Our Adventurer Guild

Our Adventurer Guild

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ganderthoth Aug 18, 2024 @ 8:26pm
Titles
I read about titles and am curious. How many can I have? Just 1 per character? How many 5 start missions approximately does it take to get a title?

I also read that you might want to change a ranger into a beastmaster. Why would you do this? I assume the beastmaster wouldn't have ranged skills.

Right now I have a guardian, ranger, high mage, bishop, and knight. I want to make my knight a dragon knight and my bishop a saint. For roleplaying reasons I don't want to turn my high mage into a witch. I don't know what other class to change my guardian into. There isn't any info. on skills of each class. I'm not sure about what my 6th character will be, or if I even need one. (I don't want to have to do lower-level quests to increase his level.)
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brown29knight Aug 18, 2024 @ 9:08pm 
1 title per character, and each title is unique. So no two of the same title in a playthrough.

It takes roughly 70 stars worth of missions to max a title. The number is exact, but I do not know it, only that it is around 70. Others may be more specific.

Beastmasters are rangers who can summon animals. They still have bow, and access to all ranger skills.

Guardians can be a blademaster (monk/guardian hybrid focused on counter attacks and high mobility) or paladin (guardian/priest hybrid with auras) either way they'd keep the sword and shield. They could also swap to an arcane knight (high mage/knight hybrid) but they'd get greatswords.

If you have unlocked the class for training, you can look at it's skills in the training yard under the class change menu.

Have you seen what a bard can do? Typically a bard will spend their turns healing/buffing the party, and not fighting, so they can function at much lower levels then the rest of the party. Their ultimate skill makes their buff and heal songs effect party members in the entire map, so they can stay back in the starting area while the rest of the party does their thing.

If you use a bard with born leader as the party leader, and give the party the "groupies" skill, it doubles all the bard abilities. As the bard is often not fighting, you can give him scout armor, accessories that boost movement, the trickster title, and take the "move together" party trait. If the bard is quick, you can get 9 move on him without potions or spells, and that gives the rest of your party 8 move. (move together lowers the party leader's move by 1, and sets the rest of the party to that number if it is lower)

So a bard leader would give you a lot more movement, and constant buffs/heals, without a lot of time spent leveling them.
Last edited by brown29knight; Aug 18, 2024 @ 9:11pm
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Date Posted: Aug 18, 2024 @ 8:26pm
Posts: 1