Our Adventurer Guild

Our Adventurer Guild

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Questions after my first full play through
I have defeated the emperor...and I still have questions...

1. Stacking Greedy & Lucky? Or multiple Greedy in same group? Looks like only 1 applies?
2. I assume Auras don't stack? All Paladins group?
3. Holy & Dark Resist seem rare?
4. Loot tables...seem to get a lot of the same stuff, even legendary? Are they adventurer dependent?
5. Enchant Weapon doesn't appear to benefit from spell potency improvements?
6. I still don't understand how camp points are calculated...?
7. Does Holy Potency improve heal? Doesn't look like it? Unsure what "Tag" this applies to?

A recap of my experience, for some context.

First attempt at play through I realized that what seemed to be a simple game actually has a lot of strategy involved in building your top tier heroes..so restarted after the first town quest and reading some guides here on steam.

Second attempt at play through...I somehow missed doing the quest for Elan...so restarted.

Third and actual completed play through on Normal
Finished the game with the following 3 team Elite line up of the story heroes on day 202. I did not level the Elite team past 12 until I got the Tier 3 hero upgrades and was using a 2nd tier team of whatever RNG best heroes popped up to recruit.

Hero Lvl Class Title
Elan 31 Dragon The Immortal
Daryl 31 Witch The Spark (This played WAY BETTER than anticipated!!)
Alissa 29 Saint Quack

I had another game started with Scouting on, just to try builds. Scouts are OP... Short of a stacked Talented random hero... But even then, the synergy you can build in the Scouted team...it's cheating...but I loved the option to try out all the possible talent combos. I also assume scouted is the only way you would reliably beat the escalating level options you can allow in options...I think people call it the DOOM CLOCK!?
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Showing 1-8 of 8 comments
nazri Feb 13 @ 8:54am 
3. Holy & Dark Resist seem rare?
- very
4. Loot tables...seem to get a lot of the same stuff, even legendary? Are they adventurer dependent?
- I'm on NG+3 and it doesn't seem to be adventurer-dependent as I would get items for classes I didn't even have (Arcane Sheath when I had no Arcane Knights at all). There just aren't many Legendary items
Letterit Feb 13 @ 10:34am 
Originally posted by Myroko:
6. I still don't understand how camp points are calculated...?
It's not 1 CP per adventurer + amount of CP given by meal type choose + a small bonus from few or one trait?
Letterit Feb 13 @ 10:38am 
Originally posted by nazri:
4. Loot tables...seem to get a lot of the same stuff, even legendary? Are they adventurer dependent?
- I'm on NG+3 and it doesn't seem to be adventurer-dependent as I would get items for classes I didn't even have (Arcane Sheath when I had no Arcane Knights at all). There just aren't many Legendary items
For legendary it's also because they are drop a lot more often than for other games using legendary, and it's an indie game not some AAA as Diablo like with design focus on drops and with a lot of legendary plus very rare legendary drops so get twice a legendary is very rare and still such games tend also add unique items drops.
Originally posted by Myroko:
I have defeated the emperor...and I still have questions...

7. Does Holy Potency improve heal? Doesn't look like it? Unsure what "Tag" this applies to?

Healing is affected by healing potency, not holy potency.

Holy affects holy damage spells. This includes most of the Cleric and Saint offensive spells, as well as Paladin skills like Smite.
Rubidium Feb 14 @ 6:09am 
Originally posted by Iguana-on-a-stick:
Originally posted by Myroko:
I have defeated the emperor...and I still have questions...

7. Does Holy Potency improve heal? Doesn't look like it? Unsure what "Tag" this applies to?

Healing is affected by healing potency, not holy potency.

Holy affects holy damage spells. This includes most of the Cleric and Saint offensive spells, as well as Paladin skills like Smite.
One caveat: if you are specifcally using healing spells to damage enemies (e.g., undead, or with the Quack title), then both holy potency and healing potency apply, and stack multiplicatively.

This is one reason that the Quack can hit so hard, as there is plenty of gear that offers both.
Letterit Feb 15 @ 1:22am 
Healing damages also ignore any single damage reduction, that's the main source of its power making Undead elites and bosses totally neglectable with a Bishop/Saint in party, and that makes Quack an OP hole.

But I didn't know this staking of potency, thanks to pinpoint it.
Myroko Feb 15 @ 7:07am 
Originally posted by Letterit:
Originally posted by Myroko:
6. I still don't understand how camp points are calculated...?
It's not 1 CP per adventurer + amount of CP given by meal type choose + a small bonus from few or one trait?
But # of supplies = how many camp points? ...appears to be scaling based on number of party. So how many supplies should I fill my inventory with on team of 3 vs a team of 6...if I want 2 camp points every camp for a minimum of 3 camps...is kinda the math I want to be able to do.
Letterit Feb 15 @ 7:45am 
Amount of supplies is also dependent of some traits requesting more or no supply, so you need count that too.

Ok globally I don't know the formula, just once you are in a quest, the formula is clear.
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