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https://www.youtube.com/watch?v=VmtB2cGeFBs&list=PLwtXBJSNRgmKMF4h6T45ORzA1i3iqja6-&index=51
I talk about scouting near 23 min mark and scroll through my adventurers a lot.
My Sadist / Soldier Training / Quick scouted Dragon knight has done more than 100k damage by day 115 or so.
What I personally like using is something like Mana Core + quick + rational (I guess if you don't use intelligence then you might want something else instead of rational, but it's great value for only 20 points), and increasing the starting value of 3 stats to 8. This way you get +90% to your growths in total, +1 movement, automatic mana regen, +20% initiative, +10 brave and also start with 3 stats at 8 already which makes it easy to promote to higher tier classes quickly. I don't think the downside of rational is that big of a deal when you consider that you're getting +60% in growths and +10 brave for only 20 points.
I would argue, that Strong is better than Quick. While that one move is hard to come by in the beginning, i had my people zoom around the battlefield later on without the need for that one point. Also dex is worse than str as an attribute because it does not contribute to damage later on in a meaningful way. Extra initiative can also be a bad thing, wenn you want a certain turn order of your people to buff up for an alpha strike.
Mana Core is also something i only care about on my bard and even there only because Bards dont need much of anything else to excel. I much rather use Quick Hands and chuck the occasional Mana Potion.
@OP i think 100 points is more than fair. Sure you cant build something like that
https://steamcommunity.com/sharedfiles/filedetails/?id=3237434200
but you can still find those anyway in the tavern. So scouting is there to combat bad RNG for recruits and not necessarily give you OP characters.
In the end in my current playthrough on very hard just before the final battle i am still using my three starting characters plus two decent recruits and Alissa. Never cared enough to build up Elan or any of the other talented recruits.
For exemple, mana core definitelly helped a lot with sustainability on my AK, yet now that she has overdrive and regen 5 BP per kill, she's just perma Overdrive so mana regen is now irrelevant. Same thing with +1 walking range. Nice at start, but now she can dive in with her armor's skill, she can teleport, she refresh teleport when she kill someone...(which is kinda easy to get when you spam 200 dmg AOE all around you) so There is no need for extra walk range anymore.
In the same way, once you start drowning in BP (bard in the team), you can spam refresh movement point, so again, walking range is less relevant
And actually sadist isn't a bad trait in fact, considering the +30% STR growth and that they are the only one who can get the title with a whooping 40% life leech on all attacks.
Still, such traits helps a lot during the early mid game, so I wouldn't consider them useless either.
It's also very good on a healer. Unlimited health and mana (with the skill that gives a part of the amount healed as mana) for everyone is always nice to have.
Welp, Elan doesn't really need to be cared for. Just slap on him his growth perks and he will go brrrrr! by himself by endgame haha.
One of my starting characters was talented and got most of the trainer perks before i got Elan so she has better growth now and i ended up never taking him on missions and hes still lev 8 :D
https://steamcommunity.com/sharedfiles/filedetails/?id=3237562027
(with book +30 int growth)
What might need a bit more balancing are the point values of some traits. There are some 30 cost traits which completely overshadow others for the same value for example.
Either way, for an optional mechanic I believe it's fine as it is or you can adjust the rules overall if something feels out of touch since it's a single player game and your experience matters most.
No better words have ever been spoken/typed in regards to a single player game.
Except they don't require a slot. You can only have 3 traits, but as many talents as you have points.
So if you spend your points on cheaper traits or even ones that give you points (i.e. Drunk for your bard) you might have points left for talents.
I think it's fine that talents are a bit inefficient because of that. Balance between traits is a bigger issue.
Talents aren't even good compared to just buffing the stat directly though. You can get +5 to 3 stats with 30 points (so +15 stats). Even if you're expecting a character to get all the way to level 31, a talent will only be +9 stats on average.. so even in the endgame, the flat stat boost is still more valuable than the growth rate of a talent (and that's before you even consider that you're promoting to higher tier classes earlier which gives a much bigger increase in growth rates than a talent too).. and needless to say, it's way better in the early game to have flat stats.
It depends.
If you're making i.e. a bard, for whom willpower is the only thing that really matters, it can still be worth it.
There's also the re-roll button to consider. If you get your willpower growth from say 120% to 150%, it becomes much more worthwhile to re-roll when you only get 1 point.
And of course, if you have the Talented trait you get +50 growth instead of +30. (Even then probably only worth it for your primary damage stat, but still.)
But yeah, in general just buying 15 stats seems like a much better investment, particularly because the early game is usually harder and getting an advanced class not only makes your growth better but gives you important skills earlier.
There is discussion and argument to be had about the value of certain traits and talents as a whole, but in regards to the amount of points we are given, it seems balanced as is. The fact that we can change this amount at our own discretion is pretty awesome!
Well, that's a hot take! I personally am a big fan of scouting even at 100 points as the tavern generally throws hot garbage at you week after week. Scrutinizing the tavern refresh constantly is not enjoyable. If you're willing to wait, there is no penalty for taking weeks to accomplish anything, so you can just progress time and pray to RNGesus that you get a good character.
My Chad Squad (A-team) is filled with broken characters while my Beta Team has a few as well because I was willing to sit around for about ~80 days in game at the start once I had cleared the bandits blocking the road. I progressed the time, quickly scanned if anyone had two talents/stars, and then moved on if they didn't. I only knocked out one star quests when I needed money.
That said, I personally like the recruitment system in Battle Brothers where every recruit costs gold, but your chance of getting a good character is better the higher tier they are. The scouting system in OAG is a solid system though.