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In-story, they do not have the shield.
They have a trait that converts all parry to dodge, and they can never parry any attack.
So the swordmaster can dodge arrows all day long... but that doesn't help the person behind them.
There are none that you will outright fail like Elans'.
There's one or two where taking your time will mean you have a tougher deadline in the final battle. I.e. instead of having 5 turns to stop a ritual you might have just 2.
Thank you for the answers o/ I still think a swordmaster should be able to deflect the arrows, but I don't think I knew the mechanics of why the swordmaster had the sword/shield combo, so thanks for that too.
I'm happy with the stricter time thing than just out right failing, cus some missions like the ritual mission you mentioned, I've not noticed the turn counter, but I never paid attention to that since my goal was to have my assassin/monk just rush over their and free her in a turn (I reaaaaaaally like movement gear and buffs). I'm glad to know that time isn't a "hidden" factor, or at least not an outright loss. The game has me a little anxious whether it tells the player or not. The case with Elan is pretty devastating, and I wasn't sure if it was a "this is a thing that happens and you should be aware of" or if the time didn't matter because the quest doesn't denote it
Honestly, I think it's more of a case of "early installment weirdness" as TVtropes calls it. Developer was just starting out with level design and afterwards figured out it wasn't that much fun and so didn't keep doing this.
The flowers are fine. You have enough time to get those AND Elan as long as you walk fairly efficiently.