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Just don't overdo it. Not everyone is a min/maxer and heavy nerfs make things less fun for everyone.
- General / disclaimer : the game has sooo many layers that you should feel immensely proud @Greenguy to have make such a good and balanced game overall so far. Yes there are many "small exploits", but this is to be expected, and will be regularly need to be re-balanced so that there is no perfect meta going forward. The more people play the game, the more feedback and the more balanced it will get. No surprise there.
- I won't re-stress what Nitro mentioned as it is all accurate imho with the following comments :
10. to me swiftcasting > elemental titles. Overall titles are really great addition to the game and offer great variety. Well played.
13. Shield indeed brings a new option, but is not mandatory AFAIK to save Nora
16. I'd just disagree on this one, but it is a personal opinion. Randomness is story-friendly here imho. It is already partly scripted (1 trait for each), and I personnaly dismissed 2 of the 3 starting adv. in my current +70/+70/+50 run. Feels OK. And you can still scout then if needed.
General 2 : your meta is close to mine but class-wise we diverge, showing that there is sill lots of possibilities and good balance overall, despite some OP/broken combos.
I'd like to second Cutlass Jack, trying to balance around metagamers in a singe player game is not needed. There are plenty of ways in the menu players can self-nerf or buff the enemies or edit the configuration file to make things prohibitively expensive.
The sheer amount of traits/feats/abilities is absolutely amazing and gives players practically endless options to deal with enemy encounters. That alone is amazing, but the BP system addition is genius and adds a layer of depth other games from large studios can't scratch.
To approach "balance" would be to introduce an equal level of cheese into the enemies that spawn or disable some of the systems. For example:
- Enemies that share a massive HP pool. You have to fight all 20 until their collective HP is gone.
- Elites that reflect damage. You can no longer go Super Saiyan and burst them down without certainly murdering yourself.
- Enemies that stay hidden and have 100% chance to avoid/dodge AoE spells. You can only single target them with true sight activated.
- Elites that are immune to all but one damage type.
- Enemies/elites that are immune to being taunted.
- Vary the enemy AI. Bandit maniacs/ranged units could be coded to always target the lowest HP party member.
- An improved version of impatient, enemies ALWAYS go first every round.
- Disable the BP system completely. No more guaranteed hits etc.
- Remove death resist completely. Players can already set this to 0 in the config file, default is 50 percent and seems to scale past 100 late game. If you hit 0 HP once, you're dead.
- Conversely, give all enemies death resist. Some enemies currently survive with 1 HP once, but they would get the same mechanic the players do, a base percent chance to survive a deathblow and heal back a percentage of their health.
It's an impressive game as it is!
I would offer this idea for consideration: Balance is not necessarily fun. Thus, balance isn't truly required for a single player game. Fun is the main goal. However, I do feel like end-game was a bit tedious and boring, because it became way too easy. So it's not necessarily about balancing the game, but making things more interesting/challenging later on.
For example, that could involve reducing the amount of "Beyond limit" AP you can receive and such.
And also, I just remembered what the last feedback was!
#17: When giving up the tier 3 item. It should only downgrade them to the tier 2 class if you're in that tier 3 class (ex: Swordmaster > Monk, Dragon Knight > Knight, etc.) If they are in a different class, don't force the class change!!!
Example: My Misara was a Swordmaster, and then became a Reaper. She got the Title "The Weapon Master". When one of my main characters had disappeared, i decided to remove the Swordmaster tier 3 item so someone else could potentially equip it.
It changed me from my Reaper class to Monk, and even worse, removed my Weapon Master title since Monks don't use weapons. So I had to re-grind the Title from scratch.
#18: Scoundrel Mask is way too OP, since you can activate it at the end of your turn to make your characters impossible to attack. Very few enemies have True SIght to be able to target your hidden characters.
10. For end-game, I do agree, because swiftcasting with the final tier spell (that uses all 4 elements) is really powerful.
However, I do think Lightning Queen has its benefits in the challenging mid-game portion.
So before level 20, you would end up:
Lightning Focus: Chain lightning hitting 4 targets, wearing an armor that gives your mage +2mv and +50 dodge for 2 turns.
Swiftcasting: 2AP attacks with -10% magical attack and 30% less potency than Lightning Focus.
13. It's not required? For you to block the 2nd arrow?
16. I see it as being a new type of start, where there are say... 10 fixed starting parties you can select from. That way, they can be designed with interesting traits and relationships and such, and allows players to decide how difficult they want their starting game to be based on the starting characters.
Also, I played without scouting as an option (which is the way TheGreenMan felt the game should be played), and that was why I used Elan, Alissa, Dylan, Misara in my party. They were far above and beyond any recruits I saw in my 160 day campaign, except for 1 talented character I got near the end with STR, DEX and INT growth all at 50.
Oh, the last 2 in my main party were: Bard, and starting mage turned Saint (she started with Talented 🤣).
https://steamcommunity.com/sharedfiles/filedetails/?id=3243242052
https://steamcommunity.com/sharedfiles/filedetails/?id=3243242033
https://steamcommunity.com/sharedfiles/filedetails/?id=3242960812
https://steamcommunity.com/sharedfiles/filedetails/?id=3243242063
https://steamcommunity.com/sharedfiles/filedetails/?id=3243241969
https://steamcommunity.com/sharedfiles/filedetails/?id=3243242010
https://steamcommunity.com/sharedfiles/filedetails/?id=3243247456
You need a shield to block the 2nd arrow but you can still save her if you don't.
Also, nice screenshots btw. Where did you get the blessing of Fenrir and what does it bring to the table ?
Also, what's the horn epic accessory (Misasa's) ?
Horn was +30 bleed chance and poison chance, and increased damage for each. Useful for ensuring cultists die rather than having to make 2 attacks to take each one down.