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Melee classes are there to simply tank and protect your long range DPS (mages and archers).
So it's mostly about endurance, physical resist and elemental resist.
In that sense, Monks are surprisingly good.
Guardians have 25% + whatever resistance your armor offers (usually 30%+ for a total of 55%+)
Monks have 25% + 10% (as long as SP is above 50%), so it is definitely less at only 35%. However, they have superior stat growth (A/B/C/B/B/B vs B/C/D/A/D/B), as well as 25% elemental resist.
So I usually give my monks 2x physical resistance accessories, and it is ideal if they have the Magically deaf perk to give them a total of 75% elemental resistance.
I don't use any of the other classes you mentioned at higher difficulty levels, for the very reasons you stated.
I agree that monk can be OK but I still rank them behind knights/pal/def. Their stats growth are fine but ultimately, tit is spread everywhere and not where it matters only. Plus they lack an item slot which lategame would bring a lot to the table. True damage is nice though.
I'll take a look at bards with your idea in mind @Evalle. How do you spec yours precisely ?
Regarding traits, I came to the conclusion that "Brave" and "Born Leader" were mandatory, and that "Pretty" (+35% BP gains) or "Kind" (courage + heal) or "Rational" were close behind.
I'm torn with "Pacifist" as well. +1 turn duration for buffs may be nice but BP loss on dmg done may be too punishing (unless really focused on 90%+ support)
Seconding this. Lot of people seem to be sleeping on bards and paladins. The biggest problem with bard is that the song rotation doesn't leave it much else to do: the archer and mage skills just aren't useful in comparison to songs, except maybe for haste and shadowstep for emergencies. The paladin can be a bit squishy for a front-liner, but that's less of a problem once you realize that damage reflection procs life leech abilities.
- Paladin (Elan)
- Dragon Knight
- Beastmaster (not Daryl)
- Witch (probably not Alicia, will see how rolls go)
- Saint
- And a bard support/caster leader with "Born leader" and high WP if possible (and low STR)
Still can't work my head around other classes (Swordmaster, Reaper, etc...) at that difficulty settings. Maybe I'll reconsider going forward depending on your insights. Thanks.
https://steamcommunity.com/sharedfiles/filedetails/?id=3230894368
Underwhelming damage? Sure. Still she survived witch's barrage on +60% damage and can pretty much shut down any sus fight she encounters by tying enemies for a while.
https://steamcommunity.com/sharedfiles/filedetails/?id=3230894725
With an SP pool like that he can be permastealthed while dishing out whatever. Only enemies with true sight are a problem and he can teleport to get away from those.
https://steamcommunity.com/sharedfiles/filedetails/?id=3230894826
This is still a "build in progress" thing, with a dodge stance and dodge buff from the bard I don't think that even +20% acc on enemies matters much. She still evades most of them. Not that her damage is anything truly spectacular so no idea how useful she is truly.
Can't commend on reaper and arcane knight, yet.