Project Lazarus
Ruhigengeist Jul 24, 2022 @ 11:31pm
Using controller for movement and mouse for aiming, buggy
In some other games of this genre, I like to use a hybrid setup because I like the analog stick for precise movement, but I prefer to aim with my mouse because I actually have a cursor that I can see and aim with.

But the problem is that when I'm using both in this game, it doesn't work; they fight eachother. If I use my mouse, the controller analog input stops and the mech stands still.
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Showing 1-6 of 6 comments
sxck Jul 25, 2022 @ 4:04am 
why would you even use both of them that makes no sense at all dude
DV-1stCav Jul 25, 2022 @ 4:21pm 
to be honest, even though the game recommends a controller, I am good with every mech except for the one that only fires forward. For some reason i just dont like how that mech works in terms of walking/shooting.

I very much enjoy playing this with wasd. I honestly couldnt see me swapping to a controller after getting thru all of them on hyper with kb/m just fine.
Ruhigengeist Jul 25, 2022 @ 6:08pm 
@sxck I've explained. Left hand on my controller for the analog stick, right hand on my mouse for aim. It works extremely well when I want to aim (everyone knows aiming with a mouse is superior to a controller), it's much more comfortable for me than making circles with my thumb, less strain on my hands.

You can consider this an accessibility issue. I'm sure people with disabilities might appreciate improved hybrid controls support overall. It works in some other games.

It's essentially just a small bug in the input handling logic that is causing two different input sources to not play nice when being used at the same time.
Peter  [developer] Jul 26, 2022 @ 9:25pm 
Well, let's begin by stating that it is not a bug :)
It is working exactly as intended. I don't think it is the norm to have both controls active. Infact, I think most people would be pissed if it did :)
So, I am taking this as a feature request.

Now, to your suggestion.

I understand why you want to have both KB/M and Controller at the same time.
I will do some internal prototyping to see if it will work without rewriting many parts of the game. But I can't work on it at the moment due to prepping Alpha 3 release. I do have to warn you though. If it requires a massive rewrite, then I most probably won't support it.

I will update this thread again once I have some results.
Last edited by Peter; Jul 26, 2022 @ 9:25pm
Alexandra Lorular Jul 27, 2022 @ 12:07pm 
Would this not be solved by adding cursor to aim with as an option for controller?
Peter  [developer] Jul 27, 2022 @ 2:29pm 
Originally posted by Alexandra Moldovia:
Would this not be solved by adding cursor to aim with as an option for controller?
Actually, this is going to require a massive rewrite and I am not really keen on doing so. Showing the cursor aim is easy, that's just one or two lines of code...but what the OP wants is something else. I haven't started looking into it, but I am almost certain it will require a rewrite of many lines of code + testing. Hence the reason why I am not so keen on it. But we will see once I get to it. It could be really simple. I really won't know until I try it.
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