Our Adventurer Guild

Our Adventurer Guild

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Raven Jul 11, 2024 @ 9:51pm
How can I prevent rebound moods?
Basically I'm in a kinda self-defeating spiral. My main team goes out, gets injured, I have to heal them, their mood tanks, I pay money to get their mood back up, but once that pay buff ends their mood is back in the dumps. I can't really afford new adventurers because I wind up always paying to fix moods, that always come crashing down because I have to keep using them and then healing them. Is there a better way, or should I just scrap my run and just start a new one?
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Showing 1-12 of 12 comments
Tuidjy Jul 12, 2024 @ 1:06am 
You should be making more money than what you are spending on keeping the adventurers happy. If you have cash flow problems, maybe you should give your main party a break, and send a secondary team out every now and then, on quests that are either lower level, or can be solved without fighting, like collecting mushrooms or mapping an area.

Worse come to worse, just let time pass without questing. The salary for the 3-10 days (depending on your medical facilities and supplies) that it takes for adventurers to recover should be much smaller than the income from a quest.
Leon Mistwalker Jul 12, 2024 @ 6:17am 
send them out on leave adventure. Their mood will increase. At the same time have a B team to play when your A team takes rest. I have 2 main teams and 2 B teams
snow_leopard88 Jul 12, 2024 @ 6:21am 
I scouted 6 characters as clerics with Kind . popular , optimist , i found that helped for the ramdom heal on injured parties . I also found that they will occasionally help with mood buffs . It helped in two different runs
Last edited by snow_leopard88; Jul 12, 2024 @ 6:26am
Raven Jul 12, 2024 @ 10:20am 
thanks for the advice, I'll give those a shot o/ I generally dislike sending out a "B" team because I dislike the idea of my main party missing out on permanent buffs but it really might be the best (only?) solution, cus at this rate my guild coffers are going to be forever empty :S
Avloren Jul 12, 2024 @ 10:41am 
I quest most days, always with the same team, I only use the 'B' team to sub in for individual A team members that are unavailable (doing a class change, doing a task to get a trait, etc.). I always have 3+ A-team members on quests, so they're available to take event bonuses. You do not need to quest without at least some A team members, ever, if you don't want to.

You just need to either make enough money to heal/bonus pay the A-team so they can quest constantly, or give them a break and pass days so they can recover naturally. The latter tends to be cheaper, you may need to rely on it more early game. But either should work.
Last edited by Avloren; Jul 12, 2024 @ 10:42am
Raven Jul 12, 2024 @ 11:52am 
Originally posted by Avloren:
I quest most days, always with the same team, I only use the 'B' team to sub in for individual A team members that are unavailable (doing a class change, doing a task to get a trait, etc.). I always have 3+ A-team members on quests, so they're available to take event bonuses. You do not need to quest without at least some A team members, ever, if you don't want to.

You just need to either make enough money to heal/bonus pay the A-team so they can quest constantly, or give them a break and pass days so they can recover naturally. The latter tends to be cheaper, you may need to rely on it more early game. But either should work.

I was trying to do the heal/pay bonus method, but that's what caused me to make this topic. The biggest issue I have is that they go from euphoric/uninjured to suddenly being depressed and ready to leave the guild the next day. I'm really worried that they will just leave the guild before I get a chance to pay them/make them happy again. If they won't just leave immediately, then I have no qualms with what I'm currently doing, but its the chance they leave that makes me nervous considering how much money I have invested in them...
Tuidjy Jul 12, 2024 @ 4:27pm 
They will NEVER leave the guild if you pay them on the day they become angry. And at some point, your cash reserves will be in the hundreds of thousands, so it's just a pain in the butt to click the "Pay Bonus" button 20-30 times on some days.

I just wish there was a button "Pay everyone until their mood is at X or above."
Raven Jul 12, 2024 @ 4:34pm 
Originally posted by Tuidjy:
They will NEVER leave the guild if you pay them on the day they become angry. And at some point, your cash reserves will be in the hundreds of thousands, so it's just a pain in the butt to click the "Pay Bonus" button 20-30 times on some days.

I just wish there was a button "Pay everyone until their mood is at X or above."

Thank you o/
Iguana-on-a-stick Jul 13, 2024 @ 3:14am 
You can also just give your main squad time off and NOT send out the B-team in the meantime. Wages are pretty cheap. Just skip a few days.

(Unless you have the custom difficulty option enabled that makes enemies get stronger over time, but you shouldn't have that unless you specifically chose to turn it on.)
cyntheone Jul 14, 2024 @ 12:52pm 
I have 6 teams so far and generally let my adventurers rest in between adventures until their wounds heal, sometimes the heavily damaged people I have to heal at the church eventually, but on most days I have at least 1 team ready for action unless I'm doing lots of assignments. I suppose from playing Darkest Dungeon this games mechanics reminded me of them, but they definitely don't want you to lose adventurers nearly as often as Darkest Dungeon does, as it seems its a huge setback with the relationships, the party system, etc.

But having so many teams I have never had anyone get really upset yet.
Iguana-on-a-stick Jul 14, 2024 @ 1:46pm 
Losing adventurers is rare, yeah. In general this game is a nicer, friendlier kind of title that doesn't want to hurt the player too much.

But while I almost never lose folks, I do sometimes replace adventurers when I find someone really good in the tavern later on, and that is actually pretty okay. They catch up pretty quickly.

The bigger issue is that adventurers with good traits are rare, so if you lose someone really good that hurts, and you're not likely to find an equally good replacement.
BrambleBunny Jul 14, 2024 @ 5:13pm 
The current healing/mood system feels like a placeholder. It's really not providing any kind of interesting gameplay. Letting injured adventurers recover and having to run a B, C, D team and not dealing with mood at all would be significantly more engaging. There's no real gameplay reward in hammering the bonus button every day.
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Date Posted: Jul 11, 2024 @ 9:51pm
Posts: 12