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I've played around it a bit more and can confirm that the armor just reduces the incoming dmg by however much armor you've got. The only confusing thing is it sometimes doesn't seem to apply, partly or fully, and you'll still get damaged by enemies you shouldn't have, or you'll take too much dmg.
I haven't noticed that at high armor values though. Once I got to 20-25 nothing that I remember would damage me besides the circle enemies and bosses, and at 40 you're unkillable. Also, Glacier is the only map the armor seems to be sometimes messed up, it worked perfectly on the first 2 maps.
Interesting stuff, thank you!
I try to use it, but never gone serious with it
That is my experience too. I think there is stil something to develop to have "clear" numbers. A small problem with armor is nowadays that with the using of Thor you don't need that anymore, because you get "auto-healed". ATM I don't know where I should use armor for any increasement.
Yeah, there's something bugged with the numbers. Not sure how that'd happen, but hopefully it'll get fixed in the future patch.
I'm still experimenting with armor but it lowers my dmg so much I don't really like it. But I think I'll start playing with it on hyper Glacier since you get swarmed with so many enemies and bosses that just Thor healing doesn't cut it. Maybe I'll figure out what's the actual bug with armor on this map as after a few runs yesterday there aren't many enemies that do 10+ dmg.
Question A is applied to final boss(es). It deals 36 damage and ignore player armor completely unless its at least 36. In other words if your armor is 40 then final boss deals no damage to you. Literally ZERO. But if your armor is 30 then final boss deals full damage as if your armor was 0.
Question B is applied to all other enemies. Player armor reduces their damage by flat number. So if for example blocker deals 40 damage and your armor is 30 then you suffer 10 damage.
Summary.
Pick Titus or Striker, fill 4 support slots with armor to make it 40, fill 2 superweapon slots with rotating orbs and go afk. Seriously. Leave your house, go for a walk, park, shopping, etc.. After 30 minutes come back and game will greet you with MISSION COMPLETE screen.
Correction: Come back after ~15 minutes. :)
and use AHK to level up
You go 4x Armor and 1x Magnet? Because, how can you not move and get the crystals?
https://www.youtube.com/watch?v=ELyH0hvkfC0
I guess from this point, it is a question of how much investing in armor makes you lose value if going for either caverium grinding or high score.
Example; endgame, easy, 4x armor, but you lose a lot not getting higher dmg, fire rate or speed. I would actually love to see a scaling of how much 10 armor, 20, 30 , 40 armor impact the ending and META.
Also, cac1qu3, this is more of a personnal question, I know you love autoturrets, but I've been wondering how much possible "gems|diamonds" might be lost in the process. I know it helps a lot and can create some "safe place", while lasers might not have as much DPS, maybe, it is much easier to pick up the diamonds. Is it a thing you wondered about?
Oh, I had no idea about that, and it's actually very important to know. Thanks!
Excatly. That's my experience too and I described that in the video ;-)