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As far as I know it's the gameplay they like. The writing is pretty funny on occasion and decent enough at setting the tone it wants to set. The story is entertaining and has some pretty good twists, but I don't think anyone is saying you should play this for the story.
And you very, very definitely should not be taking it too seriously. Especially the characters.
The guild does not resemble a real-life workplace, it resembles (and is meant to resemble) a bunch of fantasy and anime clichés.
And yes, the guildmaster is a terrible leader. (Stuff like forgetting the name of half the adventurers weeks or months later.) And yes, the game tells you he is saving the guild regardless.
I think the writing is excellent. Not a silent protagonist, it's hard to imagine yourself when the words are not chosen by you.
If it helps, imagine you're one of the gods observing and helping the adventure guild as whole. Guiding the adventures as well as observing the guild leader and nudging him to certain decisions.
World build is there. Adventures are barely more respectable then thieves.
Guild master was himself a long time adventurer. His dea friend was the "moral compass". And for some reason they haven't spike for 10 years.
He is not commander Sheppard. He's a fail adventurer who knows the world is gritty and dangerous. But he's trying his best.
And he's not a daycare teacher. You cannot keep adventurers in line with kind words and patience.
But I'm the end... Yeah, comedy mostly.
Sad that you don't like, it's ok.
I hate most perfect protagonist, guess you are the audience for that.
Our Guild Master is sending people to death at daily basis, routinely making a decisions who're going to live and who will die (quests you're not going to complete in time are not leading to happy end obviously). That's a very different kind of leadership.
Our "adventurers" are actually mercenaries and have higher then average death rate, they're literally risking their lives for coins. Game even simulate that - our most experienced adventurers are in fact would like to drop this job (=have a very low base mood) and GM need to take efforts to make them stay.
Hatred is usually irrational.
Honestly at least for me that little feud between those two make GM feel more like a living person then any "generic" hero. Perfect persons are product of propaganda, real humans always have at least some quirks or something even worse.
I am sorry for you guys who only consumed media in the last 5-10 years, with your Mary sue's and absolutely PG 13 vision of the word and how everyone has to carter to you and your big feeling.
I suggest trying to read some Greek tragedies. Aeschylus' Oresteia, Oedipus the King and others.
Some other amazing pieces of literature that might have you, Classic Geroge Orwell Animal Farm.
Or if you only can read stuff with images, Look for the uncut version o Barefoot gen
Good luck
I also think the writing is excellent, at least overall in first three chapters.
But I fail see the link with classic literacy, Frankly Greek tragedies would be very boring to read now, for example, terrible lack of any humor. :-D
But anyway I don't think proper sophisticated writing can work so well in a video game because it's not a fluid linear flow as can be a book.
The Guild Master is more the narrator than the main character, it's totally like Fireaxis XCoM1&2 commander but much more develop, mainly to develop humor and have a story telling support.
OP comments show a reading too much at first degree, it wasn't the intent/goal of the writing. Moreover that's just the beginning, trying to illustrate someone only coming to manage a guild at friend request, and yep without much skills for that.
But as story progress, the guild master will reveal be an astute leader and quite competent. Even more, often he is offering alcohol drink to all adventurers, if that's not a good leader then what it is?