Our Adventurer Guild

Our Adventurer Guild

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Ryuu1011 May 12, 2024 @ 8:35pm
Option to change scouting points in game
With all the other QoL additions this would be a nice feature to have in the difficulty setting too. I know you can edit it by going into the game files but I think it would a nice setting to just have it in the menu.

Some more scouting ideas while I'm thinking about it-
It would be kinda cool to have it included/ added to some of the guild upgrades. Maybe it starts at 100pts and you can increase it by 10 with every "training ground" upgrade you buy for your guild or it increases by 5-10 with every rep rank, to show your guild getting more well known and able to attract higher quality adventurers.

Another option would be to make it cost more to scout with more points the base 2000 for a 100 pt adventurer maybe 20,000 for a 150 pt adventurer and 200,000 for a 200 pt adventurer and these options could also be tied to guild upgrades/ rep ranks too.

Just some ideas and thoughts :) Thanks for all your hard work on an amazing game :D
Last edited by Ryuu1011; May 16, 2024 @ 7:13am
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Showing 1-15 of 20 comments
Guedez May 13, 2024 @ 9:06am 
Not sure it's a good idea. I find that being able to have 200 points from the start by editing the config file is the optimal solution.

If you could "unlock" 150pt and 200pt builds, then you would literally trash all your current adventurers to make new ones to replace them.
And to get back the trainer permanent perks you would need to either kill or fire them, so you can't even keep them on team 2 for assignments
Iguana-on-a-stick May 14, 2024 @ 4:36am 
Scouting is also very much an optional rule for people who don't like the randomness. It's never enabled unless you select a custom difficulty.

Which I get, I'm not a great fan of it either, but scouting does tend to flatten the game as you'll just pick optimal characters all the time. (or at least there's no reason not to.) This makes for less replayability. (Admittedly, the story characters have the same effect. Elan is better than 99% of random or scouted characters, so why not use him?)

With random characters you'll pick the huge natural swordsman even if he's also arrogant or boring, or the educated smart character even if he's also a coward. There'll be more variety.

So any specific guild upgrade options that only work with scouting doesn't seem like it'd fit.

Something to boost the chance of getting good random recruits might make more sense. Though it might also make the game more grindy, as Guedez points out.
Pure_Poetry May 14, 2024 @ 6:15am 
I actually like Ryu's idea. 20k and 200k would obviously be too much, but the general idea is imho very interesting.
Might be considered alongside a "New Game+" option where you can recruit previous adventurers at level 1 with no gear/no class upgrade and base attributes but with all their previously acquired traits (apart from T3-class or instructor related) at an increased cost, as in "scout a famed adventurer". "Wildermyth" implemented this perfectly. Just my 2 cents
buchecker May 14, 2024 @ 9:55pm 
Originally posted by Iguana-on-a-stick:
...
Which I get, I'm not a great fan of it either, but scouting does tend to flatten the game as you'll just pick optimal characters all the time. (or at least there's no reason not to.) This makes for less replayability. (Admittedly, the story characters have the same effect. Elan is better than 99% of random or scouted characters, so why not use him?)
Based on my current run i would say more like 99.99%.

Originally posted by Iguana-on-a-stick:
With random characters you'll pick the huge natural swordsman even if he's also arrogant or boring, or the educated smart character even if he's also a coward. There'll be more variety.
...

Thats the reason i havnt enabled it. However on my max difficulty(100/100/50/-30/-50%/-50%/-50%/-50%/100%) playthrough im currently at day 225 (45 weeks and 45 sets of new adventurers) and i have to say the complete randomness of people in the tavern has yielded only two somewhat usable (at that difficulty) adventurers. One is a quick + mana core i use as a bard and the other is talented (str/int) + boring + optimist which would make a half decent Arcane Knight, but havnt leveled in the hopes of getting someone better.
With scouting i could have easily made 2 bard characters with quick + mana core + born leader/organized.
What i would like to see is less complete randomness in the genertated adventurers, higher trait limit or options to train/swap traits.
Last edited by buchecker; May 14, 2024 @ 10:35pm
Guedez May 15, 2024 @ 5:54am 
I think the biggest issue is how overwhelmingly better than anything else Talented is.
The only other trait that can ever compete is Mana Core because it gives something nothing else does. All other talents are fluff and 'it's better to have than not to' but otherwise not that important.
So rolling for characters in the tavern actually means rolling for Talented + actually good talents that make sense.
Imagine getting a Talented Mana Core Fast Learner only for it to roll Endurance Dexterity as talents with 3 Endurance and 3 Dexterity base

It's a combination of two issues: The generated character power ceiling is extremely high and unlikely and Scouting at base 100 can not compete with them at all



Originally posted by Iguana-on-a-stick:
Thats the reason i havnt enabled it. However on my max difficulty(100/100/50/-30/-50%/-50%/-50%/-50%/100%) playthrough im currently at day 225 (45 weeks and 45 sets of new adventurers) and i have to say the complete randomness of people in the tavern has yielded only two somewhat usable (at that difficulty) adventurers. One is a quick + mana core i use as a bard and the other is talented (str/int) + boring + optimist which would make a half decent Arcane Knight, but havnt leveled in the hopes of getting someone better.
Thinking about a max difficulty ironman runs that you can't just reload reroll the tavern is not actually something that stops you from being able to.
You can have a single level 2 character with that skill that teleports and hide you, alone, buying time for running away from all combats and grinding "map completion/item collection" quests for money, so technically you can stay in the first reputation tier grinding the tavern for perfect adventurers for as long as you want in any difficulty without any penalties, meaning that it's just a question of time until you roll perfect adventurers that you can stockpile at level 1 so that you can stack traits on them later when more classes/traits are unlocked

So technically adding a instant reload tavern button that rerolls all adventurers on it for free is just as balanced as not having the button, it's just a question of how many hours of real life time you are willing to spend grinding the alternative to the button existing. The game lacks any time pressure that could stop you from doing so and the only resource it costs is your real life time
Last edited by Guedez; May 15, 2024 @ 5:57am
Pure_Poetry May 15, 2024 @ 6:53am 
Absolutely agree on Guedez analysis.

Hence the fact that Ryu's suggestion would make sense if coupled with a previous request to add an optional doomclock or something that'd increase enemies difficulty over time to counterbalance that "no way to lose a campaign" issue.

BTW I'm also about to complete my Let's Play series on Ironman max difficulty, and in 150 days I've unfortunately never rolled a talented adventurer :-(.
buchecker May 15, 2024 @ 8:55am 
Originally posted by Guedez:
Thinking about a max difficulty ironman runs that you can't just reload reroll the tavern is not actually something that stops you from being able to.
You can have a single level 2 character with that skill that teleports and hide you, alone, buying time for running away from all combats and grinding "map completion/item collection" quests for money, so technically you can stay in the first reputation tier grinding the tavern for perfect adventurers for as long as you want in any difficulty without any penalties, meaning that it's just a question of time until you roll perfect adventurers that you can stockpile at level 1 so that you can stack traits on them later when more classes/traits are unlocked

So technically adding a instant reload tavern button that rerolls all adventurers on it for free is just as balanced as not having the button, it's just a question of how many hours of real life time you are willing to spend grinding the alternative to the button existing. The game lacks any time pressure that could stop you from doing so and the only resource it costs is your real life time

The issue is that not only is that incredibly boring its also very unrewarding, when over 99% of recruits are hot garbage.
Guedez May 15, 2024 @ 9:21am 
Players are known for their capacity to optimize the fun away (Very guilty as charged)
Last edited by Guedez; May 15, 2024 @ 9:21am
Ryuu1011 May 16, 2024 @ 7:11am 
Yeah it would mostly just be a huge real life time saver to be able to make "ideal" adventurers instead of having to reload and reload a new week to see what talented + adventurers I randomly rolled, as @Guedez said.

Personally I think I would like using randos more if the game didn't highly push you into only wanting one "best" team and maybe a "B" team if you don't want to just wait for them to heal.
Cutlass Jack May 16, 2024 @ 8:06am 
I'll humbly disagree that random recruits are boring. This game makes characters more interesting by their flaws and how they interact. You'll miss out on a lot if you only scout perfect cookie cutter teams. Its counter intuitive but its what makes the game unique.
buchecker May 16, 2024 @ 10:39am 
Originally posted by Cutlass Jack:
I'll humbly disagree that random recruits are boring. This game makes characters more interesting by their flaws and how they interact. You'll miss out on a lot if you only scout perfect cookie cutter teams. Its counter intuitive but its what makes the game unique.

Some random recruits are specifically labeled that they are boring ;).

On a more serious note, i havnt scouted a single character, because i dont want cookie cutter, but unfortunately the vast majority of recruits dont scale well into endgame and cant compete even with the other story characters (not even counting Elan)
Cutlass Jack May 16, 2024 @ 10:59am 
Originally posted by buchecker:
Some random recruits are specifically labeled that they are boring ;).

Hah. Got me there. :steamthumbsup:

On a more serious note, i havnt scouted a single character, because i dont want cookie cutter, but unfortunately the vast majority of recruits dont scale well into endgame and cant compete even with the other story characters (not even counting Elan)

The absolute best character on my team is a random scouted person who crushes everything. Elan I barely use.

I only have one scouted character, but its only because I really wanted 'Sadist' and 'loves pain' on the same person, and random was letting me down. She's a people person!
Vhailor2003 May 22, 2024 @ 12:25pm 
Originally posted by Guedez:
I find that being able to have 200 points from the start by editing the config file is the optimal solution.
Which config file and how are you editing to do this?
Guedez May 22, 2024 @ 1:21pm 
"%AppData%\LocalLow\TheGreenGuy\Our Adventuring Guild\OAConfig.ini" I believe
There is one checkbox in options that you need mark so that it uses the config file too
Vhailor2003 May 23, 2024 @ 12:36am 
Originally posted by Guedez:
"%AppData%\LocalLow\TheGreenGuy\Our Adventuring Guild\OAConfig.ini" I believe
There is one checkbox in options that you need mark so that it uses the config file too
Outstanding! Many thanks for the assistance!
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Date Posted: May 12, 2024 @ 8:35pm
Posts: 20