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The Monk class passive skill is currently giving 25% more PAB, not 50% more like the tooltip indicates.
I wonder if it's actually a bug with the tool tip since there's a Monk skill that gives an additional 75% STR to PAB (which rounds out to a nice clean 100% bonus STR to PAB).
As an aside, Knight is pretty much always going to do more raw damage than a Monk due to a good portion of your PAB coming from equipment (and Knight has better scaling abilities) & the inherent physical penetration in the Knight class.
That said, monks can get 2 AP cost on all their attacks, which means you get a lot more attacks in when you use haste or burn some BP. Plus True Damage that can't be resisted.
If you can keep your MP up I think Monk is more effective than Knight against single targets. Of course, Dragon Knight is a whole different kettle of fish. Plus knights have a great camp skill, and better AoE attacks until very late game.
That unfortunately only matters in the early/mid game. Ferdinand gives access to 2AP attacks, and eventually you don't even need that since you'll have Multistrike. Similar thing with the true damage, except early-mid game you get covered by the inherent 20 physical penetration and later on you have access to Rend Armor.
Probably just a tooltip bug. Back in EA base bonus was 0% and the extra skill gave 100%. I reported that it made monks too weak early game mostly due to missing gear as well and GG smartly changed it to 25+75 to ease early game for monks.