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If you could "unlock" 150pt and 200pt builds, then you would literally trash all your current adventurers to make new ones to replace them.
And to get back the trainer permanent perks you would need to either kill or fire them, so you can't even keep them on team 2 for assignments
Which I get, I'm not a great fan of it either, but scouting does tend to flatten the game as you'll just pick optimal characters all the time. (or at least there's no reason not to.) This makes for less replayability. (Admittedly, the story characters have the same effect. Elan is better than 99% of random or scouted characters, so why not use him?)
With random characters you'll pick the huge natural swordsman even if he's also arrogant or boring, or the educated smart character even if he's also a coward. There'll be more variety.
So any specific guild upgrade options that only work with scouting doesn't seem like it'd fit.
Something to boost the chance of getting good random recruits might make more sense. Though it might also make the game more grindy, as Guedez points out.
Might be considered alongside a "New Game+" option where you can recruit previous adventurers at level 1 with no gear/no class upgrade and base attributes but with all their previously acquired traits (apart from T3-class or instructor related) at an increased cost, as in "scout a famed adventurer". "Wildermyth" implemented this perfectly. Just my 2 cents
Thats the reason i havnt enabled it. However on my max difficulty(100/100/50/-30/-50%/-50%/-50%/-50%/100%) playthrough im currently at day 225 (45 weeks and 45 sets of new adventurers) and i have to say the complete randomness of people in the tavern has yielded only two somewhat usable (at that difficulty) adventurers. One is a quick + mana core i use as a bard and the other is talented (str/int) + boring + optimist which would make a half decent Arcane Knight, but havnt leveled in the hopes of getting someone better.
With scouting i could have easily made 2 bard characters with quick + mana core + born leader/organized.
What i would like to see is less complete randomness in the genertated adventurers, higher trait limit or options to train/swap traits.
The only other trait that can ever compete is Mana Core because it gives something nothing else does. All other talents are fluff and 'it's better to have than not to' but otherwise not that important.
So rolling for characters in the tavern actually means rolling for Talented + actually good talents that make sense.
Imagine getting a Talented Mana Core Fast Learner only for it to roll Endurance Dexterity as talents with 3 Endurance and 3 Dexterity base
It's a combination of two issues: The generated character power ceiling is extremely high and unlikely and Scouting at base 100 can not compete with them at all
Thinking about a max difficulty ironman runs that you can't just reload reroll the tavern is not actually something that stops you from being able to.
You can have a single level 2 character with that skill that teleports and hide you, alone, buying time for running away from all combats and grinding "map completion/item collection" quests for money, so technically you can stay in the first reputation tier grinding the tavern for perfect adventurers for as long as you want in any difficulty without any penalties, meaning that it's just a question of time until you roll perfect adventurers that you can stockpile at level 1 so that you can stack traits on them later when more classes/traits are unlocked
So technically adding a instant reload tavern button that rerolls all adventurers on it for free is just as balanced as not having the button, it's just a question of how many hours of real life time you are willing to spend grinding the alternative to the button existing. The game lacks any time pressure that could stop you from doing so and the only resource it costs is your real life time
Hence the fact that Ryu's suggestion would make sense if coupled with a previous request to add an optional doomclock or something that'd increase enemies difficulty over time to counterbalance that "no way to lose a campaign" issue.
BTW I'm also about to complete my Let's Play series on Ironman max difficulty, and in 150 days I've unfortunately never rolled a talented adventurer :-(.
The issue is that not only is that incredibly boring its also very unrewarding, when over 99% of recruits are hot garbage.
Personally I think I would like using randos more if the game didn't highly push you into only wanting one "best" team and maybe a "B" team if you don't want to just wait for them to heal.
Some random recruits are specifically labeled that they are boring ;).
On a more serious note, i havnt scouted a single character, because i dont want cookie cutter, but unfortunately the vast majority of recruits dont scale well into endgame and cant compete even with the other story characters (not even counting Elan)
Hah. Got me there.
The absolute best character on my team is a random scouted person who crushes everything. Elan I barely use.
I only have one scouted character, but its only because I really wanted 'Sadist' and 'loves pain' on the same person, and random was letting me down. She's a people person!
There is one checkbox in options that you need mark so that it uses the config file too