Our Adventurer Guild

Our Adventurer Guild

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Volsung Jun 13, 2024 @ 9:46am
Most Annoying Enemy Type
Hey all, I’ve been loving the game so far (just beat the bandit king) and I’m wondering what normal enemy everyone finds the most annoying.

For me it’s the bandit assassins, they even caused my first character death (RIP Alissa). When there are a few of them present it’s so difficult to lock them down or kill them before they teleport into the backline and start critting your squishies.

The spiders take a close second, gotta love when a hoard of them web your entire party at once
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Showing 1-15 of 15 comments
Iguana-on-a-stick Jun 13, 2024 @ 10:12am 
Yeah, those assassins can be a nasty surprise.

They're pretty okay at normal/hard difficulty at the recommended level, but otherwise they can indeed give your squishier characters a very bad day, and there's not much of a counter (except "make your characters less squishy." I.e. the teamwork talent that gives damage reduction based on adjacent allies can help with such starting line ambushes, as long as you put your wizard in the middle. Bishops are a lot less squishy than (high) mages.)

The spiders are annoying more than dangerous. There are good counters to them (priests can make your whole party immune) but you might not have those available at recommended levels.

What I ended up doing in my last playthrough was rush my fastest character at them and activate Heroic Dodge. Queue every web missing him. Then the rest of the team (who had delayed their turn) comes in and kills them all. Feels a bit cheap, but very effective.

For my money the really annoying enemies are those rabbit folks at higher difficulties. Poison + stealth + very accurate snipers, and especially the elite elders with lightning spells. Haven't lost a character to them yet, but they did force a death-roll or two by moving ahead and lightning-bolting a squishy character before I could do anything.

Oh, and that wolf I met with 210 dodge, but that turned out to be a bug. :-)
Last edited by Iguana-on-a-stick; Jun 13, 2024 @ 10:13am
Purest Warrior Jun 13, 2024 @ 10:17am 
Originally posted by Iguana-on-a-stick:
Oh, and that wolf I met with 210 dodge, but that turned out to be a bug. :-)

A wolf that turned out to be a bug? What is this sorcery!?
Iguana-on-a-stick Jun 13, 2024 @ 10:21am 
Originally posted by Purest Warrior:
Originally posted by Iguana-on-a-stick:
Oh, and that wolf I met with 210 dodge, but that turned out to be a bug. :-)

A wolf that turned out to be a bug? What is this sorcery!?

The bug was the 210 dodge. Elite stat bonuses were accidentally doubled for a day or so, which led to some VERY annoying enemies.
Pure_Poetry Jun 13, 2024 @ 10:28am 
Originally posted by Purest Warrior:
Originally posted by Iguana-on-a-stick:
Oh, and that wolf I met with 210 dodge, but that turned out to be a bug. :-)

A wolf that turned out to be a bug? What is this sorcery!?

Nice one :-D !

Back to the topic, I'd say my worst ones are :
- Low level Elite (alpha) wolves, although nerfed since EA (high dodge, high crit, and sometimes iron skin and/or magically void... hard for a low lvl party)
- Maniacs at lvl 12+ (with dagger mastery, they can use move + TP + hit in 1 turn, effectively moving 8 tiles before hitting... and very often critting...)
- Lightning elementals, although nerfed since EA (high ini, high mobility, although their dmg was nerfed)
- Dryads & treants
- 2-turns Invisible Lephoz
- Ashenland general (turtles / phoenixes mostly)
Last edited by Pure_Poetry; Jun 13, 2024 @ 11:40am
lemurs2 Jun 13, 2024 @ 9:11pm 
boars.
I stopped playing this game when a battle started, boar ended up going first and charge stunlocking my fighter, who died in the second round. All the other characters then also died. 5 chars, lvl 2,3,3,3,4 vs 5 boars and 1 wolf.

This game is exactly what I would like but I stopped playing and am probably going to uninstall.
Ryuu1011 Jun 14, 2024 @ 4:09am 
I agree for bandit maniacs. I actually made a whole rage post about them and how BS they are at the lowest "recommended" level. After that I always leveled up my guys to the highest recommended level or over it to just one hit KO them: https://steamcommunity.com/app/2026000/discussions/0/4362376451750561225/
GretelMK2 Jun 14, 2024 @ 10:52am 
The maniacs are def up there. They can 1 shot squishy characters turn 1 before they move. I don't know what the fix would be but I don't think it's great.

I hate earth elemental the most. They hit above their difficulty class, won't die easily without magic and are ranged. Really I think they just hit a bit too hard.
Originally posted by lemurs2:
boars.
I stopped playing this game when a battle started, boar ended up going first and charge stunlocking my fighter, who died in the second round. All the other characters then also died. 5 chars, lvl 2,3,3,3,4 vs 5 boars and 1 wolf.

This game is exactly what I would like but I stopped playing and am probably going to uninstall.

You can just make sure boars can never line up. You can also avoid the encounter all together in exploration map.

Reduce difficulty is a good way to go.

But ofc uninstall is also an option
Pure_Poetry Jun 14, 2024 @ 12:31pm 
Originally posted by Heaven has even sheep spread:
Originally posted by lemurs2:
boars.
I stopped playing this game when a battle started, boar ended up going first and charge stunlocking my fighter, who died in the second round. All the other characters then also died. 5 chars, lvl 2,3,3,3,4 vs 5 boars and 1 wolf.

This game is exactly what I would like but I stopped playing and am probably going to uninstall.

You can just make sure boars can never line up. You can also avoid the encounter all together in exploration map.

Reduce difficulty is a good way to go.

But ofc uninstall is also an option

^This.
TBF, I kinda see boars like rooks in chess (albeit with limited range). Positionning is key vs them (get obstacles in the way, etc...)
lemurs2 Jun 14, 2024 @ 1:58pm 
Seriously, maybe I am missing something but did you read my post. Boar went first action, moves to line up my fighter, charges, stunned. Next turn dead, never got an action.
Volsung Jun 14, 2024 @ 3:27pm 
Originally posted by lemurs2:
Seriously, maybe I am missing something but did you read my post. Boar went first action, moves to line up my fighter, charges, stunned. Next turn dead, never got an action.
If you had a tanky class die in one turn from boars and wolves you were very likely underleveled or need to turn the difficulty down
lemurs2 Jun 14, 2024 @ 3:57pm 
boars. Did I mention boars. I was lvl 3 on the fighter.
People need to quit opening their mouth when they have nothing to say.
Volsung Jun 15, 2024 @ 12:35am 
Originally posted by lemurs2:
boars. Did I mention boars. I was lvl 3 on the fighter.
People need to quit opening their mouth when they have nothing to say.
Boars are super easy to deal with... you were probably in a quest too hard for your party and thus had boars high enough level to kill you that easily
Tuidjy Jun 15, 2024 @ 4:25am 
Originally posted by lemurs2:
boars. Did I mention boars. I was lvl 3 on the fighter.
People need to quit opening their mouth when they have nothing to say.
In case you are still around, and have not uninstalled the game, I would like to suggest a few things that may change the outcome next time you encounter boars.

The truth is, in the very early game, a couple of bad rolls can indeed make a fight harder than it is supposed to be. But usually, you can avert disaster.

Even if the boars go first, no more than one should be hitting each of your front liners. One hit should be survivable. Even if the tank gets stunned, priests get "Cleanse Mind" as their starting ability. It will remove the stun, and allow the tank to chug a potion of healing, instead of wasting the turn.

Now, rolls can conspire to make the fighter go first, and thus lose the turn, before the priest can act. Then you may be tempted to cast heal on the fighter, instead of casting a "Cleanse Mind". No, use a potion of healing AND "Cleanse mind". This way you will be still within 4 APs, and the fighter will be somewhat protected against a stun on the next turn.

To prevent rolls mattering so much, you may want to use whatever rings you get in the early game to increase your healer's initiative, and your tank's hit points and dodge. Try to make sure that whoever is in line for a boar charge has high hit points, either high dodge or an active block up, and preferably both damage barrier and an anti-stun buff. Both are buffs that can be obtained at level 1 or 2.

But yes, sometimes the rolls will turn against you. Cut your losses and flee when you see that you'll be losing adventurers with exceptional potential. Also remember, it is OK to avoid fights in the early game, pick quests that can be solved while avoiding the enemies, rest a lot to be in top shape when starting a hard fight, and finally flee.

Adventurers die. When one dies, more are likely to follow. Cut and run!
Last edited by Tuidjy; Jun 15, 2024 @ 11:39am
Darthjerro Jun 16, 2024 @ 1:22am 
Earth Elementals. - Buff +30 res across the board to themselves THEN stagger us removing our earth resistance THEN proceed to pummel us with earth spells that hit like trucks ....From a distance ofcourse , where u cant get to them because of all the melee mobs in your face..

I usually opt out of fights with these elementals
Last edited by Darthjerro; Jun 16, 2024 @ 1:25am
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Date Posted: Jun 13, 2024 @ 9:46am
Posts: 15