Our Adventurer Guild

Our Adventurer Guild

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Alissa, what should I do with her?
She has her skill tree that gives +20 willpower that counters her -20 from trauma but she is going to be a pretty bad mage still even with that, is there a way to make her viable?
Originally posted by Ryuu1011:
She is a pretty good mage --> high mage. If you take her merchant perk you can usually upgrade her class at level 2-4 depending on luck on events and level ups. She is not S tier but a solid A if your team lacks a mage. Plus her negative trait can get removed through the story: If you take her to fight the bandit king when you go to do that quest, and it turns into a pretty good trait after
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Showing 16-21 of 21 comments
roogun Jul 2, 2024 @ 12:51am 
Originally posted by redwitch:
I do wonder, how do you manage to find the characters they are looking for? As much as I like the game, the seemingly out-of-control random character generation mostly results in characters I'd consider average at best, most are a mess. Finding someone exceptional, like i.e. a mage with the magically talented and mana core traits, as mentioned above, seems to me an extremely unlikely outcome.
you can "scout" (=design) a character in the tavern for 2000 gold. You can active this under options
redwitch Jul 2, 2024 @ 1:20am 
Originally posted by roogun:
you can "scout" (=design) a character in the tavern for 2000 gold. You can active this under options

thank you for the info, I totally missed that. Unfortunately, this option doesn't seem activable for a running game, at least I can't activate it.
edit: OK, I found it, I had to set the difficulty to custom first.

Generally, imho, it would lead to a better gameplay, if the character generation were a bit controlled, so that there is a bit of control over how traits and stars are distributed. Currently, most of the times the random distribution makes liitle sense. Better would be to have a lower supply of adventurers but those available would be ones the player would actually recruit, quality over quantity so to say. I don't know how that scout function works, but I do like the idea to have the game generate random characters for the player to select, I don't want to exactly design them. I do like some degree of randomness, but none which is totally out of control and results in a mess most of the times.

edit: for the dev.

If possible, please, add a button on the character design screen for the scout function to reroll the character, so that instead of exactly designing her you actually get some random character. The player selects the class, and lets the game generate a random character of that class. Maybe you could still edit the result if you want more control.
Maybe the cost of scouting could be related to the quality of the generated character, so to have a higher quality character (better distribution of traits/stars) you would have to pay more. So a more controlled randomness would be achieved.
Last edited by redwitch; Jul 2, 2024 @ 1:40am
Tuidjy Jul 2, 2024 @ 11:49am 
Originally posted by redwitch:
I do wonder, how do you manage to find the characters they are looking for? As much as I like the game, the seemingly out-of-control random character generation mostly results in characters I'd consider average at best, most are a mess. Finding someone exceptional, like i.e. a mage with the magically talented and mana core traits, as mentioned above, seems to me an extremely unlikely outcome.
Speaking for myself, I had different runs. I had a "story characters team" run (counting the "Survivor" as a story character, to get six) I had a "random characters team" tun, and I had a "scouted characters team" run.

When you allow scouted characters, you can assemble some really effective trait combos. They do not come CLOSE to the awesomeness that a random character can stumble into, but they are guaranteed.

But, in my opinion, there is no point in doing another run with scouted characters. Once you know what works, they become cookie cutter.
redwitch Jul 3, 2024 @ 4:03am 
Originally posted by Tuidjy:
Originally posted by redwitch:
I do wonder, how do you manage to find the characters they are looking for? As much as I like the game, the seemingly out-of-control random character generation mostly results in characters I'd consider average at best, most are a mess. Finding someone exceptional, like i.e. a mage with the magically talented and mana core traits, as mentioned above, seems to me an extremely unlikely outcome.
Speaking for myself, I had different runs. I had a "story characters team" run (counting the "Survivor" as a story character, to get six) I had a "random characters team" tun, and I had a "scouted characters team" run.

When you allow scouted characters, you can assemble some really effective trait combos. They do not come CLOSE to the awesomeness that a random character can stumble into, but they are guaranteed.

But, in my opinion, there is no point in doing another run with scouted characters. Once you know what works, they become cookie cutter.

That's why I don't want to design my characters, I would end up producing clones which reflect an ideal class build. The problem is imho that the randomized character generation results in a mess in 99% of the cases. There should be some middle ground between the 2 extremes. That's the only aspect of the game I think needs some improvement. It's extremely frustrating to have a new week and see what mess of adventures the game makes available.

Apropos improvements or more like an expansion, or even a sequel to this amazing game: Imho it would be great if there were an overworld map in the game, like in battle Brothers, even better organized in regions like in Phantom Doctrine to which you can assign parties which are responsible for whatever happens there. This would fit the multi parties feature and make it meaningful gameplay-wise.
Fatato Oct 12, 2024 @ 2:21am 
Hi, how long does Alissa make a decision? its taking a while for me for her to join or make a decision. its annoying, I actually told her to take her time.
Akameka Oct 12, 2024 @ 2:40am 
after the bandit attack on the village if I remmember correctly (event between 2nd & 3rd renow level)
Last edited by Akameka; Oct 12, 2024 @ 2:40am
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Date Posted: Jun 2, 2024 @ 9:22pm
Posts: 21