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So I went into the monk class thinking dex would be super important for dodging (both for survivability and forcing crits on counters with parry), and it definitely is important, but eventually I started thinking that if you want your monk to actually kill things, you really have to prioritize strength.
By default, monks get an extra 25% of their strength added to their Physical Attack Bonus; okay, that sort of makes up for the lack of weapon. However, the level 16 talent "Fists of Steel" adds ANOTHER 75% of their strength to their PAB, which means that once a monk hits level 16, you basically get twice as much damage from raw Strength.
You can build all-rounder for dodge tanking and chasing down casters or whatever and that will work fine, but if you can build a monk with 200% or close to 200% strength growth, you can do crazy damage even to tanks. This is especially true because monks get a lot of skills that let them do True Damage based on their PAB, which lets them ignore enemy resistances.
Regarding skills, Monks have the Battle Tactics skill tree; I feel like you should definitely taking the two counter skills. Monks are pretty inarguably built to synergize with them because otherwise the Parry skill that makes you crit on counters when you dodge is totally pointless until you get Martial Master at level 24. Besides that I just go monk/martial arts and Pathfinder, but your mileage may vary.
TLDR, dex is definitely important for survivability and soaking counters and obviously endurance for health (and physical resistance with the Body of Steel skill) but if you want to do some damage when you throw hands, you should prioritize getting a boatload of strength.
The best way to dodge an attack is for the would-be attacker to always be dead.
That said, dex is probably number two. Hitting a target is obviously needed to actually kill them, and the way healing and injuries work, never getting hit is always much better than getting hit but having HP to spare.
Yeah, that's definitely true; I just think it's MOST important for monks, because they get double the value from it.
I would also add - I don't think you can really plan builds around this or anything, but once you get to the gold tier of trinkets, there's a trinket that makes PAB scale off DEX rather than STR (and gives +5 DEX). So you can make a rogue/archer with insane dexterity but subpar strength if you're fine with them doing subpar damage until you get that trinket, at which point they'll turn into a monster. Doesn't work well for monks though, and you don't start getting gold trinkets until late in the game, so I dunno.
Get a class with good stat growths that will help you meet the qualifications.
EIther warrior if you want strength growth, or rogue for highest all-around stat growth.
Or, if you're really min-maxing, avoid levelling the character and grind events/potions to get bonus stats and become a monk at level 1.
I don't recommend that though.
Gain high strength and agility through monk., and promote to baldemaster.
With "high STR DEX" +"high ini"+"frostbite & frostguard ( skill ice age)"+ “skill first stick ”, you can get a nuclear Bomb
see:
https://steamcommunity.com/sharedfiles/filedetails/?id=3369989043