The part that make me fell this wasn't intended is being able to learn Healing spells but not get Improved Healing or Divine Intervention, also I never tried to learn it but it is highlighted like I can. Aura Improvement but I can't learn the auras themselves.
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Showing 1-3 of 3 comments
TheGreenGuy  [developer] Jul 14, 2024 @ 3:10pm 
You're right. The skill packs are not tagged with the right tags which allows the character to learn them. I'll fix that in the next patch.
Thank you for letting me know.
Also it looks like you already fixed Aura Improvement, I figured I'd look at all the tags for you in case there were anymore. I'll list each magic/hybrid class with any non skill pack skills that also have physical tags. Just in case any aren't as intended.

MAGE
  • Fire, Earth, Lighting, and Ice Magic Adept
BISHOP
  • Radiant Reach II
  • Protective Light
  • Divine Mastery
HIGH MAGE
  • Fire, Earth, Lighting, and Ice Magic Adept
  • Mirror Image
BARD
  • Fire, Earth, Lighting, and Ice Magic Adept
  • I Assume everything under bard train is supposed to be physical, if not they all are.
ARCANE KNIGHT
  • Fire, Earth, Lighting, and Ice Magic Adept
  • Arcane Combat

I really enjoy this game by the way, so I'm just trying to be helpful. Also will I need to manually respec any magically deaf characters that already have those skill packs learned?
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Showing 1-3 of 3 comments
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