Project Lazarus
Rosinante Aug 11, 2022 @ 2:01pm
Good Builds in Experimental?
I´m curios what good Builds u found so far? My favourite/best build so far is Titus 1Tesla/1Drones/2LaserBlaster/Flamethrower/Crit/Dmg/Reactor/Loader/Magnet.
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Showing 1-12 of 12 comments
Axer Aug 11, 2022 @ 2:24pm 
widow maker is mega strong (Siege canon evo)
And yea you always need a thor (evolved tesla) for the armor regen.

Other weapons are more balanced so can pick what you like as long as you have those 2 (and the requisite pneumatics+gravity)
tao2911 Aug 11, 2022 @ 5:39pm 
Depends on your definition of "good".

Beat the final boss on Outpost on Hyper: 1-2 builds
Have a good time on Grasslands 50 builds
Thundor Aug 15, 2022 @ 3:30pm 
Originally posted by tao2911:
Beat the final boss on Outpost on Hyper
More like keeping him alive long enough :)
Kestrel126 Aug 15, 2022 @ 8:44pm 
Originally posted by Rosinante:
I´m curios what good Builds u found so far? My favourite/best build so far is Titus 1Tesla/1Drones/2LaserBlaster/Flamethrower/Crit/Dmg/Reactor/Loader/Magnet.

The best builds right now are on the Titus since having access to 6 expansions (Pneumatics + 5 empty) is just too good. Here are just a few:

2x Thor, 2x Cerberus (weapon synergy), 1x Pulse Rifle, 1x Shotgun (Pulse and Shotgun are the only primary weapons that can benefit from both AI Core and Reactor), 2x Damage, 1x AI Core, 1x Reactor, 1x Magnet

2x Cosmic Guardian, either 1x Laser Blaster+1x Missile Launcher or 2x Laser Blaster, 1x Pulse Rifle, 1x Machine Gun or Shotgun (If you take Missile Launcher + Machine Gun, put them both on the same arm for focused single target damage) 3x Damage, 1x AI Core, 1x Magnet

1x Drone Pod, 1x Siege Cannon, Chemtanks or Auto Turrets, 1x Pulse Rifle, 1x Flamethrower (benefits from Belt Loader), 1x Belt Loader, 2x Damage, 1x Reactor, 1x Magnet

2x Orbital Striker, 1x Laser Blaster, 1x Missile Launcher, 1x Pulse Rifle, 1x Flak Cannon, 3x Damage, 1x Reactor, 1x Magnet (Orbital and Flak have very poor crit scaling, so they do well in this build)

Thor for armor regen is more important when you don't take Magnet. Magnet + Movespeed is so good for pumping up your damage early that I rarely have to use the emergency shield unless I have really bad level up rng.
Last edited by Kestrel126; Aug 20, 2022 @ 3:17pm
omgilovesteak Aug 16, 2022 @ 9:34pm 
Thor does armor regen? I didnt know that. Does it say that somewhere or did i just miss it?
Ludewich Aug 20, 2022 @ 1:19pm 
My best builds so far used the initial Mech with 4x Evo weapons. I am still trying to find good builds aside from it, so thanks for your favorites.

There is a weapon synergy between Thor and Cerberus? Will try that one.

I would also like to see some documentation about each weapon and how the expansions affect them.
Axer Aug 20, 2022 @ 3:03pm 
Originally posted by omgilovesteak:
Thor does armor regen? I didnt know that. Does it say that somewhere or did i just miss it?
Yea not explained anywhere, I just noticed I was regenerating armor like crazy and figured it out it was thor from trial and error.

It's not automatic, you have to hit stuff with it, but it's pretty much 1 point per mob hit, so can regen it like crazy since it hits mega fast at lvl13.
Kestrel126 Aug 20, 2022 @ 3:29pm 
Originally posted by Ludewich:
My best builds so far used the initial Mech with 4x Evo weapons. I am still trying to find good builds aside from it, so thanks for your favorites.

There is a weapon synergy between Thor and Cerberus? Will try that one.

I would also like to see some documentation about each weapon and how the expansions affect them.

Both Thor and Cerberus need to be lvl 12 before you see it.

I've been working on documentation for how dps is affected. However, it's still hard to say which is the best build without knowing the health of the mobs. I worry less about dps; I worry more about how many hits a weapon needs to kill an enemy.

For example, I don't want my Cerberus to "almost" kill an enemy, only for my Thor to have to waste a shot on it to finish it off anyway. There could be a situation in which taking a Reactor would technically lead to more dps, but maybe I'd rather take another Damage upgrade instead so my Cerberus will hit hard enough to kill the enemy, which would then free up my Thor to strike at other full-health enemies, if that makes sense.

At the same time, once you reach the damage threshold, there's no real reason to take anymore damage. In that situation, you'd benefit far more from taking a Reactor/Loading Belt instead. WIthout knowing the exact health numbers on the enemy, you either have to record your runs, or just go by feel and results.
Last edited by Kestrel126; Aug 20, 2022 @ 4:54pm
Ser_Destroyer Aug 22, 2022 @ 8:53am 
Originally posted by Kestrel126:
Both Thor and Cerberus need to be lvl 12 before you see it.
Do you know of any other synergies like that?
Is reactor still worth now that it's only 26% at lvl12, compared to the reload upgrade?
Kestrel126 Aug 22, 2022 @ 10:00am 
Originally posted by Ser_Destroyer:
Originally posted by Kestrel126:
Both Thor and Cerberus need to be lvl 12 before you see it.
Do you know of any other synergies like that?
Is reactor still worth now that it's only 26% at lvl12, compared to the reload upgrade?

More weapon synergies are on the way, according to Peter.

I only ever take Reactor on Titus or Striker, because no other mech has room for it. On all of my builds, Reactor is always my lowest priority.

I think it makes sense to use 1 Reactor with Thor since I'm counting on Thor to rebuild my armor more quickly, which can sometimes save me from taking health damage in a wild fight. I also like 1 Reactor and 1 Loading Belt on the Widowmaker, since WM hits so hard that it usually doesn't need more than 1-2 damage. Tactical Nuke also prefers 1 Reactor rather than Loading Belt/AI Core. I'm not 100% certain about Drones.

I do have some random memory of Peter saying there's a bug in the interface with regards to rate of fire. The Reactor at lvl 12 should give 36% RoF boost (which is already kinda low)...but if it really is 26%, then that's even worse. I hope Peter can clarify one way or another.
Last edited by Kestrel126; Aug 22, 2022 @ 10:04am
ignite ice Nov 16, 2022 @ 9:05pm 
How are you guys getting multiple of the same weapon? Or was that removed in a recent patch?
Kestrel126 Nov 17, 2022 @ 9:32am 
Originally posted by ignite ice:
How are you guys getting multiple of the same weapon? Or was that removed in a recent patch?

I just wait until it drops again during a level up, and put it into an empty slot.
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