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The only mutually exclusive skills that I can think of at the moment are the Bow skills "Steady Aim" and "Run and Bow", and the light/medium/heavy armour training, as you can only use the one relevant to that adventurer's class. That's just off the top of my head, so there may be more.
Ha there is a new game +, good to know, :)
Ha ok thanks, i won't be scared to take them now, thanks. :)
1. Change the adventurer's class to one which doesn't have the relevant skill tree - so if you pick the wrong bow skill, change to a guardian, and all points spent in the bow tree will be refunded.
+ Relatively cheap
- It won't help with most adventurer skills, and costs a couple of days changing class and back again.
2. Later in the game one of the guild enhancements opens a "confession booth" where you reset all skill points at a cost.
+ Clears everything
- Relatively expensive.
In both cases you'll still have to buy all of the skills that you do want.