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I only wish there was more challenging content. Many classes can solo most content at some point, and then bringing a squad of 6 is just overkill where 4-5 guys don't even get a turn anymore.
Permastealth being absolutely OP, you can technically do 90%+ missions with a lvl 1 rogue, granted he can regen 8 SP/round on avg. The difficulty settings do not matter.
The only limits are :
- True sight enemies (but they come in late)
- If enemies regen > your DPS (but you've got Acid vials)
- Fights with specific conditions (ex : Gilbert's)
I suggested a while back to the dev to add some sort of "exposed" status that would pop-up after multiple rounds using stealth, making a character unable to use stealth for X round to prevent this kind of abuse. He instead smartly added more "True Sight", but it still comes quite late in the game (apart from vampires or if you turned on the doomclock settings), and my suggestion would anyway have in return new workarounds.
I started a campaign on custom max diff settings (+100%HP, etc...) + doomclock using only 1 rogue turned assassin for quests (+ a few benchwarmers as some mandatory assignments require you to have some extra adventurers). It was EXTREMELY repetitive and dull imho. The endgame could be interesting though.
There are even teamwork options to buff the leader only. My main concern would be the missions with reinforcements but the bard granting an extra turn can probably help with that.
My main problem is figuring out what class I want to use. I think the character I have in mind looks best as Dragon Knight but Arcane Knight would also fit. Can use both the fire armor and teleport skills for tons of mobility. But also with all the bards, spamming BP for movement should be fine too.
Truth be told, my Witch, Dragon Knight or Reaper can solo all content so far. I was farming traits on them like crazy tho. I am thinking of shrinking my party that otherwise includes a Paladin, Saint and Bard from 6 to 3 with the elite upgrade because the bard is not doing much else than casting haste for one turn and combat to be over then.
Yeah depending on the initiative, mages become very support-ish except for the Witch with Black Hole.