Estencel

Estencel

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It's like Bloodborne, but it's like Sekiro, but it's like Dark Souls
It got no identity, no face, like the main protagonist.
User interface needs lots of work.
Visual reminds me of Dark Souls 2 but worst.
Combat was okay, but if the demo was the representation of the full game, i won't buy this.
Thymesia is a better example of an indie Soulsborne-like game.
Better delay it a few months. :D
Originally posted by Aedryn:
Originally posted by Kaezeribato:
Originally posted by MaiyagyGery:
did you try to play the demo? it cleary souls like lol.
RPG that not souls like? Skyrim, The Witcher, Final Fantasy, and many more.
People knew which is RPG, which is Souls like
Thymesia Is not a soul like, and the game you call soul like existed before even the 1st soul...
FromSoftware didn't invent anythings, they only made their game like many older action RPG. The gameplay of their game is old enouth for the 1st soul to barely have been recognized at it's release, because of how many similar game with better story they were.

Seriously no one call all the RTS C&C like, nor do anyone call RPG Dongeon and Dragon like. what's up with people playing soul game and then thinking that the world is limited to this.

It feel like reading all these kid year ago that were spaming that every game copied Minecraft.

Any examples of these old games that were "soulslike" before that term was a thing?

A soulslike game is more about:
- enemy design where intro enemies are easy to outmaneuver, but just as lethal as late game enemies who have more tricks
- intricate level design that features branching paths that all loop back together, often with shortcuts given as reward
- a limited healing system that can (usually) only be replenished at a checkpoint or through combat
- checkpoints cause non-boss enemies to be respawned
- a currency system that is used to buy both items and player enhancement that is lost on death (but often recoverable)
- combat that is a mixture of enemy reads, precise inputs for attacks and parries, and navigating the space around the encounter
- a dark, depressing story about the end of life/fall of humanity/remnants of the world

Dark Souls, Bloodborne, Salt and Sanctuary, Hollow Knight, Death's Door, Nioh; all of these meet all of the above criteria. Soulslike doesn't mean "third person RPG with action combat", it means the game world is cruel and unforgiving but can be overcome with perseverance, patience and skill.
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Showing 1-13 of 13 comments
Kaezeribato Jan 17, 2023 @ 11:38am 
It's realy sad to see people spaming "it's a soul like" for each and every action rpg... It's as if Dark Soul was the 1st action RPG, or as if it created anything new to this genre.
MaiyagyGery Jan 17, 2023 @ 8:29pm 
Originally posted by Kaezeribato:
It's realy sad to see people spaming "it's a soul like" for each and every action rpg... It's as if Dark Soul was the 1st action RPG, or as if it created anything new to this genre.
did you try to play the demo? it cleary souls like lol.
RPG that not souls like? Skyrim, The Witcher, Final Fantasy, and many more.
People knew which is RPG, which is Souls like
Last edited by MaiyagyGery; Jan 17, 2023 @ 8:30pm
Kaezeribato Jan 18, 2023 @ 1:33am 
Originally posted by MaiyagyGery:
Originally posted by Kaezeribato:
It's realy sad to see people spaming "it's a soul like" for each and every action rpg... It's as if Dark Soul was the 1st action RPG, or as if it created anything new to this genre.
did you try to play the demo? it cleary souls like lol.
RPG that not souls like? Skyrim, The Witcher, Final Fantasy, and many more.
People knew which is RPG, which is Souls like
Thymesia Is not a soul like, and the game you call soul like existed before even the 1st soul...
FromSoftware didn't invent anythings, they only made their game like many older action RPG. The gameplay of their game is old enouth for the 1st soul to barely have been recognized at it's release, because of how many similar game with better story they were.

Seriously no one call all the RTS C&C like, nor do anyone call RPG Dongeon and Dragon like. what's up with people playing soul game and then thinking that the world is limited to this.

It feel like reading all these kid year ago that were spaming that every game copied Minecraft.
Last edited by Kaezeribato; Jan 18, 2023 @ 1:34am
MaiyagyGery Jan 18, 2023 @ 4:05am 
Originally posted by Kaezeribato:
Originally posted by MaiyagyGery:
did you try to play the demo? it cleary souls like lol.
RPG that not souls like? Skyrim, The Witcher, Final Fantasy, and many more.
People knew which is RPG, which is Souls like
Thymesia Is not a soul like, and the game you call soul like existed before even the 1st soul...
FromSoftware didn't invent anythings, they only made their game like many older action RPG. The gameplay of their game is old enouth for the 1st soul to barely have been recognized at it's release, because of how many similar game with better story they were.

Seriously no one call all the RTS C&C like, nor do anyone call RPG Dongeon and Dragon like. what's up with people playing soul game and then thinking that the world is limited to this.

It feel like reading all these kid year ago that were spaming that every game copied Minecraft.
Resident Evil invented and popularized survival horror genre and no term Resi-like either.
I mean, Souls-like is a term that people made in Steam to identified a dark fantasy game that is overly difficult which From Software Souls game popularized, which are niche back then but now mainstream enough with Elden Ring and produced lots of copy cat but failed to understand what makes Souls game special.
Elden Ring is still an RPG, sure, but what separates it from the other RPG is the no option to choose difficulty and being hard in the first place.
And this game, Estencel, is honestly a souls-like game.
thunda Jan 18, 2023 @ 12:13pm 
Originally posted by MaiyagyGery:
Souls-like is a term that people made in Steam to identified a dark fantasy game that is overly difficult which From Software Souls game popularized
Thats not what makes a souls-like a souls-like. Souls-like have no saving or leveling outside bonfires, respawning enemies if you rest at a bonfire, reliance on potions which means you are forced to rest at bonfires at some points. Slower combat, more focus on managing your stamina.
MaiyagyGery Jan 18, 2023 @ 2:00pm 
Originally posted by thunda:
Originally posted by MaiyagyGery:
Souls-like is a term that people made in Steam to identified a dark fantasy game that is overly difficult which From Software Souls game popularized
Thats not what makes a souls-like a souls-like. Souls-like have no saving or leveling outside bonfires, respawning enemies if you rest at a bonfire, reliance on potions which means you are forced to rest at bonfires at some points. Slower combat, more focus on managing your stamina.
What i'm saying plus what you're saying, makes souls like a souls like
thunda Jan 18, 2023 @ 2:20pm 
Originally posted by MaiyagyGery:
Originally posted by thunda:
Thats not what makes a souls-like a souls-like. Souls-like have no saving or leveling outside bonfires, respawning enemies if you rest at a bonfire, reliance on potions which means you are forced to rest at bonfires at some points. Slower combat, more focus on managing your stamina.
What i'm saying plus what you're saying, makes souls like a souls like
You can make a game with my points, but not with your points, and it would be a souls-like. If you make a game with your points, but not mine, it would not be a souls-like
MaiyagyGery Jan 18, 2023 @ 3:18pm 
Originally posted by thunda:
Originally posted by MaiyagyGery:
What i'm saying plus what you're saying, makes souls like a souls like
You can make a game with my points, but not with your points, and it would be a souls-like. If you make a game with your points, but not mine, it would not be a souls-like
Okay nice
The author of this thread has indicated that this post answers the original topic.
Aedryn Jan 19, 2023 @ 5:18am 
Originally posted by Kaezeribato:
Originally posted by MaiyagyGery:
did you try to play the demo? it cleary souls like lol.
RPG that not souls like? Skyrim, The Witcher, Final Fantasy, and many more.
People knew which is RPG, which is Souls like
Thymesia Is not a soul like, and the game you call soul like existed before even the 1st soul...
FromSoftware didn't invent anythings, they only made their game like many older action RPG. The gameplay of their game is old enouth for the 1st soul to barely have been recognized at it's release, because of how many similar game with better story they were.

Seriously no one call all the RTS C&C like, nor do anyone call RPG Dongeon and Dragon like. what's up with people playing soul game and then thinking that the world is limited to this.

It feel like reading all these kid year ago that were spaming that every game copied Minecraft.

Any examples of these old games that were "soulslike" before that term was a thing?

A soulslike game is more about:
- enemy design where intro enemies are easy to outmaneuver, but just as lethal as late game enemies who have more tricks
- intricate level design that features branching paths that all loop back together, often with shortcuts given as reward
- a limited healing system that can (usually) only be replenished at a checkpoint or through combat
- checkpoints cause non-boss enemies to be respawned
- a currency system that is used to buy both items and player enhancement that is lost on death (but often recoverable)
- combat that is a mixture of enemy reads, precise inputs for attacks and parries, and navigating the space around the encounter
- a dark, depressing story about the end of life/fall of humanity/remnants of the world

Dark Souls, Bloodborne, Salt and Sanctuary, Hollow Knight, Death's Door, Nioh; all of these meet all of the above criteria. Soulslike doesn't mean "third person RPG with action combat", it means the game world is cruel and unforgiving but can be overcome with perseverance, patience and skill.
MaiyagyGery Jan 19, 2023 @ 5:55am 
Originally posted by Aedryn:
Originally posted by Kaezeribato:
Thymesia Is not a soul like, and the game you call soul like existed before even the 1st soul...
FromSoftware didn't invent anythings, they only made their game like many older action RPG. The gameplay of their game is old enouth for the 1st soul to barely have been recognized at it's release, because of how many similar game with better story they were.

Seriously no one call all the RTS C&C like, nor do anyone call RPG Dongeon and Dragon like. what's up with people playing soul game and then thinking that the world is limited to this.

It feel like reading all these kid year ago that were spaming that every game copied Minecraft.

Any examples of these old games that were "soulslike" before that term was a thing?

A soulslike game is more about:
- enemy design where intro enemies are easy to outmaneuver, but just as lethal as late game enemies who have more tricks
- intricate level design that features branching paths that all loop back together, often with shortcuts given as reward
- a limited healing system that can (usually) only be replenished at a checkpoint or through combat
- checkpoints cause non-boss enemies to be respawned
- a currency system that is used to buy both items and player enhancement that is lost on death (but often recoverable)
- combat that is a mixture of enemy reads, precise inputs for attacks and parries, and navigating the space around the encounter
- a dark, depressing story about the end of life/fall of humanity/remnants of the world

Dark Souls, Bloodborne, Salt and Sanctuary, Hollow Knight, Death's Door, Nioh; all of these meet all of the above criteria. Soulslike doesn't mean "third person RPG with action combat", it means the game world is cruel and unforgiving but can be overcome with perseverance, patience and skill.
Aaaah, this is the best reply lol.
Gonna put this as an answer.
EPDC ChaosAvatar1 Jan 19, 2023 @ 10:06pm 
Originally posted by MaiyagyGery:
Originally posted by Aedryn:

Any examples of these old games that were "soulslike" before that term was a thing?

A soulslike game is more about:
- enemy design where intro enemies are easy to outmaneuver, but just as lethal as late game enemies who have more tricks
- intricate level design that features branching paths that all loop back together, often with shortcuts given as reward
- a limited healing system that can (usually) only be replenished at a checkpoint or through combat
- checkpoints cause non-boss enemies to be respawned
- a currency system that is used to buy both items and player enhancement that is lost on death (but often recoverable)
- combat that is a mixture of enemy reads, precise inputs for attacks and parries, and navigating the space around the encounter
- a dark, depressing story about the end of life/fall of humanity/remnants of the world

Dark Souls, Bloodborne, Salt and Sanctuary, Hollow Knight, Death's Door, Nioh; all of these meet all of the above criteria. Soulslike doesn't mean "third person RPG with action combat", it means the game world is cruel and unforgiving but can be overcome with perseverance, patience and skill.
Aaaah, this is the best reply lol.
Gonna put this as an answer.
yeee its great
Kaezeribato Jan 20, 2023 @ 4:38am 
Originally posted by Aedryn:
Any examples of these old games that were "soulslike" before that term was a thing?

A soulslike game is more about:
- enemy design where intro enemies are easy to outmaneuver, but just as lethal as late game enemies who have more tricks
That's nothing news... This kind of things existed before the soul game. It's one of the rare common point between most PVE game, from DOOM to D&D.

Originally posted by Aedryn:
- intricate level design that features branching paths that all loop back together, often with shortcuts given as reward
Basicaly any open world do this, and Soul game are made inside "dugeon" like world, and dungeon already had this kind of things in tabletop RPG.

Originally posted by Aedryn:
- a limited healing system that can (usually) only be replenished at a checkpoint or through combat
This is still not news, many game had limited healing system that could only be resplenished with specific action like sleeping or going into town to buy them.


Originally posted by Aedryn:
- checkpoints cause non-boss enemies to be respawned
Enemy that respawn only when you sleep or go back to the place you can save is also not somethings news. It was extremely common for game before auto-save was a common thing.

Originally posted by Aedryn:
- a currency system that is used to buy both items and player enhancement that is lost on death (but often recoverable)
The only original things is that you lose the currency when you die.


Originally posted by Aedryn:
- combat that is a mixture of enemy reads, precise inputs for attacks and parries, and navigating the space around the encounter
DMC, any fighting game, and even good RPG and FPS have this. It's simply called a well made game design.

Originally posted by Aedryn:
- a dark, depressing story about the end of life/fall of humanity/remnants of the world
You discovered Dark Fantasy, well done but this is not news.

Just play any good game made in the early 2000 and you'll see the thing you talked about. There is a reason why Demon Soul barely had any succes at it's release, it was not original so people played game with more well crafter gameplay and story.
MaiyagyGery Jan 20, 2023 @ 5:27am 
Originally posted by Kaezeribato:
Originally posted by Aedryn:
Any examples of these old games that were "soulslike" before that term was a thing?

A soulslike game is more about:
- enemy design where intro enemies are easy to outmaneuver, but just as lethal as late game enemies who have more tricks
That's nothing news... This kind of things existed before the soul game. It's one of the rare common point between most PVE game, from DOOM to D&D.

Originally posted by Aedryn:
- intricate level design that features branching paths that all loop back together, often with shortcuts given as reward
Basicaly any open world do this, and Soul game are made inside "dugeon" like world, and dungeon already had this kind of things in tabletop RPG.

Originally posted by Aedryn:
- a limited healing system that can (usually) only be replenished at a checkpoint or through combat
This is still not news, many game had limited healing system that could only be resplenished with specific action like sleeping or going into town to buy them.


Originally posted by Aedryn:
- checkpoints cause non-boss enemies to be respawned
Enemy that respawn only when you sleep or go back to the place you can save is also not somethings news. It was extremely common for game before auto-save was a common thing.

Originally posted by Aedryn:
- a currency system that is used to buy both items and player enhancement that is lost on death (but often recoverable)
The only original things is that you lose the currency when you die.


Originally posted by Aedryn:
- combat that is a mixture of enemy reads, precise inputs for attacks and parries, and navigating the space around the encounter
DMC, any fighting game, and even good RPG and FPS have this. It's simply called a well made game design.

Originally posted by Aedryn:
- a dark, depressing story about the end of life/fall of humanity/remnants of the world
You discovered Dark Fantasy, well done but this is not news.

Just play any good game made in the early 2000 and you'll see the thing you talked about. There is a reason why Demon Soul barely had any succes at it's release, it was not original so people played game with more well crafter gameplay and story.
Aaaand FromSoft Soulsborne games has all that lol, that's why it's the first to popularize the genre. :D
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