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Zgłoś problem z tłumaczeniem
https://www.youtube.com/watch?v=VmtB2cGeFBs
Yeah, Guardians are fantastic. Great for funneling all the enemies to one spot to maximize AoE damage and protecting the squishy guys. The AI is pretty brutal with bee-lining to mages whenever they're in range. Between counter attacks and damage reflection, they synergize with pretty much any title, too.
Bards also have an ability that restores SP in an AOE, and if you use multiple bards you could restore SP faster than you spend it from shadowstep.. which would mean you can literally be permanently hidden.
I might be wrong here, but I think @asdf means using the the scoundrel passive skill which lets you stay hidden even after attacking so you effectively become immune to most stuff. It's cool mobs get true sight later to circumvent this sort of cheese 😅
You attack and shadow step after the attack outside monsters' range if necessary
I don't know how common true seeing becomes later on, but so far I haven't seen anything with true seeing - even if there were some monsters with true seeing it would still mean that you could ignore literally every monster that doesn't have it, so unless it becomes *really* common then shadowstep is still incredibly broken.
If ennemies with AOE could target you freely just like you can do with AOE attacks and spells, that would reduce the OP aspect of this ability.
Reapers get some OP abilities. In my game, the reaper and saint have been by far the strongest characters. I also really like the swordmaster and bard.