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Caps at 95% (unless Bravery points are used or custom difficulty is applied.)
Some skills cannot be dodged, some cannot be parried, so in those cases those will not be used.
I may be forgetting some factors but those are the main ones I believe.
There are many additional situational bonuses/penalties of course, i.e. high bravery points gives you a bonus, high ground tiles in forest give you a bonus, surrounding enemy gives you a bonus, etc, etc.
? It does add, hence the fact that a 80 base acc skill on a 80 acc character, will have 10 hit chance vs an opponent with 150 dodge (granted the skill can be dodged)
Honestly, that means block/dodge is even worse than I thought on Very Hard.