Project Lazarus
gigusx Jul 12, 2022 @ 10:11am
How does armor work?
Hey everyone!

I've started experimenting with picking up armor which I've been neglecting up to this point (didn't see much value in it compared to dmg upgrades) and am somewhat confused as how does it work.

I'm not sure whether it
a) neglects all dmg that is equal or lower than the value of our armor?
b) decreases incoming dmg by however much armor we've got?

Why I'm confused is because of the few glacier runs I've attempted just now. The walking guys who start spawning at around 2nd minute mark do 8 per hit. I had 6 armor then and was taking full dmg from them. When I increased my armor to 7 I was still taking 8 dmg per hit, but once I had 8 they stopped doing any dmg.

At this point I was obviously leaning towards option a). The confusing thing is that as I kept increasing my armor, there were enemies who were still damaging me despite that I had more armor than their attack dmg, and the walking guys I described before were damaging me again, for 8 dmg, despite me having 13 armor at that point.

So it's either bugged or I'm missing something very obvious here.
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Showing 1-15 of 15 comments
Todalio Jul 12, 2022 @ 6:43pm 
I'm gonna comment to actually see any informative reply on that. Armor is the one thing I have not well understood about the game.
Engels78 Jul 13, 2022 @ 4:25am 
Originally posted by Todalio:
I'm gonna comment to actually see any informative reply on that. Armor is the one thing I have not well understood about the game.
Same... I am curious too...
gigusx Jul 13, 2022 @ 4:31am 
Originally posted by Todalio:
I'm gonna comment to actually see any informative reply on that. Armor is the one thing I have not well understood about the game.

I've played around it a bit more and can confirm that the armor just reduces the incoming dmg by however much armor you've got. The only confusing thing is it sometimes doesn't seem to apply, partly or fully, and you'll still get damaged by enemies you shouldn't have, or you'll take too much dmg.

I haven't noticed that at high armor values though. Once I got to 20-25 nothing that I remember would damage me besides the circle enemies and bosses, and at 40 you're unkillable. Also, Glacier is the only map the armor seems to be sometimes messed up, it worked perfectly on the first 2 maps.
Engels78 Jul 13, 2022 @ 5:16am 
Originally posted by gigusx:
Originally posted by Todalio:
I'm gonna comment to actually see any informative reply on that. Armor is the one thing I have not well understood about the game.

I've played around it a bit more and can confirm that the armor just reduces the incoming dmg by however much armor you've got. The only confusing thing is it sometimes doesn't seem to apply, partly or fully, and you'll still get damaged by enemies you shouldn't have, or you'll take too much dmg.

I haven't noticed that at high armor values though. Once I got to 20-25 nothing that I remember would damage me besides the circle enemies and bosses, and at 40 you're unkillable. Also, Glacier is the only map the armor seems to be sometimes messed up, it worked perfectly on the first 2 maps.
Thanks! I may use armour on Titus then 🤔
Dedadude Jul 13, 2022 @ 1:57pm 
Originally posted by gigusx:
Originally posted by Todalio:
I'm gonna comment to actually see any informative reply on that. Armor is the one thing I have not well understood about the game.

I've played around it a bit more and can confirm that the armor just reduces the incoming dmg by however much armor you've got. The only confusing thing is it sometimes doesn't seem to apply, partly or fully, and you'll still get damaged by enemies you shouldn't have, or you'll take too much dmg.

I haven't noticed that at high armor values though. Once I got to 20-25 nothing that I remember would damage me besides the circle enemies and bosses, and at 40 you're unkillable. Also, Glacier is the only map the armor seems to be sometimes messed up, it worked perfectly on the first 2 maps.

Interesting stuff, thank you!
I try to use it, but never gone serious with it
cac1qu3 Jul 13, 2022 @ 7:49pm 
Originally posted by gigusx:
I've played around it a bit more and can confirm that the armor just reduces the incoming dmg by however much armor you've got. The only confusing thing is it sometimes doesn't seem to apply, partly or fully, and you'll still get damaged by enemies you shouldn't have, or you'll take too much dmg.

That is my experience too. I think there is stil something to develop to have "clear" numbers. A small problem with armor is nowadays that with the using of Thor you don't need that anymore, because you get "auto-healed". ATM I don't know where I should use armor for any increasement.
gigusx Jul 15, 2022 @ 5:51am 
Originally posted by cac1qu3:
Originally posted by gigusx:
I've played around it a bit more and can confirm that the armor just reduces the incoming dmg by however much armor you've got. The only confusing thing is it sometimes doesn't seem to apply, partly or fully, and you'll still get damaged by enemies you shouldn't have, or you'll take too much dmg.

That is my experience too. I think there is stil something to develop to have "clear" numbers. A small problem with armor is nowadays that with the using of Thor you don't need that anymore, because you get "auto-healed". ATM I don't know where I should use armor for any increasement.

Yeah, there's something bugged with the numbers. Not sure how that'd happen, but hopefully it'll get fixed in the future patch.

I'm still experimenting with armor but it lowers my dmg so much I don't really like it. But I think I'll start playing with it on hyper Glacier since you get swarmed with so many enemies and bosses that just Thor healing doesn't cut it. Maybe I'll figure out what's the actual bug with armor on this map as after a few runs yesterday there aren't many enemies that do 10+ dmg.
Garres Jul 15, 2022 @ 9:45am 
Originally posted by gigusx:
I'm not sure whether it
a) neglects all dmg that is equal or lower than the value of our armor?
b) decreases incoming dmg by however much armor we've got?
It's both.

Question A is applied to final boss(es). It deals 36 damage and ignore player armor completely unless its at least 36. In other words if your armor is 40 then final boss deals no damage to you. Literally ZERO. But if your armor is 30 then final boss deals full damage as if your armor was 0.

Question B is applied to all other enemies. Player armor reduces their damage by flat number. So if for example blocker deals 40 damage and your armor is 30 then you suffer 10 damage.

Summary.
Pick Titus or Striker, fill 4 support slots with armor to make it 40, fill 2 superweapon slots with rotating orbs and go afk. Seriously. Leave your house, go for a walk, park, shopping, etc.. After 30 minutes come back and game will greet you with MISSION COMPLETE screen.

Correction: Come back after ~15 minutes. :)
Last edited by Garres; Jul 15, 2022 @ 9:46am
Unl3a5h3r Jul 18, 2022 @ 3:08pm 
Originally posted by Garres:
Originally posted by gigusx:
I'm not sure whether it
a) neglects all dmg that is equal or lower than the value of our armor?
b) decreases incoming dmg by however much armor we've got?
It's both.

Question A is applied to final boss(es). It deals 36 damage and ignore player armor completely unless its at least 36. In other words if your armor is 40 then final boss deals no damage to you. Literally ZERO. But if your armor is 30 then final boss deals full damage as if your armor was 0.

Question B is applied to all other enemies. Player armor reduces their damage by flat number. So if for example blocker deals 40 damage and your armor is 30 then you suffer 10 damage.

Summary.
Pick Titus or Striker, fill 4 support slots with armor to make it 40, fill 2 superweapon slots with rotating orbs and go afk. Seriously. Leave your house, go for a walk, park, shopping, etc.. After 30 minutes come back and game will greet you with MISSION COMPLETE screen.

Correction: Come back after ~15 minutes. :)

and use AHK to level up
Todalio Jul 18, 2022 @ 7:53pm 
I like the idea of X2 Antimatter, x 4 Armor, gonna try it out and be back. I say lack of Thor and Magnet.

You go 4x Armor and 1x Magnet? Because, how can you not move and get the crystals?
cac1qu3 Jul 19, 2022 @ 9:36am 
I tried to give a complete overview about the health points and armor in this video. Also you can see how effective (and easy caverium grinding) a max armor mech can be. If there comes the checkbox "auto-caverium at max-level" in one of the next updates, that will be easy for everybody who doesn't finished all the upgrade-levels in armory yet ;-)

https://www.youtube.com/watch?v=ELyH0hvkfC0
Todalio Jul 20, 2022 @ 5:34pm 
Well cac1qu3 just demonstrated 4x cases of armor = invincible.
I guess from this point, it is a question of how much investing in armor makes you lose value if going for either caverium grinding or high score.
Example; endgame, easy, 4x armor, but you lose a lot not getting higher dmg, fire rate or speed. I would actually love to see a scaling of how much 10 armor, 20, 30 , 40 armor impact the ending and META.

Also, cac1qu3, this is more of a personnal question, I know you love autoturrets, but I've been wondering how much possible "gems|diamonds" might be lost in the process. I know it helps a lot and can create some "safe place", while lasers might not have as much DPS, maybe, it is much easier to pick up the diamonds. Is it a thing you wondered about?
64bitrobot Jul 22, 2022 @ 8:14am 
I did a quick glance, but I don't think I saw it mentioned; Armor only has value when you have AP (armor plating), if you have 10 armor, but 0 AP, you'll still take damage from anything less than 10. If you have at least 1 AP, you'll negate anything that does 10 damage or less.
gigusx Jul 22, 2022 @ 9:14am 
Originally posted by 64bitrobot:
I did a quick glance, but I don't think I saw it mentioned; Armor only has value when you have AP (armor plating), if you have 10 armor, but 0 AP, you'll still take damage from anything less than 10. If you have at least 1 AP, you'll negate anything that does 10 damage or less.

Oh, I had no idea about that, and it's actually very important to know. Thanks!
cac1qu3 Jul 22, 2022 @ 11:29am 
Armor only has value when you have AP (armor plating)

Excatly. That's my experience too and I described that in the video ;-)
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