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There's also the scorechecks that'd require a standard deviation reduction imho. I once suggested to apply reduced modifiers (like 50% of attribute instead of 100%) to make it less volatile, especially as the game progresses, as a d20 is too small compared to 80 endgame attributes to have a reliable scorechecks table. New scorechecks would then have to be changed to [scorechecks/2+10] (while adding a difficulty modifiers on those in the diff settings so that one can avoid having them 95% successful by day 50 ;-))
If standard crit dmg is less, maybe we could have more enemies specialized in crit and to counter, for some tank skills to have some crit resist (either to reduce dmg or to reduce rate, probably reduce dmg) and crit resist aura.
Would crit reliant characters such as Daryl, Misasa need a buff to restore their viability, former glory respectively?