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Assuming you're only bringing across one character, then I'd suggest dismissing everyone else with unique traits - all of the training ones and crystal eye. Then "power down" any characters with useful mastery skills (Dragon Orb, Animal Speaker, Disciple of Azure Blade for physical attackers, Studied Dark Magic and/or Sainthood for magical attackers). Then get as many of those on the character you're bringing across as you can. The training and even the quest events reappear if the current holder leaves the guild.
On a related note, if you completed the alchemy sidequest you can brew a potion of resurrection. If you bring that across, you can give a second character all of the training traits, deliberately kill them to free up the trainer again, and then resurrect them. This gives you two characters with all of the training plus you can spread the others round the rest of your new team.
NG+ has two options - a point limited version where you have to buy each perk that you carry across, one an unlimited point version. If you use the point limited version, you only get 100 points first time through. Inheriting a character costs 40, and allowing them to start from level 1 again (instead of leaving them at their current level) is either 30 or 40. Bringing across the legendary revival potion is another 30. Bringing divine Ferdinand is 40. You can get more points by adding difficulty but you still need to choose wisely. I believe subsequent playthroughs add 100 more points each time.
Or of course you can just use the unlimited points. Whatever you decide to do, good luck.
I think i will have to start over.
I want to make a fully buffed Misasa, with the legendary thing to change dex into PAB and make her a sword master with absolute every training possible.
Then when i get to NG+ reset her to level 1 with the S scaling of the swordmaster for dex.
This should make a pretty cool character haha