Our Adventurer Guild

Our Adventurer Guild

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Rosey Jul 5, 2024 @ 10:59pm
Master Classes Chances?
I was wondering cause I been playing for a good little bit and so far I really love the game, just unlocked the saint and then the sword master and hoping to unlock the rest, but every time I try to send my Best Adventurers who are fitting the job, they get denied by the trainers to get the trait.

Am I missing something, is it random chance? is there a specific stat I need to focus on for me to get the trainers approval?

Thank you for your help :)
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Showing 1-7 of 7 comments
Originally posted by Rosey:
I was wondering cause I been playing for a good little bit and so far I really love the game, just unlocked the saint and then the sword master and hoping to unlock the rest, but every time I try to send my Best Adventurers who are fitting the job, they get denied by the trainers to get the trait.

Am I missing something, is it random chance? is there a specific stat I need to focus on for me to get the trainers approval?

Thank you for your help :)

All assignments depend on a factor: might be the level of the adventurers you send, might be certain stats.

To see it, hover over the small symbols at the top of the assignment page. (You can also see it once the event is in process, but by then it's too late to affect it.)

You can also see the difference in success chance when you assign an adventurer. Might be you assigned one with 0% chance. But a different character might have 100% chance.

The master classes generally require a VERY high stat, or two quite high stats, to have any chance of success. So swordmaster can only be achieved by having a very high DEX, if I recall correctly, while Saint needs... willpower or wisdom or something? I forget.

This can end up messing up your plans. At some point I was planning to make a character into a beast master but couldn't because his dex turned out to be way too low, and I had to use my monk instead. And the other character became the monk.

But if you're only a few points out of reach, you can instead gain another level or two, or try to find some stat potions or get a monster hunting achievement. Just a few stat points can make a big difference when you're hovering right around the minimum viable score.
Pure_Poetry Jul 6, 2024 @ 2:20am 
Chances for each T3-class in this guide :
https://steamcommunity.com/sharedfiles/filedetails/?id=3167297799
Inzu Jul 6, 2024 @ 3:38am 
I had the same problem when I first unlocked some of the T3 classes.
I didn't know what the requirements were before unlocking the class, so I had no adventurers that met them.

I feel this is a bit of a design oversight because it requires the player to have foreknowledge that can only be acquired outside the game and then to build for a specific T3 class from a character's start.

Not sure what the best solution is. It makes the T3 classes feel special and exclusive, but it's disappointing to find that none of your adventurers are suited for the cool new T3 class you unlocked.

I feel that unlocking a T3 class should result in at least one character being eligible for the class. Add a qualifying member to the guild, boost one character to the minimum requirement. Something along those lines.
redwitch Jul 6, 2024 @ 3:46am 
OK, are those requirements listed somewhere? I couldn't find this info in the guide posted above. Thanks

well, I found the table but don't quite understand what it means for the T3 classes, i.e.

witch: 5*INT + 5*WIS - 200% Chance

edit: OK, I found the info which I suppose is correct

https://steamcommunity.com/app/2026000/discussions/0/7625232196039408431/

that thread should be stickied imho
Last edited by redwitch; Jul 6, 2024 @ 4:14am
witch: 5*INT + 5*WIS - 200% Chance

That means that your base chance is -200%. (So no chance.)

Each point of INT or WIS adds 5%.

So to reach 100% chance, you'd need your combined INT and WIS to be 60.

(60 * 5 = 300. That is enough to go from -200% to +100%)

Total 50 INT + WIS would also be fine, that gives you a 50% chance. Just try a few times.

But 40 or less total means you have (less than) 0% chance.
Last edited by Iguana-on-a-stick; Jul 6, 2024 @ 4:20am
redwitch Jul 6, 2024 @ 4:23am 
Originally posted by Iguana-on-a-stick:
witch: 5*INT + 5*WIS - 200% Chance

That means that your base chance is -200%. (So no chance.)

Each point of INT or WIS adds 5%.

So to reach 100% chance, you'd need your combined INT and WIS to be 60.

(60 * 5 = 300. That is enough to go from -200% to +100%)

Total 50 INT + WIS would also be fine, that gives you a 50% chance. Just try a few times.

But 40 or less total means you have (less than) 0% chance.


thanks
Last edited by redwitch; Jul 6, 2024 @ 4:27am
Rosey Jul 6, 2024 @ 8:17am 
This was EXTREMELY Helpful, thank you guys :)
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Date Posted: Jul 5, 2024 @ 10:59pm
Posts: 7