Our Adventurer Guild

Our Adventurer Guild

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sickle1986 Nov 8, 2024 @ 1:07am
Solo Character run for fun - Introducing: The MEGA ASSASSIN
Try it out guys - Play the game as you would normally from the start, and "SAVE ELAN" Once you have him, use him and turn him into a Rogue.

((Make sure you save him in time, and take a potion to heal him, or he will die))

When able to, turn him into an Assassin and just wipe everything off the face of the earth in one hit.
You can retire your other characters you had and just have him, but later on you will want more characters for the expeditions that require more than one person to complete.

I suggest that you don't Iron-man this run though, as you can come unstuck at higher levels quite quickly, you may want 2 or more save files.
I think my run through has him at level 70+, and it's a lot of fun.

I use the Shadow Step ability.
The skill which gives you 1 AP back upon killing a foe, up to three times a turn.
Shadow Walk.
Fan of Knives.
Any DODGE skills.
Poison Bombs.

--- Strategies ---

Can't Poison the enemy?
- I just shadow step into a group of enemies, use Fan of Knives, they all die.

Can Poison the enemy?
- I shadow step close by, and throw several Poison Bombs, making the poison stack up (NOT the ITEMS, but the Skill version) - Then just wait till they die whilst remaining in stealth.

NOTE: Poisoning works GREAT on Boss killing, but later on becomes ineffective.
(Dragons CAN be Poisoned btw)

Overall you just need to focus on a pure Attack/Critical build, and you will sail through all the missions and side quests with ease.

--- Gear ---

I just went with anything which upped Crit chance/damage and life-steal, for moments where you do take a hit from something with True-sight...
(~Vampires suck~) literally, and you MUST play a little more carefully when facing those enemies, but everything else cannot see you.

Stay hidden, stay safe, score those kills and get those heals.

Enjoy this, honestly its a huge amount of fun, especially getting higher monster mass, and wiping them out in one attack, its very satisfying.

Oh, and if anyone has anything to add I missed out, because this is only a rough guide to the Ultimate Sin build, then just drop a comment with whatever you can add.
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Showing 1-6 of 6 comments
FieserMoep Nov 8, 2024 @ 1:58am 
In theory you would not even need Elan but he makes it easier and less reliant on target-farming some of the very good traits that would be concentrated on your solo character.

I only wish there was more challenging content. Many classes can solo most content at some point, and then bringing a squad of 6 is just overkill where 4-5 guys don't even get a turn anymore.
mk11 Nov 8, 2024 @ 3:40am 
What difficulty?
Pure_Poetry Nov 8, 2024 @ 4:50am 
Originally posted by mk11:
What difficulty?

Permastealth being absolutely OP, you can technically do 90%+ missions with a lvl 1 rogue, granted he can regen 8 SP/round on avg. The difficulty settings do not matter.
The only limits are :
- True sight enemies (but they come in late)
- If enemies regen > your DPS (but you've got Acid vials)
- Fights with specific conditions (ex : Gilbert's)

I suggested a while back to the dev to add some sort of "exposed" status that would pop-up after multiple rounds using stealth, making a character unable to use stealth for X round to prevent this kind of abuse. He instead smartly added more "True Sight", but it still comes quite late in the game (apart from vampires or if you turned on the doomclock settings), and my suggestion would anyway have in return new workarounds.

I started a campaign on custom max diff settings (+100%HP, etc...) + doomclock using only 1 rogue turned assassin for quests (+ a few benchwarmers as some mandatory assignments require you to have some extra adventurers). It was EXTREMELY repetitive and dull imho. The endgame could be interesting though.
Giraffeguin Nov 8, 2024 @ 7:29am 
I read someone on the steam forums had an idea to use Daryl and nothing else but Bards lol. I think that sounds really funny. I want to try that for my own character. Pump them full of every trait possible and then have the bards sing their glory.

There are even teamwork options to buff the leader only. My main concern would be the missions with reinforcements but the bard granting an extra turn can probably help with that.

My main problem is figuring out what class I want to use. I think the character I have in mind looks best as Dragon Knight but Arcane Knight would also fit. Can use both the fire armor and teleport skills for tons of mobility. But also with all the bards, spamming BP for movement should be fine too.
FieserMoep Nov 8, 2024 @ 7:36am 
IMHO the best tool kit so solo combat so far is Reaper, to just cheese it, a High Mage into Witch for better Stat Growth to just nuke stuff with a ton of spells or dragon knight for its incredible damage potential but generally they will be slower as their mobility/range is not as good as the other alternatives, but you can get a ton of hyper lethal counter attacks when they get to you.

Truth be told, my Witch, Dragon Knight or Reaper can solo all content so far. I was farming traits on them like crazy tho. I am thinking of shrinking my party that otherwise includes a Paladin, Saint and Bard from 6 to 3 with the elite upgrade because the bard is not doing much else than casting haste for one turn and combat to be over then.
Civvies Nov 10, 2024 @ 6:45pm 
Originally posted by FieserMoep:
In theory you would not even need Elan but he makes it easier and less reliant on target-farming some of the very good traits that would be concentrated on your solo character.

I only wish there was more challenging content. Many classes can solo most content at some point, and then bringing a squad of 6 is just overkill where 4-5 guys don't even get a turn anymore.

Yeah depending on the initiative, mages become very support-ish except for the Witch with Black Hole.
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Date Posted: Nov 8, 2024 @ 1:07am
Posts: 6