Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The true meaning of kindness comes from completing the shady priest's event chain. Keep giving him money when he asks, and eventually he will give you a reward and the achievement will fire.
Likewise, as you do random quests, you may come across an event where someone sends you a message on an arrow with a request to hunt some beasts. If you say yes, then you immediately fight a battle against those beasts. There's one for every biome (except, IIRC, the fortress), with a different type of monster in each one (for instance, the forest version fights wolves, while the cave version fights spiders). Winning the battle gives you a unique accessory as a reward (for instance, a wolf claw necklace for beating the wolves). Once you've completed at least one of these quests in every relevant biome, you get an extra cool item as a reward and the "Hunter's Gift" achievement. If you're not sure which you have/haven't done, you can check to see which of the monster items you have (for instance, if you have the wolf claw necklace, then you've already done the forest version).
considering how random everything is, it will be a lot of farm just to get those achievement
not cool :/
forest
cave
toundra
ashenland